- Joined
- Apr 6, 2004
- Messages
- 230
Hey there,
I'm working on a map idea set beneath the earth, where you have to harvest Stone (a replacement for lumber) and Ore (a gold replacement). I can easily change lumber to stone, that is no issue at all as it's little more than a few model and text changes, but it is gold that I'm having some issues with. I want to have the Ore scattered in among the stone, making Ore a rarer resource to uncover. However, Harvesting gold means that the unit (if based on Peasants or Peons) enters into the Ore rather than hacking away at it with a pick like they do with Stone (Lumber).
Is there a method of getting it so both gold and lumber are harvested in the same way while remaining two separate resources?
Note: I've done a search for this but I struggled to find a complete answer.
I'm working on a map idea set beneath the earth, where you have to harvest Stone (a replacement for lumber) and Ore (a gold replacement). I can easily change lumber to stone, that is no issue at all as it's little more than a few model and text changes, but it is gold that I'm having some issues with. I want to have the Ore scattered in among the stone, making Ore a rarer resource to uncover. However, Harvesting gold means that the unit (if based on Peasants or Peons) enters into the Ore rather than hacking away at it with a pick like they do with Stone (Lumber).
Is there a method of getting it so both gold and lumber are harvested in the same way while remaining two separate resources?
Note: I've done a search for this but I struggled to find a complete answer.