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Lords of Middle Earth3.4

Lords of Middle Earth
By GolluM[KoMe]


Your realms suffered from the wars opposing Harondor, Gondor and Umbar; but this time of conflict is about to end with the fall of Harondor.
A new age is about to begin! ; Liege Man, Gallant, Doughty, Tyrant, Bandit, Trader, Young, Old or whatever you are, you are the Lords of Middle Earth !
You will have to thrive, find new allies and protect your lands in these new but uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...

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Kind of Map : Anno-like (Rpg/Builder/Diplomacy)

Number of Players : 1-8

Concept's key words : Start from scratch, do whatever you want, make your region prosperous, sell your goods, make alliances, declare war, dominate colonies.

Victory : Defeat all other players (with your possible ally) / destroy all the Factions or reach the victory conditions set by the host.

Players : Gondor, Khand, Umbar, Harondor and 8 players.



Unprotected Version now available!



You can now download the unprotected 2.3 on this website : http://warlotr.free.fr/.
You should read these information if you really want to improve/change the map!
If you are interested in improving the map or just want to check out how the map goes on, check the newly created forum there: http://www.hiveworkshop.com/forums/map-development-202/lords-middle-earth-180985/#post1733588.



Needed stuff to work on LoME:
-Time free xD
-Rather good level with the World Editor
-You absolutly need to know the map rather well!





-A trading system with your ally player, like in Age of Mythology (or Age of Empire) : a trading unit is sent to your ally and it comes back with gold. The more your ally is far, the more you get, exponentially, which might encourage alliances with a far village. It would be automatical, with a boat (which would be easier to be made and more realistic). Theses boats could be attacked and you could not make more than X of 'em. There could be upgrades in the Shipyard to increase the speed and the limit...

-A better terrain

-Mercenaries to buy

-More slaves to buy

-New units for the Inns: saboteurs; invisible Hobbit Spies (which could be made everytime, but with a limit)

-New victory conditions: instead of having to destroy everything to win, the host could set victory conditions.
He would first choose a stuff (like Money in Stock; Bread in Stock; Number of Kills; Number of Colonies.....) and then an integer to reach between 5, according to the stuff chosen before (like for Money in Stock: 15 000; 20 000; 30 000; 50 000; 75 000).
Once done, he could choose an other condition etc etc...
This would be rather long to make, but not that hard, and would be SOOOO great ! With that, the whole gameplay would be redifined and you could not to make any soldier and only focus on your development :).
These conditions would then be written in the quest!

-Find a better way to make the unit entrance/leaving in and out of your town.
You could first also make a command like Type "-L" (for Leave) and the units you are curently selecting leave the place properly, like a Packsaddle horse leaving.

-A building that produces Items with :
Common Items (like Iron Sword)
Items according to the current warfare (like Armor of Gondor etc...) PS: Be careful with the warfare change with Elves/Orcs
Powerful Items very expensive, according to the Heroes you have, that cannot be broken, and that can be done only once (like 'Vilya' (the elven ring of Air, if you have Elrond, who actually owns this ring). These items would only be available when the hero reaches level X or after Y minutes...

-Archer tower uprgradable in Elite Archer Tower (in which you can place your Elite archers, with their abilities ....)

-According to the town you chose, in the Library, you can research something which makes you able to use a special ability (in the Library).
This ability would of that kind: Increases the Trade Rate (the price) for a specific good (that you choose in a Dialog Box); Decreases one; Create a little inflation in a specific place (Gondor, Khand or Umbar); Create Revolts which create an attack in a random town..........................

-Events which would occure each X sec. The could be negative, like the collapse of the price of a type of goods in a region, orc raids, bad weather which makes people leave a region, earthquakes, fires.....; positive: inflation, a baby boom .......; But also both: like a famine which would increases the price of Grain, Bread and Sheeps but stop the population growth (or even make it negative)..... You can find a lot of ideas with this :)

-The diplomatic system has to be rethought!
By example If a player which owns a town (like Amon Eithel) Which originally belongs to a Computer (Red here) breaks an ally treaty with this player (still Red xD), the Computer would declare war to the player to get the town back in its influence :).
A lot can be done !

-Add all towns a Faction captures to be bought by its allies.

-Updates according of the chosen town at the beggining.

