returning wood into the specific lumber mill

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Hey folks, can anyone help me make a trigger that lets any player return their wood into this specific lumber mill. I'm trying to make my very first custom game but I'm bad at the triggers so if there's anyone who could help me with this :D

-1 lumber mill in the middle
-8 players gathering wood into the lumber mill
 
I mean, you might get away with a botched job here, simply:

Place an invisible lumber mill without pathing for all players underneath the lumber mill that is actually visible.

Then when the visible lumber mill gets destroyed pick all others in the area and remove them by triggering.
 
I mean, you might get away with a botched job here, simply:

Place an invisible lumber mill without pathing for all players underneath the lumber mill that is actually visible.

Then when the visible lumber mill gets destroyed pick all others in the area and remove them by triggering.
I mean, you might get away with a botched job here, simply:

Place an invisible lumber mill without pathing for all players underneath the lumber mill that is actually visible.

Then when the visible lumber mill gets destroyed pick all others in the area and remove them by triggering.
I mean, you might get away with a botched job here, simply:

Place an invisible lumber mill without pathing for all players underneath the lumber mill that is actually visible.

Then when the visible lumber mill gets destroyed pick all others in the area and remove them by triggering.

now I got confused :D
 
Are you using a single lumber mill location on the map?
I'm asking to see how complex you want to get with lumber mill stacking etc.
 
Alright have a look at this map:

Basically to stack fake mills underneath you have to do:
make sure they are larger than the real mill so peasants will return properly ; uncheck "is a building" ; change movement type to flying ; stack them where wanted ; check is a building again ; hide them via triggering.
 

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yo, this is just what i wanted, thank you very much. Never knew how i can stack buildings so i was waiting to write 300 word trigger to make it work but thats 100% simplier. A Game Angel Has Come
Alright have a look at this map:

Basically to stack fake mills underneath you have to do:
make sure they are larger than the real mill so peasants will return properly ; uncheck "is a building" ; change movement type to flying ; stack them where wanted ; check is a building again ; hide them via triggering.

So i did everything there but couldt still stack them so i made everyones collision 0 then reset. So thank you sooo much it now works just like i wanted, little bit weird were the peasant goes sometimes :D

Heres The Result of your help
 

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Yeah that's a cool mini game concept.
You can get quite creative with something like that.

Btw, if you're bothered by the way peasants return their wood, you could simply place more fake mills around the real one - like slightly to the north, east, south, west of it. You'd just have to make them smaller.
 
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