Greetings, Turnro
First, I would like to thank you for creating 4 brilliant campaigns, I really enjoyed playing them all. While I think you did excellent job on creating alternative timeline of Warcraft 3 Campaign story, I would also like to ask a few questions and give a few suggestions, regarding this campaign, as well as the other 3. Also, I would like to point out that all of the suggestions are regarding Hard mode of the campaigns, since I played them only on Hard mode (legendary items for life

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First, and most important of all, all of us are very, very hungry for some information regarding the development of the Sentinel storyline of this campaign, since it's been months since your last update on the development progress. Saying this, I mainly mean the development of the storyline, and which is very important - date of when you will begin to develop the remaining chapters of the Sentinel storyline (putting Cries of the Aspects chapter into "in development" status), as well as reworking of the Highborne storyline. Yesterday I finished the Sentinel storyline up to the 5th chapter of the older version of the campaign, while I completed the Highborne storyline of the latest version. As for the suggestions:
1. In the Sentinel storyline, in the chapter 4 I suggest increasing the time limit up to 3 minutes in reaching Silverwind Refuge outpost, as well as the increased time of reaching Astranaar, since in that part are neutral creeps which could drop valuable stats items for player, so that he has enough time to kill those creeps and complete that part of the mission, since he won't be able to kill them and acquire those items in the later stage of the chapter (part of the campaing when player has to create blockades in order to prevent corrupted animals from destroying the outposts);
2. In chapter 3, I suggest making Timbermaw furbolgs forces strong enough to hold the corrupted furbolgs on their own, so that player can concentrate solely on Highborne base, as Illidan and Kathranis prove to be a real harrasment;
3. In chapter 5 I suggest increasing the amount of gold in the gold mines, to give a player a proper start. I think 12.500 gold will suffice, if not more;
4. Sentries should have a little more damage on all 4 tiers and little more HP (500-550 HP would be enough)
5. I suggest increasing Faradrella's attack range to 600, or maybe 700, since she is the daughter of Cenarius who has 1000 attack range
6. Where is Jarod Shadowsong in chapter 6? As far as I recall, he also entered the cave with the others. He should be available in chapter 6 and onwards, if the player completes optional quest in chapter 5. Speaking of chapter 5, if player chooses to ally with makrura (optional quest), does that mean they will be available in the Sentinel techtree from that chapter onwards? Or will they have their separate base and techtree, and controlled by AI, just like the furbolgs in previous chapters? Also, in chapter 5, Blackmaw furbolgs should automatically engage Satyr forces, and create a proper base, with furbolg huts and boulder towers (like in chapter 3), unlike just letting Satyrs to pass through their base without a fight to attack the Sentinel expansions.
7. In all chapters, in both storylines, I suggest increasing experience-gaining rate for the heroes, so that they can reach their higher levels faster;
8. In Highborne storyline, in chapter 9, on Hard difficulty, the final Night Elf base is almost impossible to destroy, since there is a ridiculously vast force of all types of dragonflights to defend (i can barely see my own ground forces in the fight), even with the heaviest of units, such as Demonesses and Felhounds (and I suggest giving Felhounds Chaos type of attack, since it is a Legion unit)
9. Also, in Hard mode on both campaigns, i suggest leaving only whosyourdaddy cheat forbidden, while allowing the other cheats, such as iseedeadpeople, warpten, greedisgood, thereisnospoon etc.
Also, if possible, we would like to know the approximate date of the release of 2.0 version of the campaign.
As for other campaigns, I have some suggestions:
1. I suggest a complete rewrite of the dialogues in the Human campaign, to make it more serious, since it's the only parody campaign, while the other 3 are not, so it's kinda unsynchronised;
2. In the Orc campaign, I suggest bringing back the Brilliance aura on Drek'thar, as well as giving him an inventory in chapter 4, and giving him his teleportation spellbook, starting with that chapter, as it will become really useful in later chapters, so that the player doesn't have to constantly buy teleportation scrolls. In chapter 6, Witch Doctors should have Healing Wards. Also, I suggest fixing the bug in chapter 10 when ally AI doesn't rebuild destroyed structures to fully regain a 100% upkeep cap, but to a 90% at most, as well as the other destroyed train-unit buildings. And putting different hotkeys on Drek'thar's Forked Lightning spell and Far Sight spell.
3. I also suggest reworking the Scourge campaign, the same way you did the Orc campaign (inserting legendary items, reworking of the Dreadlords spells (damn, Dalvengyr's ultimate is painfully useless, Dark Portal spell that summons 2-3 felhounds would be better, and there should be a healing spell on one of the dreadlord - i suggest Death Coil), and not boosting the stats (HP, damage, armor) of the AI in chapter 10, but perhaps increasing number of units in an attack wave). Also, in that campaign, of maybe in the Night Elf campaign, I suggest revealing the identity of a mysterious voice that alerts Magroth about the Dreadlords and their powers.
And one question - can you tell me the name of the song (or at least post a link to it in a reply of this message) that you used in chapter 10 of the Orc campaign, as well as the chapter 9 of the Highborne storyline, the one that sounds like it's the final battle?
around 9:45 mark I think it is.
After finishing 2.0 version of the Malfurion's Quest campaign, as well as the upgrading the Scourge campaign, it would be amazing to see all of the campaigns - voice acted. I, for one, loved it in the Human campaign.
P.S. Also, i didn't get to download the version of the campaign where there are 6 developed chapters of the Sentinel storyline (with the Cave of Shadows as a last developed chapter), so if you could send it in a reply of this message, I would really appreciate it - it would be an excellent entertainment while waiting for the 2.0 version

As for the 2.0 version, I have no doubts at all that it will be a masterpiece campaign
Anyways, hope to see your reply soon. And keep up with the amazing work you've done so far