- Joined
- Dec 2, 2016
- Messages
- 733
Hey, sorry that this is in the wrong area but I feel the most experienced people are here and could shed some light on this issue.
So my game, it has 0 scripts that add lumber to the Human team. Basically I haven't added any cheat codes and what not that could of been abused.
I got a screenshot from a player playing the game, and the game time was 14 minutes in, the screenshot showed a player that had structures that could only be owned at like 24 minutes into the game. Basically he must of used some sort of resource hack to have gotten this far ahead for that time period.
First off, I've disabled lumber/gold sharing. So no other players could of sent him resources. It was not a single player game.
Do any of you know of such a hack that could exist?
There also used to be a hack to open the trade menu manually, but I heard that was fixed in the last Blizzard patches.
Anyway, if you guys have not heard of any such hack, what would be my best solution to solve this issue? Should I add a integer for all players and make that amount total amount of harvested lumber, and constantly check if that number adds up to what his current+spent lumber?
Thanks.
So my game, it has 0 scripts that add lumber to the Human team. Basically I haven't added any cheat codes and what not that could of been abused.
I got a screenshot from a player playing the game, and the game time was 14 minutes in, the screenshot showed a player that had structures that could only be owned at like 24 minutes into the game. Basically he must of used some sort of resource hack to have gotten this far ahead for that time period.
First off, I've disabled lumber/gold sharing. So no other players could of sent him resources. It was not a single player game.
Do any of you know of such a hack that could exist?
There also used to be a hack to open the trade menu manually, but I heard that was fixed in the last Blizzard patches.
Anyway, if you guys have not heard of any such hack, what would be my best solution to solve this issue? Should I add a integer for all players and make that amount total amount of harvested lumber, and constantly check if that number adds up to what his current+spent lumber?
Thanks.