- Joined
- Jul 12, 2017
- Messages
- 139
I have been wondering. If I wanna spawn multiple units from 1 trigger, will these leak?
Trigger 1
Any recommend trigger?
Trigger 1
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Testtt
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Events
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Time - Every 60.00 seconds of game time
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Conditions
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Actions
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Set VariableSet Point1 = (Center of (Playable map area))
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Unit - Create 1 Footman for Player 1 (Red) at Point1 facing Default building facing degrees
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Unit - Create 1 Rifleman for Player 1 (Red) at Point1 facing Default building facing degrees
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Unit - Create 1 Knight for Player 1 (Red) at Point1 facing Default building facing degrees
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Custom script: call RemoveLocation(udg_Point1)
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Testtt
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Events
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Time - Every 60.00 seconds of game time
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Conditions
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Actions
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Set VariableSet Point1 = (Center of (Playable map area))
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Unit - Create 10 Footman for Player 1 (Red) at Point1 facing Default building facing degrees
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Custom script: call RemoveLocation(udg_Point1)
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Testtt
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Events
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Time - Every 60.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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Set VariableSet Point1 = (Center of (Playable map area))
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Unit - Create 1 Footman for Player 1 (Red) at Point1 facing Default building facing degrees
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Custom script: call RemoveLocation(udg_Point1)
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Any recommend trigger?