Okay, the thing is I want to make a tower that (when attacks) has a 5% chance to cast Cripple and another 5% chance to cast Purge on the attacked unit. The rest of the time, (90%) it'd do normal damage.
I tried making a normal tower with two orb-based abilities but it didn't work.
I've also tried using this trigger with it:
Any ideas?
Thanks.
I tried making a normal tower with two orb-based abilities but it didn't work.
I've also tried using this trigger with it:
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Attacking unit)) Equal to Magic Tower
-
Actions
- Set integer_random = (Random integer number between 1 and 20)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- integer_random Equal to 7
-
Then - Actions
- Unit - Add Cripple to (Attacking unit)
- Wait 2.00 seconds
- Unit - Remove Cripple from (Attacking unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- integer_random Equal to 4
-
Then - Actions
- Unit - Add Purge to (Attacking unit)
- Wait 2.00 seconds
- Unit - Remove Hex from (Attacking unit)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
Any ideas?
Thanks.