- Joined
- Feb 3, 2014
- Messages
- 212
well the Night Elves are pretty squishy to begin with... it's just chaos dmg is just too op...unless Turnro manages to do something about those blasted Infernal's heavy armor + magic immunity :/
((I agree with Mogul Kahn on this spells are a bit copyed from regular ones for the highborn ofc i think that Mogul means overall spells but still this is bad and if im not mistaking the Enchantress of the highborn also has the slow ability and WHY didnt anyone paid attention to my last posting about the priest/claric spell problem???))
Hurry up, man. I have been controling myself not to spoil this campaign with that DEMO, but I can't take it any longer!!
I don't think others had anything additional to say about this. At the moment, I'm more concerned with having spells that have a purpose and which work with the gameplay rather than having totally unique spells. However, I will see what I can do about this later down the track.
Good day fellas and especially to you mighty Turnro and happy holidays to all
Are there any 'leaks' you can tell us beside the mana wyrm?
I liked the idea of the unit, the Highborne really need it
I'm replaying the campaign now to see if there maybe something to suggest or report
Just to be sure, Did you put any Legendary items in Malfurion's Quest?
And are you still planning to release the next update in January?
Ever considered the Feedback skill on any of the Highbourne units Turnro?
I did wait for the update for this campaign when it came out in 2013 and I got one this year. I have enjoyd every bit of the story, you did actually make some events quite shocking sush as the fate of Tyrande in the highborne storyline. Also I liked the two chapters you have named on the Sentinel storyline which was Chapter 7 Part 1 - The Giants of Ashenvale and Chapter 7 Part 2 - Into the Emerald Dream. I havent got some suprises yet as you did with the highborne storyline but I got a expetation to these two parts which I wonder if your gonna but the emerald Nightmare into it at all (To people that doesnt know what the emerald dream is, its a image of the world it represents just as a corrupt version of it). Though don't take me wrong, the Sentinel Storyline was amazing aswell, I didn't expect that we could be alies to the Makrura but it wasn't imposible either in my mind. Since the Makrura does practise power over nature. Though I hope your gonna wait for any release were we are gonna se any large invasion of demons (If there are any demon invasion as in wow Legion). Since there hae been some new in that legion expansion that have come here on Hive, such as eredar female, Wrathguard, felguard (looks the same as before but you can use them as fellguard if your gonna import FelLord512.blp ) Aswell some others as imps and void beings. Since I think an truly invasion by the legion should contain of everything they have in store, such as the eredar, satyr, dreadlords and fel orcs that was offered or tricked into the legion. I just don't hope your gonna end the whole campaign on any of these storylines where we just go trough a dungeon and kill the main boss, that it will be soemthing trully, spectaculary. So I hope you have had a happy chrismas (or other selebrations you might selebrate) and that you get out one more updates to perhaps chapter 6 before the end of january so I want to say good luck on making this capaign done. I really do hope you did not get a headache because of bad english or much text tough. I do hope you release one update before the end of january so do others i belive that might love this campaign less or more than I do.
Turnro, I don't know if anyone encountered this minor bug or is it just me
when I use Faradrella's spirit link ability, it's supposed to distribute a percentage of the damage done among the units affected by it.
But when enemies hit them only the that is under attack is taking the damage and the rest aren't affected
Thank you for pointing it out. I have now changed it, and I have a paragraph for that describtion of The Emerald Dream and The Emerald Nightmare.hey hakonwarcraft... isn't your description of the Emerald Dream about the Emerald Nightmare??
I waited to use that health thing that spawns until my warriors got low health. I try to use my druid (bear form) as tanks but I transform them to druids when I need their heals. I think my major way of killing Kathranis on hard was keeping my bears alive, and keep alive my archer to because piercing hit hardest i think it was on heroes. When it comes to thos highborne groups that spawn, i used that ability that reduce (dont remember the name but you figure it out) by 25% damage from the enemy. And then use that healing wave ability that furion has on button Q if your group aswell has low health you will benefit on that.@Turnro When I played the campaign on normal the spirit link didn't affect but on Hard it does
But like I said maybe there is something wrong in my version considering that no one encountered this before
I tried playing chapter 2 where we fight against Kath'remar on Hard but couldn't defeat him lol he is just too strong
if anyone has a certain strategy to defeat him and other bosses on higher difficulties please inform me.
This is gonna be fun. Even tho Malfurion is on the "Dark Side with good intentions" he still commands corrupted elves. Can you give an approximate release date for the next update Turnro??