-Multiboard :
Create 12 icons : 1 red, 1 blue, 1teal, .... 1 brown
Add 2 columns :
-Ally player, in which there is the color of the ally
-Ally faction




YES !! Except removing the the credits of those who made custom stuff :)




You can mail me at [email protected] or contact me here on the Hive :)
If you want any kind of stuff like the original minimap preview without my name etc etc... I'll send it to you! I really want this project to be continued!



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Beggining
Each player begins by picking a hero and a location on the map : your village. The rune in front of the hero indicates if it is a strength hero (red), intelligence (purple) or agility hero (teal). You will have to upgrade your town and make it thrive while you must defend it. Your townhall can reach 4 levels. Each new researched level unlock new abilities/buildings/... (like in wc3).

Growth
To grow your village, you first have to produce raw materials (like grain/wood/grape...) that you will sell in the three big trade places : Pelargir in Gondor, the Havens of Umbar in Umbar and Amrûn in Khand. You can also buy these goods at these places.

Income/Population
The second important stuff to thrive is growing your population. Each potential new citizen needs an accomodation (houses) and a job (posts) (you can check in the multiboard if you need to make new houses or if there is a lack of job. Then, each inhabitant will pay taxes (each 3min) according to their wealth (2 gold $; 6 gold $$; ;12 gold $$$). If your are not allied with a faction you will pay to the nearest one a tribute of 25% of this income.

Ways
When you reach level 2, you must choose between 3 ways :
-Mayor : you will be more focused on development, taxes and selling.
-General : you will be more focused on troop production and elite units.
-Outlaw : you will be at war against all the faction and you'll be more focused on raids and piracy.


Warfare/Weapons
If you choose Mayor or General you must choose between 3 kind of warfare (gondorian, umbarean or khandish). It ONLY determines the kind of soldiers/towers/boats you will be able to make. (yes you can make Mûmakil in deep Gondor :).
To be made, each soldier needs a weapon (that is an item). To be used, a weapon must be put in a war building's inventory and will be added to a virtual stock. The knights and the packsaddle horses also need a horse in stock.




Alliance with a Player
To use diplomacy, you must click on 'Diplomatic Action' in your main building.

Since level 2 you can :
Become allied with an other Player if he is at least level 2 too. You can only ally 1 Player. You can unally a player each time you want.
Declare war on a Player if he's also at least level 2. You can propose peace to a player any time you want.


Since level 3 you can :

Become allied with 1 Faction. You and your ally player will be allied to the same Faction. You can unally a faction anytime you want but if you own one of the town that originally belonged to this faction (which usually happens), the faction will then declare war on you.

Since level 4 you can :
Declare war on a faction which will send you some troops each X seconds. Thanks to this war, you can capture new towns by force (having more inhabitants and more raw materials)!



What will the factions do during the game?

At the beginning, Umbar and Gondor invade Harondor and after a cold war, they will enter at war and will begin attack the opponent towns (progressively thanks to the already taken places).
If you enter at war against a faction, it will attack you at your "village" and also in the towns you took from it or the towns it would like to capture.
Each town is also protected by a few guards. Before taking a new one, make sure you will be able to keep it!




Where sell your goods?
Each faction capital (Pelargir, Amrûn and Heaven of Umbar) have 2 selling places. Just drop your resources or send your animals to sell them. When animals/packsaddle horse (with the activated option) leave your town, they will automatically go to the nearest place to sell (and drop goods and go back to your town if it's a packsaddle horse).

Impossible to sell goods
You cannot sell your goods to an ennmy faction or to a faction at war against one of your ally (faction or player).
By exemple if you are allied with Umbar and if Gondor is at war against it, you cannot sell your goods in Pelargir.


How much will you earn?
Each faction have a selling rate for each kind of good. The selling rates always increase (if there is not a negative event :) (Max : 1.3; Min : 0.7). Each time you sell goods in a region, it will decreases the rate, but only at this place. If the rate of a good is below 1, it will increase faster.
The selling rates also grow faster the more players there are.
By exemple, the Grain rate in Gondor increases by 1% each (2+(X*(0.91^number of player)) with X =18.
Some special hero skills (developement heroes)(Not already done) and som specific events (Not already done) can also influence those rates.




Raw Materials
When you choose a village (a place on the map) at the beginning, you also choose specific raw materials, according the climate, the landscape etc...
To produce a new resource, you hav to "upgrade" a circle of power and then will be created 1 item of X every Y seconds (or an animal).
Then you can upgrade this production site (each time you reach a new level) what will reduce the time to produce one good. This time can also be decreased by researching updates.

