- Joined
- Sep 26, 2008
- Messages
- 140
I have these 2 trigger the first is starting active, the 2 only active. I like if when computer have 0 x unit,stop before trigger and run the trigger that is active only.
START ACTIVE
ACTIVE NOT TO START
START ACTIVE
-
marine
-
Events
- Time - Every 15.00 seconds of game time
-
Conditions
- (Number of units in (Units owned by Player 9 (Gray) of type (Unit-type of Ship Starting 0015 <gen>))) Same as 1
-
Stocks
- Unit - Create 3 Navy assault ship for Player 9 (Gray) at (Center of Region 007 <gen>) facing default orientation of the buildings degrees
- Unit - Create 1 Battle Ship for Player 9 (Gray) at (Center of Region 007 <gen>) facing default orientation of the buildings degrees
- Unit - Create 1 Marine Transport for Player 9 (Gray) at (Center of Region 007 <gen>) facing default orientation of the buildings degrees
- Group units - Pick every unit in (Units in Region 007 <gen>) and do (Group units - Order (Units in Region 007 <gen>) to Attack - Go (Center creation of pirate ships <gen>))
-
Events
ACTIVE NOT TO START
-
Marine assault
-
Events
- Time - Every 10.00 seconds of game time
-
Conditions
- (Number of units in (Units owned by Player 8 (Rosa) of type (Unit-type of Pirate Ship 0203 <gen>))) Same 0
-
Stocks
- Unit - Create 4 Marine Transport for Player 9 (Gray) at (Center of Region 007 <gen>) facing default orientation of the buildings degrees
- Group units - Pick every unit in (Units in Region 007 <gen>) and do (Group units - Order (Units in Region 007 <gen>) to Go (Center creation of pirate ships <gen>))
-
Events