- Joined
- Mar 31, 2016
- Messages
- 657
My medieval map needs multiple custom resources similar to Age of Empires.
Gold will be swapped out with food, lumber is default, and food is now population
In addition to the standard 3 wc3 resources are Clay, Stone, Ore, and Gold.
Each of these would be mine-able units/destructible similar to how trees are harvested except with the harvest gold animation so that it carries a bag instead.
Food would also be harvested with a bag using the gold animations however they would work on berry bushes, animal corpses and farms (or crops that grow on farms). Also want to add some functionality to replant crops/farms from the granary/windmill.
The new mined resources would be displayed via multiboard or (if possible) custom ui.
Appreciate any advice or help on getting this done. Thanks.
Gold will be swapped out with food, lumber is default, and food is now population
In addition to the standard 3 wc3 resources are Clay, Stone, Ore, and Gold.
Each of these would be mine-able units/destructible similar to how trees are harvested except with the harvest gold animation so that it carries a bag instead.
Food would also be harvested with a bag using the gold animations however they would work on berry bushes, animal corpses and farms (or crops that grow on farms). Also want to add some functionality to replant crops/farms from the granary/windmill.
The new mined resources would be displayed via multiboard or (if possible) custom ui.
Appreciate any advice or help on getting this done. Thanks.