Raw materials you can produce :
-Since level 1 : Grape, Grain, Sheeps, Wood/Rock (that is directly added to your stock (100 Wood/Rock per unit).
-Since level 2 : Horses, Iron Ore.
-Since level 3 : Silk.

Raw materials produced in colonies :
When a good is produced in a colony, it's not turned into item but into a dummy transport. This transport must reach your village to be turned into item.

Workshops
They can be built since level 3 and permit to turn your raw materials into manufactured goods. The workshops need an amount of raw material for each manufactured good or will just not be created.

Manufactured Goods
-Since level 3 : Bread, Wine, Weapons, Supplies and Milk (that is a bit different).
-Since level 4 : Silk Fabric.


Houses
Three kinds of houses (that create accomodations) can be built :
-Tents : 10 accomodations for poors.($)
-Thatched Cottages : (tent upgraded) 20 accomodations for poors.($)
-Stone Houses : 10 accomodations for middle-class inhabitants.($$)
-Manors : 5 accomodations for upper-class inhabitants.($$$)


Jobs
Each time anew building is created, it increases the number of posts, according to the qualification of the employees ($, $$ or $$$) and the level of the building.

Markets
Since level2, you can make markets in which you can :
-Sell your goods (25% of the basical price) to your inhabitants.
-Turn your wood into item. (to sell it or trade it with other players)
-Turn your gold into item. (to trade it with other players)
-Train Packsaddle Horses
-Stock any kind of item (the other buildings automatically drop the items that are not linked with their workings).


Shiping Port
The shiping ports increase the food limit (only used by the soldiers).

Mason's Guild
You can reseach some technologies to improve your buildings, such as "Fortress" that greatly increases the HP, range and damages of your towncenter but also add a trebuchet on its top.
You can also train engineers that can make siege weapons anywhere on the map with an additional cost of 150 gold.
Mason's Guilds also regenerte the nearby buildings.


Inns
They add a lot of job, have no limit and you can recruit random travellers that lodge themselves in it each x second : Prawler, Barbarians, Bounty Hunter, Dirty-Minded Assassin, Errant Priest, Gashed Veteran, Old Hermit, Knight Errant and Cleric; with custom abilities.

Libraries
You can research "knowledge" to increase the skill points of your heroes by 1.
You can also get bonuses thanks to your "stats" (like the number of used horses, your kills, how many time you played...) : Metropolis; Bloodthursty; Master of Cavalry; The Grande Armée; Creditor; Supplies of Mass; Obstinate.


Town Squares
They permit to organise some events in your town since level 2 : Dance Festival; Military Parade; Tournament; Feast; Town Fair; Torture Performance and Charity Meal.

Smithy
There you can buy items according to your warfare and your heroes, who can get a very unique and powerful item.

Milk
You can upgrade "Milking" since your Sheep Pen is level 3. It allows all your Sheep Pen (at level 3 and 4) to produce Milk thanks to sheeps in its fence. Every 50+(200 - ((Number of Sheeps) x 15)) seconds will be created a Milk. Make sure the sheeps are in the fence. (min=50 sec <=> max sheeps= 14).




Warfare
When you reach level 2, you choose beetween 3 warfares that will define the soldiers you will be able to make, but also what upgrades you will be able to research in each kind of barrack:
-Gondorian Warfare : resistant units, good siege weapons, researches based on armor and HP.
-Khandish Warfare : speed units, good cavalry, researches based on MS and AS.
-Umbarean Warfare : powerful units, good archery, researches based on damages and ranges.


Defence
Your War Workers can build towers according to the warfare you choose.
-Guard Tower : small damages, but 3 targets.
-Elite Tower : great damage, 1 target, one arrow ability (according to the warfare)
-Archer Tower : tower in which you can put your archers in garrison.
-Prefectures : A main building with 4 light towers that has an aura that increases the the damages.

In your barracks, you can also "create walls" which will reduce the entrance size and make your town easier to defend.


Barracks
Your war warkers can build 5 kinds of barracks : Barracks(lvl2), Archeries (lvl2), Stables(lvl3), Elite Barracks(lvl4) and Siege Workshops(lvl4).
You can make the soldiers of the warfare you choose.
Elite Barracks are a bit different as the units you can train in it are according to the place you choose at te beginning:
-Ardûmir : Corsair Glaive Launcher; Sea Dragon
-Endil : Knight of Belfalas; Captain of Belfalas; Archers of Belfalas
-Fanuilond : Lebennin Battle Mage; Sorcerors of Lebennin
-Hyarpende : Archer of Ithilien; Rider of Ithilien
-Isigir : Dunadan Knight; Dunadan Spearman; Dunadan Swordsman; Dunadan Captain
-Methir : Apothecary; Apothecary Fighter
-Oud Ilaz : Variag Captain; Suderon Rider; Variag Chariot
-Ramlond : Black Guard of Mirlond; Captain of Mirlond; Witcher


Shipyards
Where you can create your boats : two kinds of transporting ships, one kind of anti-boat ship and a anti-structure ship. (according to the warfare you choose). In shipyards you can also research Improved Nets which increases the food limit.

