• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Revealed players

Status
Not open for further replies.
Level 12
Joined
Jun 1, 2010
Messages
748
I need enforce victory/defeat trigger because it shows the player that he won, when i put this trigger on, the player gets revealed because the player must build a townhall, it seems that victory/defeat only works without revealing at the start when I have one town hall, stronghold, necropolis or tree of life. But if I put a custom unit that is classified as mechanical and town hall it says you do not have a townhall and the player will be revealed. Does somebody think I should have victory/defeat? It is not a big deal, I can see the scores by just quitting and that.
 
remove the auto-enforce action... then create some kind of system to check if a player will be defeated [maybe all units dead or all building destroyed etc], if yes then run defeat actions for him [you can set it to show/hide the dialogs and/or the score screen]... do the same for the winning player [to pick him, maybe check if there is only one player left that hasn't lost which means you also need to register the losing players]... the defeat/victory actions can be found under "game" I believe...
 
Status
Not open for further replies.
Top