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Lorvan Family - Horror Map

Discussion in 'Map Development' started by Vengeancekael, Mar 6, 2010.

  1. Vengeancekael

    Vengeancekael

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    Lorvan Family

    http://www.youtube.com/watch?v=z_EWiV6mLMM

    About:

    Lorvan Family is a horror/puzzle game, where you will have to solve riddles and get to the end, to unfold a mystery, but there is no fighting. It features a dark and dramatic story. In addition to that, alot of sound effects will also be used.

    Progress:

    The Map is 45% done.

    Creator:

    Vengeancekael

    Credits:

    Tenebrae
    Matarael
    Paladon
    Kitabatake
    Mobilize
    Pyramidhe@d


    Map Testing:

    Available

    Feedback is much appreciated
     
    Last edited: Jun 22, 2010
  2. Vengeancekael

    Vengeancekael

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    Please leave a comment after testing the map.
     
  3. Grievous1

    Grievous1

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    hi,
    I'm finish now with playing your map it is not bad but in my opinion you should make the terrain much darker and add some horrible dark soundtracks in order to make a much darker ambiance. I will waiting for the next version keep up the good work dude.
     
  4. Vengeancekael

    Vengeancekael

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    yes, music will be added, and i will work on the terrain aswell :) thx for testing.
     
  5. Pharaoh_

    Pharaoh_

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    That was... kind of interesting. Some stuff (I know it's still in progress, but when you post a WIP for the first impression, it actually has to contain lots of stuff that will be a part of the final output) to mention:
    [•] It needs music and voice. Horror-type effect cannot be achieved in such a low-poly environment, so you need voice to make the player imagine how the character feels.
    [•] The intro shows Silya and Hevar. They are standing in the edge of the path, which is really unrealistic, because they are supposed to be coming from a path, not through the woods. After a while, a fade filter comes on, the lady vanishes and of course Hevar is still there.
    [•] When the ghost lady appears, you should add the SacrificeUnit.wav sound, it's in the Abilities -> Other -> ANsa.
    [•] You can add some sounds to be played on the corpses, e.g. some cracking bones.
    [•] Every Blizzard model needs to be replaced. If you want horror to happen, you need to make it realistic and these trees, cauldrons, fire are dull. You need to add some realism, you know? For example, that corpse can't be eternally getting burnt, at least decrease the volume of the fire (yes, extra model) and make the body black. The fountain also can't concentrate this amount of fire, without the fire being exposed to the nearby trees. How could a concrete-type structure can retain and be on fire like that and also not expand the fire towards the nearby trees? Way unnatural. You get my point, I guess.
    [•] Fog needs some work, you also need some custom light, for example the light to be expanded only at the position of the character, so that the player will have the feeling of "what else awaits me?"
    [•] You can also add sounds, from like behind (offset), so that the source of the sound is unknown. Practically, don't make the sounds global, except for the wolf's one.
    [•] Use third person camera, this camera is no frightening at all. The player must be "in the game" not "above it".
    [•] He is referring to his wife too much. I mean, strap on a pair for Christ's sake, I'd say! :)
    Well, this reference is so intense, that for a minute I forgot she was his wife and that was his mother instead. This is a result of his fear (you know, when we were supposed to be afraid as kids we used to call "mom", so this wife-calling is the same situation here).
     
  6. supertoinkz

    supertoinkz

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    Screenshots would be nice :)
     
  7. dead-man-walking

    dead-man-walking

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    Rawr. Not retired yet?
     
  8. Anachron

    Anachron

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    Got killed by wolves before door ):
     
  9. Riptokus

    Riptokus

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    I didn't see any wolves.

    I couldn't figure out how come the answer to the door was the answer to the door. I was sure it was "doctor". I hope there are some clues in the future.

    Also, Pharaoh is right. Sound is needed. Get some voice acting.
     
  10. supertoinkz

    supertoinkz

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    u might wanna use this "call SetDayNightModels("","")" code
    then add omnilights on fires, torches and on the hero
    then attach a lamp on the hand of the hero (the lamp should have omnilight)

    Also, I didn't get the door one
    what's the answer :D
     
  11. Vengeancekael

    Vengeancekael

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    EDIT: The map has been updated.


    Well sadly i can't have voices ):
    They're not on the road, it's a different area, they live in the forest itself. (not the haunted forest)
    it's actually a butcher girl :p
    good idea
    that's true i guess
    How the heck do you make that xD
    good idea
    there will be a third person camera^^
    nah :p
    Well, this reference is so intense, that for a minute I forgot she was his wife and that was his mother instead. This is a result of his fear (you know, when we were supposed to be afraid as kids we used to call "mom", so this wife-calling is the same situation here).[/QUOTE]


    neva, no spoilers!!! :D


    Apparently not.


    you only have 80 seconds.


    ufff very well:
    answer
    Holy Guardian
     
    Last edited: Mar 7, 2010
  12. Pharaoh_

    Pharaoh_

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    That riddle is a bit off.
    I mean I initially typed:
    answers
    Guard, Guardian, King

    and the actual answer was
    answer
    Holy Guardian

    Oh well :p
     
  13. Anachron

    Anachron

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    Yes, I typed guard and protector and paladin and such, but the hell, why HOLY? :D
     
  14. Vengeancekael

    Vengeancekael

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    lol those were nice guesses, i guess i could add different possibilities :)
    and the map file is updated btw.
    Edit: There are now 3 possibilities :p
    Also first person camera has been added, but the dl file isn't updated yet.
    And the main problem is, i can't find horror/dark music. Also do you guys think it's a little spooky? :D
     
  15. Anachron

    Anachron

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    And please make the cinematics skippable ):
     
  16. Vengeancekael

    Vengeancekael

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    If i would make the cinematics skippable then there wouldn't be anything left xD I'll make some of the cinematics skippable :p
     
  17. Anachron

    Anachron

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    Atleast the first one. Really annoying to wait that long everytime I start the map from new.
     
  18. Vengeancekael

    Vengeancekael

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    Sure why not :) Map will soon be updated.
    Also i'm open for music suggestions D:
     
  19. Pharaoh_

    Pharaoh_

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    There is a good one!:
     

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  20. Vengeancekael

    Vengeancekael

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    thanks , i've already pm-ed you :)
    Edit: The map is progressing well and i'm always open for suggestions/ideas :)
     
    Last edited: Mar 7, 2010