- Joined
- Aug 5, 2010
- Messages
- 147
I have this trigger which sells a tower and gives 100% gold, and it works perfectly.
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Events
- Unit - A unit Finishes casting an ability
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- (Ability being cast) Equal to Sell Tower [Normal Tower]
- (Level of Sell Tower [Normal Tower] for (Casting unit)) Equal to 1
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Player - Add (Point-value of (Triggering unit)) to (Owner of (Casting unit)) Current gold
- Unit - Remove (Casting unit) from the game
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\Transmute\PileofGold.mdl
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Sell Tower [Normal Tower]
- (Level of Sell Tower [Normal Tower] for (Casting unit)) Equal to 2
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Player - Add ((80 / 100) x (Point-value of (Casting unit))) to (Owner of (Casting unit)) Current gold
- Unit - Remove (Casting unit) from the game
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\Transmute\PileofGold.mdl
- Else - Actions
-
If - Conditions
- Player - Add ((80 / 100) x (Point-value of (Casting unit))) to (Owner of (Casting unit)) Current gold