- Joined
- Apr 23, 2009
- Messages
- 94
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Melee Initialization
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Events
- Time - Every 0.10 seconds of game time
- Conditions
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Actions
- Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Events
The trigger is turned on, and only turns off once a certain unit has died. But it SHOULD create 1 unit for every enemy unit within a 350 range, a max of 5 units total. I can get it to create 1 or 2 or 3 or 4 or 5.. but once the trigger periodically goes again, it creates said units AGAIN.
Is there a way to make it create the units only once, or check if there is a difference in units, and create as much units as needed? Having something else turn the trigger off isn't an option. This is really frustrating, and it's really hot where i live!