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Imported spells won't work :(

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It says on the Electrifying Smash page that because it's vJass, you need JNGP to make it work properly. I suppose that's the problem.
 
i do have it, you mean import it using the newgen world editor? i've got the vjass pack thingy :P
 
Reflection of light is under Human-Heroes and Eletrifying smash is under Neutral-Hero.

This is the map that you kept rejecting :P at least leave some feedback so i know what to fix xD

Thank you for the help by the way :D
 

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Reflection of light is under Human-Heroes and Eletrifying smash is under Neutral-Hero.

This is the map that you kept rejecting :P at least leave some feedback so i know what to fix xD

Thank you for the help by the way :D

do not upload demo/error_check maps in the map sections, they will always reject and remove them... downloading...
 
As I thought... could the problem be this?

Reflections of Light:
JASS:
private constant integer SpellID       = 'Refl' // Spell's rawcode
private constant integer DummyID       = 'Dumm' // Dummy's rawcode
(The event and the dummy spawned - it was set to the default "A000" in your trigger).

Electrifying Smash:
JASS:
private constant integer ABILITY_ID = 'Elec'
Same as above...
 
Adiktuz: I don't get what you mean, it got rejected before i put the custom spells on, i'm working on a new version so it's not a demo/error checking map i don't think :P

ap0calypse: I tried creating the dummy and put it in a random place on the map but that didn't seem to work, so how do i fix this? :P i don't know a lot about scripts and stuff xD
 
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