- Joined
- Mar 31, 2016
- Messages
- 657
Working on a map kind of like Age of Empires. I'm changing gold to stone. I want stone harvested from a stone destructible in the same way as lumber except with gold animation. I saw a similar post here Harvesting Gold in the same manner as Lumber however it was never resolved.
Is there a way to make a custom ability for this or does it work best with triggers?
I'm also aware of these two other custom resource systems Resource System v1.3 & [GUI] Custom Resource Harvest System 1.05 . They work well except its too complicated for a novice like me to customize. Could someone explain how to customize them for my map or explain how to make a new system from scratch?
If someone can explain how to customize them 100%, I'll go the extra mile and make additional custom resources. Stone and Lumber will be primary resources and take the standard UI, then I'll add CLAY, ORE, GOLD, FOOD and WATER, maybe more-- to be secondary resources and be displayed in a custom box next to the resources. I'll also need a resource trading mechanic similar to the Age of Empires Market.
If I'm asking for too much, it's cool- I'll settle for a basic gold to stone swap with the harvest-able stone doodads.
Is there a way to make a custom ability for this or does it work best with triggers?
I'm also aware of these two other custom resource systems Resource System v1.3 & [GUI] Custom Resource Harvest System 1.05 . They work well except its too complicated for a novice like me to customize. Could someone explain how to customize them for my map or explain how to make a new system from scratch?
If someone can explain how to customize them 100%, I'll go the extra mile and make additional custom resources. Stone and Lumber will be primary resources and take the standard UI, then I'll add CLAY, ORE, GOLD, FOOD and WATER, maybe more-- to be secondary resources and be displayed in a custom box next to the resources. I'll also need a resource trading mechanic similar to the Age of Empires Market.
If I'm asking for too much, it's cool- I'll settle for a basic gold to stone swap with the harvest-able stone doodads.