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Make the dummy unit follow the caster

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Set point to position of target
Costum script: SetUnitX(dummy,GetLocationX(point))
Custom script: SetUnitY(...)
Custom script: Call RemoveLocation(point)

If the unit or point is a varible, add 'udg_' before the varible name in custom scripts.

Or...
Custom script: call SetUnitPosition(dummy, GetUnitX(caster), GetUnitY(caster))

No more need for a location. :p
 
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Level 22
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Sep 24, 2005
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I know, creating the dummy unit on the caster's coordinates eliminate the need to reposition it, which means less instructions to execute.

>create dummy on caster's coordinates > order the dummy to follow the caster
 
Level 22
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The same goes for repositioning on creation, or are we talking about periodic repositioning?
 
Level 22
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Then you shouldn't use SetUnitPosition, just use the SetUnitX/Y natives, as the former will interrupt the current unit order.
 
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