- Joined
- Apr 9, 2004
- Messages
- 502
Hey so I'm looking at another system that I want to try to create which is to make water a terrain palette rather than an effect that requires you make a ledge or do a trick with the ground.
Now as far as I've determined you cannot have an animated tile HOWEVER I'm exploring the option of splats or possibly the use of a base blue tile except with a series of animated water effects over top. I'm thinking either a dummy unit or something else to create the effect.
The reason I'd like to follow this is I have hero spells and effects that I want to build to react around water but I don't want to go through the headache of making all custom areas of water, especially because I can't place them naturally. However, what I've come up with is using this: http://www.hiveworkshop.com/forums/jass-resources-412/snippet-tiledefinition-259347/.
Essentially I map out each terrain coordinate and create a properly proportioned dummy unit on any tile that is returned as a water tile, and store that location. In doing this, i just check the tile type and remove/add the dummy unit when it detects a terrain change to and from this tile.
Thoughts? Is there an easier way? If so, how?
Now as far as I've determined you cannot have an animated tile HOWEVER I'm exploring the option of splats or possibly the use of a base blue tile except with a series of animated water effects over top. I'm thinking either a dummy unit or something else to create the effect.
The reason I'd like to follow this is I have hero spells and effects that I want to build to react around water but I don't want to go through the headache of making all custom areas of water, especially because I can't place them naturally. However, what I've come up with is using this: http://www.hiveworkshop.com/forums/jass-resources-412/snippet-tiledefinition-259347/.
Essentially I map out each terrain coordinate and create a properly proportioned dummy unit on any tile that is returned as a water tile, and store that location. In doing this, i just check the tile type and remove/add the dummy unit when it detects a terrain change to and from this tile.
Thoughts? Is there an easier way? If so, how?