Custom corrupted treant race? Count me in!
So are those treants only or with satyrs?
Nice to see the corrupted elves appear in the Highborne story, what is the ability that Poison Treant have in the first screenshot?
I would suggest you to change that worker golem unit for Highborne with something more fitting. Blood Elven design doesn't fit, at all!
Can we expect to see tech-tree for Corrupted Ancients (Highborne style)?
omg Malfurion :v hey so Karth´ranis WAsted? and Highborne Wasted too?
I agree with MogulKahn..... I dunno why i never suggested it but maybe because i only use an all golem army however it does need to be changed. Perhaps changing some of the colors on its model to match the Highborne color theme.
@Turnro When I played the campaign on normal the spirit link didn't affect but on Hard it does
But like I said maybe there is something wrong in my version considering that no one encountered this before
I tried playing chapter 2 where we fight against Kath'remar on Hard but couldn't defeat him lol he is just too strong
if anyone has a certain strategy to defeat him and other bosses on higher difficulties please inform me.
hey Turnro i found a bug In chapter 3 sentinel story: In the dialogues of the boss of the magician of the kirin'tor (I do not remember his name) his name is changed to Fereld this happened to me when the boss released his last interaction of the dialogue.
No worries. I'll look into this for the next update.
Thx Turnro
By the way your new profile image, I love it.
Malfurion Evil casting arcane spells maybe?
Power Discharge | A new ability for Arcane Golems, which deals 70 damage to all nearby enemy land units, as well as slowing their movement and attack speed by 25% for a short time. |
Arcane Arrows | The Royal Archer's Cold Arrows ability has been replaced with Arcane Arrows, which adds 8 bonus damage to each attack. This means Royal Archers can no longer slow enemy units, but the damage increase more than makes up for it. |
Mass Heal | The Cleric's Heal ability has been replaced with Mass Heal, which replenishes 10 hit points to all nearby friendly units. The Violet Sanctum (town hall) used to possess this ability, but it has instead been given to the Cleric to make their spells a little more unique from the Human Priest. |
Frost Shield | Recently, I announced that Guardians would have a new upgrade called Combat Mastery. This ability has now been replaced with Frost Shield, which adds 5 armor to a friendly unit and slows the attack and movement speed of enemy melee units that attack it. This allows Guardians to transition to more of a support unit at tier-3, just like the Sentry unit does for the Sentinels. |
Turnro did you move the Arcane Golem from that Town Hall building to something else??? Cool, even tho the archers don't slow anymore, at least the Golems make up for it. However Turnro, can you make the Frost Shield also slow ranged units attacking the one affected for maybe half or 1/4 the value??
My reason is because upgrading the Town Hall building takes too long. Especially now that the Golems have an ability that can be used in combat, I think it should be moved otherwise we would have a hard time attacking or defending without the Golems.
Hey guys! Many of you are aware I'm in the development of Chapter 6 for the Highborne story titled "A World Transformed". As the title suggests, Kalimdor has forever changed after the catastrophic events that have taken place so far in the story. I know there are some people who read this forum who have yet to play the campaign, so I won't give many spoilers.
Chapter 6 will also include a bonus map: a map you can travel back and forth to like in Rexxar's campaign. I have recently finished this map, which is called "Remnants of the Ancients". Enjoy the screenshots of this new map below
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Hey Turno, it looks amasing, I just wanna know if those corrupted treants will be some sort of side ally as if we can control both Highborne base and corrupted treants base?
And I like what you have done to the terrain from the screenshot, but actually I got a suggestion, when it comes to the look around the screen
could you give it a combo of corrupted nature and arcane look. Since we are for sure now the enemy of the Sentinels lol.
I notice that those treants that have a eagle face, have resistance for magic icon ability, is it that they can work as a tank ?
And can you tell something about how we get these corrupted treants as allies.
First of all I wanted to say that I love all of your works. They are amazing. And so intresting in playing. Keep it up man!
Second of all. I wanted to ask when will we get another missions to try, and how to jump from misssion one to furthers without gaming through them. I've already played the first three like 5 times and untill you will finish all I dont want to take them again XDD. So is there an option to jump? And dont decrease gameplay level on hard. IT suppose to be hard XDD. In one exception maybe. Mission three XDD. Anyway, best of luck in finishing it. And hope to play more of your campaigns
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You have my thanks for creating such interesting campaign series. If I my ask, when next map from sentinel storyline will be brought to us?
Turnro remember when you told me Illidan will be in chapter 6?? Which one do you mean, Highborne or Sentinel??