Scouts
Scouts are trained in barracks. This is a fast unit with a large field of vision, even by night that can build Watch Towers (invisible) to keep an eye on parts of the map.



How to get some?
You can get/loose renown by:
-Making specific events on your Town Square
-Sending money to Mithlond/Angmar
-Building a dark/light Statue/Academy

What is it useful for?
When you'll reach +40/-40 Renown, you'll be able to bing a delegation from Mithlond/Angmar. They will propose you a treaty in which they wil be able to settle in your village to have enclave in the South of Middle Earth in exchange of their knowledge:
If you accept, you'll have a whole new warfare (Elvish/Orcish). The barracks, stables, towers ... will be replaced by new ones and Elite barracks will be destroyed. You can instead make an Ent Stone/Troll Cage. You will also be able to choose a third hero in a list of 8, - those that have already been picked.
If you refuse, you will get the third hero liked to your town + a new unit in your Elite Barrack according to your warfare : Dome Guard (Gondorian); Consul Bodyguard (Umbarean); Suderon Chariot (Khandish).




Heroes
[COLOR=&RoyalBlue]At the beggining, you will have to choose between 3 heroes of a city. Then, when you will reach level 3, you will have to choose a second hero (one of the 2 others of the region).
When a hero dies, he will needs (50+12*level-1.25^level) seconds to be revived (at your town).


Bonuses
If your first chosen hero is more focused on developement (purple rune), you will earn 15% extra income + at the beginning you have an extra packsaddle horse.
If your hero is more focused on war (red rune), you will get free extra weapons in your virtual stock.


Demi-Heroes
When you will reach level 2 and 4 you will receive a demi hero that can be made again in a barrack (or an archery) if he dies. Each place (village) has 2 specific demi-heroes.



Each 3 min you will earn an income (which can be negative:).
Each poor inhabitant($) adds +2 to the income;
Each middle-class inhabitant($$) adds +6 to the income;
Each upper-class inhabitant($$$) adds +12 to the income;

From this income is deduced a maintenance cost of your troop. (0 (level 1); 1x used food (level 2 and 3); 2x used food (level 4)).
If you are not allied with a faction, you pay 25% of this sum to the nearest one for "protection" :).




Quests arrive in the big towns each x seconds. Check the Town Criers to know what quests are active. They are very useful to get xp and gold, but also items (especially at the beggining).
Before someone reaches level 3 : Pelargir, Amrun and Umbar will each generate 4/5 "easy" quests.
After someone reaches level 3 : Pelargir, Amrun and Umbar will each generate 4/5 hard quests.(The hard quests are not already made).





Random events can occur (weather event, bandit attack, famine, epidemics...) according to the levels of the player.



There are a lot of creeps on the map. Some of them can hide treasures...
You can hire mercenaries in mercenary camps (not already done).
You can buy slaves to slave merchants.
You can buy items to itinerant merchants.



Ardûmir is a place of beauty. Between desert, oasis and sea, this region offers multitude sumptuous panoramas, but also a high variety of tropical resources.
In such an arid place, you can produce Horses/Sheep, Grape and Silk. The fertile bank of the river also permit the running of palm trees.
In spite of its richness, this region is far from the high trade places in which you can at least sell your scarce goods with an expensive price.

Between mountain and sea, Endil is a remote town of Belfalas.
Its region is known for its mines that provide the foundry of the southern Gondor.
In this realm, you can produce Wheat (Grain), Sheep/Horses and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

With the fall of Harondor, the plunderings of Fanuilond have stopped and the region can be exploited again. Nevertheless, if a new war is triggered, this wealthy realm will plundered again; without counting on the frequent bandit raids.
Thanks to the heavy rain brought by the wind of the South, this land is maybe the most fertile of Southern Gondor which permit to cultivate varied plantations.
In this realm, you can produce Wheat ([COLOR=darkred"]Grain[/COLOR]), Grape and Sheep/Horses.The nearby forest also permit to provide the town in wood.

