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Lunge Cut v1.0

Submitted by CombatTheWombat
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
I was bored and tried for the thousandth time to create a nifty looking spell. I am a skinner so spell-making is not really my area so I kind of suck at it. But this is what a came up with.

It is a spell called Lunge Cut for the blademaster, it is a single target spell that does damage based on the agility of the caster. When you cast the spell your hero will turn to face the target, and then after a brief delay he will leap into the air and quickly close distance with the target unit, delivering a devastating slash when he reaches his target.

I am sure it is full of leaks and stuff and probably not MUI because I have no idea how to do that, if anyone wants to tell me how to make it better in those areas I would be open to criticism and will fix it as soon as I have the time.

Keywords:
slash, cut, samurai, blademaster, speed, lunge, warp
Contents

Just another Warcraft III map (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long time as NeedsFix. Rejected. 13:17, 28th Aug 2010 TriggerHappy: Before I even give this a proper review, you need to comply with the spell rules. Please make your spell MUI.
  1. 12th Dec 2015
    IcemanBo: Too long time as NeedsFix. Rejected.

    13:17, 28th Aug 2010
    TriggerHappy:

    Before I even give this a proper review, you need to comply with the spell rules.
    Please make your spell MUI.
     
  2. Marsal

    Marsal

    Joined:
    Jun 24, 2009
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    Resources:
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    post da triggers pls
     
  3. CombatTheWombat

    CombatTheWombat

    Joined:
    Jul 30, 2007
    Messages:
    884
    Resources:
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    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to |cffffcc00L|runge Cut (Neutral Hostile)
    • Actions
      • Set LungeCutCaster = (Casting unit)
      • Set LungeCutTarget = (Target unit of ability being cast)
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 1) then do (Unit - Set mana of LungeCutCaster to ((Mana of LungeCutCaster) - 100.00)) else do (Do nothing)
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 2) then do (Unit - Set mana of LungeCutCaster to ((Mana of LungeCutCaster) - 150.00)) else do (Do nothing)
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 3) then do (Unit - Set mana of LungeCutCaster to ((Mana of LungeCutCaster) - 200.00)) else do (Do nothing)
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 4) then do (Unit - Set mana of LungeCutCaster to ((Mana of LungeCutCaster) - 250.00)) else do (Do nothing)
      • Unit - Pause LungeCutCaster
      • Unit - Make LungeCutCaster face (Position of LungeCutTarget) over 0.25 seconds
      • Unit - Turn collision for LungeCutCaster Off
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Position of LungeCutCaster) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Special Effect - Create a special effect attached to the weapon of LungeCutCaster using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Trigger - Turn on Movement <gen>


    • Events
      • Time - Every 0.01 seconds of game time
    • Actions
      • Unit - Move LungeCutCaster instantly to ((Position of LungeCutCaster) offset by 15.00 towards (Facing of LungeCutCaster) degrees)
      • Unit - Make LungeCutCaster face LungeCutTarget over 0.00 seconds
      • Special Effect - Create a special effect at (Position of LungeCutCaster) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Region centered at (Position of LungeCutTarget) with size (200.00, 200.00)) contains LungeCutCaster) Equal to True
        • Then - Actions
          • Trigger - Turn off (This trigger)
          • Unit - Turn collision for LungeCutCaster On
        • Else - Actions
          • Do nothing


    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to |cffffcc00L|runge Cut (Neutral Hostile)
    • Actions
      • Wait 0.25 seconds
      • Animation - Play (Casting unit)'s attack slam animation
      • Wait 0.60 seconds
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 1) then do (Unit - Cause LungeCutCaster to damage LungeCutTarget, dealing (Real((Agility of LungeCutCaster (Include bonuses)))) damage of attack type Normal and damage type Normal) else do (Do nothing)
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 2) then do (Unit - Cause LungeCutCaster to damage LungeCutTarget, dealing ((Real((Agility of LungeCutCaster (Include bonuses)))) x 2.00) damage of attack type Normal and damage type Normal) else do (Do nothing)
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 3) then do (Unit - Cause LungeCutCaster to damage LungeCutTarget, dealing ((Real((Agility of LungeCutCaster (Include bonuses)))) x 3.00) damage of attack type Normal and damage type Normal) else do (Do nothing)
      • If ((Level of |cffffcc00L|runge Cut (Neutral Hostile) for LungeCutCaster) Equal to 4) then do (Unit - Cause LungeCutCaster to damage LungeCutTarget, dealing ((Real((Agility of LungeCutCaster (Include bonuses)))) x 4.00) damage of attack type Normal and damage type Normal) else do (Do nothing)
      • Special Effect - Create a special effect at (Position of LungeCutCaster) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Wait 0.15 seconds
      • Unit - Unpause LungeCutCaster
     
