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Help Wit Jump spell

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Level 3
Joined
Oct 17, 2006
Messages
43
heres wat i have so far

event respone-unit casts ability
condition-ability being cast is lunge of faith
action-add crow form to casting unit
turn on <lunge move>
wait:3 seconds
turn off lunge move
remove crow form from casting unit

lunge move

event periodic event every .01 seconds of game time.

actions
move casting unit instantly to position of casting unitoffset by 2.5 towards facing of casting unit.
 
Level 3
Joined
Oct 17, 2006
Messages
43
heres wat i have so far

event respone-unit casts ability
condition-ability being cast is lunge of faith
action-add crow form to casting unit
turn on <lunge move>
wait:3 seconds
turn off lunge move
remove crow form from casting unit

lunge move

event periodic event every .01 seconds of game time.

actions
move casting unit instantly to position of casting unitoffset by 2.5 towards facing of casting unit.

Now is that right? cuz it dont work.
 
Level 3
Joined
Oct 17, 2006
Messages
43
u see i want to be original, i dont want to steazl other peoples ideas. when i say original i dont mean spell idea, i mean triggers. but the only way to learn i guess is from oter people. ill try your advice.
 
Level 6
Joined
Oct 11, 2005
Messages
142
Don't you have to add the
"Animation - Change (Triggering unit) flying height to XXX at XXX"
To actually get the unit off the ground?
Think you add it just after the movement trigger turns on
 
Level 11
Joined
Jul 12, 2005
Messages
764
BlazeLancer is right. Also a note: The Crow Form ability remains on the unit for 3 seconds in your trigger... It can be clicked, and the unit will morph into a nice shiny crow. Just add the ability to the unit, then remove it instantly:
event respone-unit casts ability
condition-ability being cast is lunge of faith
action-
add crow form to casting unit
remove crow form from casting unit
turn on <lunge move>
wait:3 seconds
turn off lunge move

And one thing: Do you store the casting unit into a variable?? You MUST store it, and in the periodic trigger, move the stored unit, and not Casting Unit.
Also use Triggering Unit instead of casting unit. It's the same, but better. Trust me! :D
 
Level 3
Joined
Oct 17, 2006
Messages
43
Alright heres new trigger

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Jump
Event-Unit casts ability
Condition-Ability being cast is equal to Lunge
Action-add crow form to casting unit
pause casting unit
Turn on Jump Movement
Set casters animatin speed to 20% of its original speed
play casting units attack animation
wait 4 seconds
turn off Jump movement
remove crow form from casting unit
unpause casting unit

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Jump Move
Event-Every .01 seconds of game time
condition
action-Move casting unit to position of casting unit offset by 2.5 towards facing of casting unit.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

ive also made some variables to replace casting units such as Leaper.
 
Level 3
Joined
Oct 17, 2006
Messages
43
Alright heres new trigger

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Jump
Event-Unit casts ability
Condition-Ability being cast is equal to Lunge
Action-add crow form to casting unit
pause casting unit
Turn on Jump Movement
Set casters animatin speed to 20% of its original speed
play casting units attack animation
wait 4 seconds
turn off Jump movement
remove crow form from casting unit
unpause casting unit

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Jump Move
Event-Every .01 seconds of game time
condition
action-Move casting unit to position of casting unit offset by 2.5 towards facing of casting unit.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

ive also made some variables to replace casting units such as Leaper.



im trying to polish up my spell making for dark night, im helping create some spells in his map. Its really cool u guys should play it once its finished. Its one of the most original maps ive ever seen, it combines like rpg survival into 1. Pretty cool.
 
Level 3
Joined
Oct 17, 2006
Messages
43
Woops forgot to list the flying height thing in there. Well itsthere ju not in post.
Change units flying height to 700 at rate of 350
then it waits till all the stuff turns off
Change units flying height to 0 at a rate of 350
 
Level 18
Joined
Nov 1, 2006
Messages
1,612
oh dude I had no idea you were asking these questions for my map. There's no need to create abilities without first talking to me about them. I'd like to know your ideas before you start loading them into my map. Lets talk about what you're thinking about creating before you go any further. -NiTe

p.s. thanks for that compliment on my map :D
 
Level 11
Joined
Jul 12, 2005
Messages
764
anyway, i think "crow form" doesnt give you button. its separate ability, that lets you change flying height.
Yes it does! It's an ability that morphs the unit into a flying one.


And for the trigger, i repeat: store the Triggering Unit!!

Jump
Event-Unit casts ability
Condition-Ability being cast is equal to Lunge
Action-
Set Leaper = Triggering Unit
Add crow form to Leaper
Remove crow form from Leaper
Set Leaper's animation speed to 20% of its original speed
Play Leaper's attack animation
Turn on Jump Movement
Wait 4 seconds
Turn off Jump movement

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Jump Move
Event-Every .01 seconds of game time
Action-
Move Leaper to position of Leaper offset by 2.5 towards facing of Leaper.
 
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