- Joined
- Mar 1, 2012
- Messages
- 22
Hey Guy. I wan make a trigger that when a player build a lumber mill or gold mine , then it will receive 1 lumber or 1 gold per second. Who can help me? Thanks
this should do
loc is point variable
- thetrigger
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- Set loc = (Point(0.00, 0.00))
- For each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
- Unit Group - Pick every unit in (Units within 10000.00 of loc matching ((Unit-type of (Matching unit)) Equal to Knight)) and do (Actions)
- Loop - Actions
- Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) + 1)
- Custom script: set bj_wantDestroyGroup = true
- Unit Group - Pick every unit in (Units within 10000.00 of loc matching ((Unit-type of (Matching unit)) Equal to Lumber Mill)) and do (Actions)
- Loop - Actions
- Player - Set (Player((Integer A))) Current lumber to (((Player((Integer A))) Current lumber) + 1)
- Custom script: call RemoveLocation(udg_loc)
Are you referring to my trigger ?Note: even the trigger have been turned on, what's the effect of turning it on once again? (answer: you turned it on twice)