  4. BotLoot

    BotLoot

    Joined:
    Jul 11, 2010
    Messages:
    80
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    MUI : (standart GUI indexing, some people prefer hashtables)
    http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/dynamic-values-storage-121558/

    Example->
    My spellpack made with Indexing:
    http://www.hiveworkshop.com/forums/...w-spell-pack-v1-50-a-176131/?prev=r=20&page=2

    Removing Leaks->
    call DestroyGroup (udg_yourgroupvar)
    "yourgroupvar" can be for example variable with name Group
    call DestroyGroup (udg_Group)

    Instead of "Pick Every unit in playable map area matching..." use :
    Set Variable->(nameofyourgroup)->Every unit within range ...
    Pick Every Unit in (nameofyourgroup) and do - loop
    call DestroyGroup (udg_nameofyourgroup)

    Instead of "Create 1 footman at center of the playable map area,," use :
    Set Variable->(nameofyourpointvariable)->Center of playable map area
    Create 1 footman at (nameofyourpointvariable)
    call RemoveLocation (udg_nameofyourpointvariable)

    more about leaks :
    http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/basic-memory-leaks-5889/

    Removing leaks with regions : call RemoveRect(udg_nameofyourregionvariable)

    People on the Hive prefer to use Starts the effect of an ability instead of Begins Casting an ability

    Posting Triggers :
    name of the post
    ["trigger"]
    Here copy GUI triggers from world editor with Copy As Text (REMOVE SIGNS OF QUOTATION FROM trigger and /trigger)
    ["/trigger"]
     
  5. Prince.Zero

    Prince.Zero

    Joined:
    Jun 6, 2010
    Messages:
    217
    Resources:
    3
    Spells:
    3
    Resources:
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    oh, waits
     
  6. Darkzealot_128

    Darkzealot_128

    Joined:
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    Leaks and is also MUI. Nope.
     
  7. 88WaRCraFT3

    88WaRCraFT3

    Joined:
    Jun 9, 2009
    Messages:
    1,139
    Resources:
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    Resources:
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    Waits :thumbs_down: No Variable Points :thumbs_down: Leaks a lot :thumbs_down: Not MUI :thumbs_down: Cool effects :thumbs_up: 1/5. Reject sry.
     
  8. Don-Para-

    Don-Para-

    Joined:
    Apr 16, 2008
    Messages:
    235
    Resources:
    0
    Resources:
    0
    This is gonna get rejected unless you completely redo the triggers to be MUI. MUI is a bit more complicated, but it's not too hard to learn.
    This spell idea has also been done to death.
     
  9. xorkatoss

    xorkatoss

    Joined:
    Jul 12, 2010
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    why the hell people rejected this?
    find it very awesome omg
    you ppl are just idiots this is an excellent skill for blademaster 5/5 !!!
     
  10. FriXionX

    FriXionX

    Joined:
    Aug 1, 2008
    Messages:
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    Resources:
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    Thats because you dont know how to make spells and only judge on visual effects?

    It leaks. Alot. Which makes maps lag. Fine, put it into your map, have 2 or more people use it around 50 and see what happens.
     
  11. Arisato

    Arisato

    Joined:
    Dec 17, 2009
    Messages:
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    Resources:
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    effects are cool, i would really use this in my map, with a little tweaking and leak cleaning.

    it's useful for me, but i'll rate it using reviews:

    Leaks [-]
    Eyecandy[+]
    Idea/Concept[+]
    Waits[-]
    2 triggers with same event can be combined[-]

    2/5