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Make town hall usable for all players

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Level 9
Joined
Dec 15, 2009
Messages
523
Hey guys!.


i just wanna ask if there's anyway to make a town hall usable for all players?


example:i have a town hall,i want all player can train their peasants and upgrades in the townhall without each player need to build townhall for themselves..
get what i mean...please help thanks...:D
 
Level 9
Joined
Dec 15, 2009
Messages
523
oon the top toolbar click scenario and than click techtree. After click use custom techtree then highlight all players and deselect town hall. If this isnt what you want give me a better explenation!

actualy i want a neutral pasive building(townhall)
then each player can train their units here...thats my explanation..


deskully~~thanks...check it out later..on dota game now..
 
Level 7
Joined
May 18, 2010
Messages
264
8 players place 8 townhalls
when ani of 8 townhalls selected:
make selection number of the player and (select townhall of his playernumer)
only you will know theres 8 ... they wont see it comming
change color etc... that should work hope it helps
 
Level 6
Joined
Dec 9, 2010
Messages
121
Actually, you could potentially exploit a glitch in spell book mechanics, which allows all players to use abilities within the spell book, if it's on a structure. Although, you'd have to make a dummy ability within the spell book, and trigger the gold cost, etc, for the peasants being summoned.
 
Level 11
Joined
Dec 13, 2008
Messages
1,047
Go to Model Editor. Create a custom Mercenary Camp (it is the building that trains ogres, murlocs, wendigos, etc, and it is neutral). Then, remove those units "sold" and replace it with peasants. This way, the building is neutral and anyone can buy from it. Also, just change the model file, shadow image, etc, so that it looks the way you want it to look. I hope this helps
Also, just change the gold, food, and lumber costs of your peasants if need be
 
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