- Joined
- Aug 18, 2013
- Messages
- 71
Hey Guys, I use New Gen
I tested my map, instantly brought to main menu. can't get it to work ingame, just sends me to main menu. friend tried, same thing. I worked literally 10 minutes ago. I copied one trigger, its event driven
I tested my map, instantly brought to main menu. can't get it to work ingame, just sends me to main menu. friend tried, same thing. I worked literally 10 minutes ago. I copied one trigger, its event driven
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ReapAbility
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Reap
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Actions
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Unit Group - Pick every unit in (Units within 300.00 of (Position of (Casting unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Reap for (Casting unit)) Equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Percentage life of (Picked unit)) Less than or equal to 10.00
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Then - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 1000000000.00 damage of attack type Chaos and damage type Normal
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Else - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 1.00) damage of attack type Spells and damage type Normal
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Reap for (Casting unit)) Equal to 2
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Percentage life of (Picked unit)) Less than or equal to 15.00
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Then - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 1000000000.00 damage of attack type Chaos and damage type Normal
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Else - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 2.00) damage of attack type Spells and damage type Normal
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Reap for (Casting unit)) Equal to 3
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Percentage life of (Picked unit)) Less than or equal to 20.00
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Then - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 1000000000.00 damage of attack type Chaos and damage type Normal
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Else - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 3.00) damage of attack type Spells and damage type Normal
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 300.00 of (Position of (Casting unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions)
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Events