- Joined
- Jun 12, 2007
- Messages
- 1,261
Could not find it, so here is my request:
My map will have more then just 2 resources, actually it will have more then 20 resources, these will stored in array integer so each player can access it.
These integers will then be displayed to each player in their own multiboard.
This is all within my powers.
And here comes my problem:
But I don't want to use the AoE3 harvest method:
- They will just attack the deposit for example gold, and one gold is added to the player's gold integer.
I want to have my own and if possible something like this:
- Peasants will have 10 mana. (Inventory)
- When they attack a deposit it will add 1 mana, when it has 10 mana it will go back to the nearest let's say town hall, they will also have the animation if they were caring a bag (gold harvest animation) when they have more then 0 mana.
- At the town hall it will store the resource it was harvesting, bringing the mana back to 0.
- It will then return to the resource it was gathering.
I would like to base resources out of the destructible rock chuck. There will be tree's based of it, gold, iron, coal, copper and tin deposits, food bushes etc.
My problem is I don't have a clue how to make this work.
Only thing I could think of is replacing the peasant when it attacks a resource, so when it attacks a gold deposit it will turn into a peasant (raw gold).
But still this is beyond my power so it would be nice if somebody helped me.
I will reward people that help with rep and credits in the map.
P.S.
It has to be MUI since most players will have like 40 harvesters?
Don't care about leaks, I can fix them myself, besides it's just an example.
My map will have more then just 2 resources, actually it will have more then 20 resources, these will stored in array integer so each player can access it.
These integers will then be displayed to each player in their own multiboard.
This is all within my powers.
And here comes my problem:
But I don't want to use the AoE3 harvest method:
- They will just attack the deposit for example gold, and one gold is added to the player's gold integer.
I want to have my own and if possible something like this:
- Peasants will have 10 mana. (Inventory)
- When they attack a deposit it will add 1 mana, when it has 10 mana it will go back to the nearest let's say town hall, they will also have the animation if they were caring a bag (gold harvest animation) when they have more then 0 mana.
- At the town hall it will store the resource it was harvesting, bringing the mana back to 0.
- It will then return to the resource it was gathering.
I would like to base resources out of the destructible rock chuck. There will be tree's based of it, gold, iron, coal, copper and tin deposits, food bushes etc.
My problem is I don't have a clue how to make this work.
Only thing I could think of is replacing the peasant when it attacks a resource, so when it attacks a gold deposit it will turn into a peasant (raw gold).
But still this is beyond my power so it would be nice if somebody helped me.
I will reward people that help with rep and credits in the map.
P.S.
It has to be MUI since most players will have like 40 harvesters?
Don't care about leaks, I can fix them myself, besides it's just an example.