- Joined
- Jun 30, 2011
- Messages
- 17
Hi guys
I'm using this action like this:
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Player - Limit training of Town Hall to 1 for (Player((Integer A)))
However when I upgrade the Town Hall to a Fortress it allows my Peasant to build another Town Hall.
I thought of somehow making it spawn and hide a Town Hall somewhere when it upgrades to Fortress. I just want the players to not be able to build another Town Hall unless all Castles/Fortresses/Town Halls are destroyed. Any ideas?
I'm using this action like this:
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Player - Limit training of Town Hall to 1 for (Player((Integer A)))
However when I upgrade the Town Hall to a Fortress it allows my Peasant to build another Town Hall.
I thought of somehow making it spawn and hide a Town Hall somewhere when it upgrades to Fortress. I just want the players to not be able to build another Town Hall unless all Castles/Fortresses/Town Halls are destroyed. Any ideas?