- Joined
- Aug 5, 2010
- Messages
- 147
I have this trigger which sells a tower and gives 100% gold, and it works perfectly.
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Sell Tower [Normal Tower]
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(Level of Sell Tower [Normal Tower] for (Casting unit)) Equal to 1
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Then - Actions
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Player - Add (Point-value of (Triggering unit)) to (Owner of (Casting unit)) Current gold
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Unit - Remove (Casting unit) from the game
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Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\Transmute\PileofGold.mdl
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

If - Conditions
-


And - All (Conditions) are true
-



Conditions
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(Ability being cast) Equal to Sell Tower [Normal Tower]
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(Level of Sell Tower [Normal Tower] for (Casting unit)) Equal to 2
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Then - Actions
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Player - Add ((80 / 100) x (Point-value of (Casting unit))) to (Owner of (Casting unit)) Current gold
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Unit - Remove (Casting unit) from the game
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Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\Transmute\PileofGold.mdl
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Else - Actions
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Player - Add ((80 / 100) x (Point-value of (Casting unit))) to (Owner of (Casting unit)) Current gold