Next to the prosperous Pelargir, Hyarpendë is a village of Ithilien which suffers from the war against Harondor.
Nevertheless, the vicinity with both the river Poros and The Anduin, this city can thrive.
In this realm, you can produce Wheat (Grain), and 2 Sheeps/Horses. The nearby forest also permit to provide the town in wood.

Right in the middle of a desert, between mountain and sea, Isigir is in a very harsh place.
But the factors that permited the settlement of this region is a little oasis, its mountain that can be exploited, as well as its position, close to Umbar and on the trade route from Caldûr and Erädas.
In such an arid place, you can produce Grape, Silk and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

During the prosperous reign of Sanghayandion in Harondor, Methir was unfortunetly a place battle, which Gondorians used to assail by boat.
Nevertheless, with the fall of Harondor, this realm can thrive again, but it will have to find new allies with the arrival of the Gondorians that can claim this land.
In this realm, you can produce Wheat (Grain), and 2 Sheep/Horses. The nearby forest also permit to provide the town in wood.

Between the Ephel Dúath and the river of Harnen, [COLOR=Orange&]Oud Ilaz is a continental place.[/COLOR]
Its region is known for its horses and its wines but also for its mining exploitations.
In this realm, you can produce Grape, Sheep/Horses and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

After Gobel Ancalimon, Ramlond is the second town of Harnen.
Its region is known for its great plains where breeding is exelent. Its position near the capital of Harondor would have been a great advantage; unfortunately this kingdom is in decline and at war against Umbar and Gondor.
In this realm, you can produce Corn (Grain), and 2 Sheep/Horses. The nearby forest also permit to provide the town in wood.




-Upgrade as fast as you can at beginning
-Use your hero (he revives for 100 gold!)
-Don't waste any soldier
-Prepare carefully sellings (place to sell, way to bring the goods...)
-Use the abilities of the Packsaddle Horses.
-Build your village cleverly
-Choose a player ally
-Use boats (for amphibious attacks)
-Capture/buy colonies to expand your production
-Make sure your village can always handle an unexpected attack
-Make artillery to attack villages/towns
-If you don't want to be allied with a faction, make sure you sell your goods at the good place.




To get the hint list:
-hint
To change view type:
-min ; -med ; -far ; -very far
To choose your height :
-set number (~beetween 500 and 3500)
To order to all your units to Hold Position:

-hold
/ -stophold
To order to all your units to use Defend:
-def
/ -stopdef
To debug your Warhouse :
-debug

To know your Renown :
-renown

To know from how many time you play :
-time



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Before 1650 T.A (Third.Age) -The influence of Gondor decreases in the South, while the one of Umbar is growing. The ambitious prince Sangahyandion, son of the current concil of Umbar, takes the head of a powerful army and in only 1 year, conquer all Harondor which he makes his realm.

~1650 T.A -The talented and fiery strategist was taken by his run-up and invades Ithilien. During the Battle for Ithil, he seizes Minas Ithil. He also plunders Pelargir but doesn't manage to control the city.

~1653 -In spite of its successes, the armies of Sangahyandion are manhandled in Ithilien because of guerillas. So he decides to continue his plan as fast as possible and begins the siege of the capital of Gondor : Osgiliath; but the armies of Gondor are now organized and repel his attack during the bloody Battle For Osgiliath. After this failure, the prince is chased away from Ithilien and Pelargir began its recovery.

~1660 -After a time of raid and guerillas, the Gondorians launch a counter offensive against Harondor and Umbar. During the Battle to Umbar, the King Tarondor manages to force Umbar to stop its support to Harondor by making a daring blockade of the Heaven and after a few naval victories.

~1664 -The Harondor begins to decline and Prince Sangahyandion takes refuge in Ramlond, leaving his realm to the assaults of Gondor; but Umbar also wants a slice of the cake and send armies to at least conquer the southern Harondor (Harnen). This period is a time of opportunity for all ambitious Lord.
In the scenario Lords of Middle Earth, you control one of these lords that have been ruined by the late wars and take a new beginning.

Write the next instalment of this story ! Rule Middle Earth !


This fictive scenario is inspired by the books and letters of J.R.R. Tolkien and the website of Sampsa Rydman: Lindefirion.
This is a fiction story from what could occur in about 1650 T.A. If you wanna know more about this period, I invite you to visit the website Lindefirion.

Time References : Before the First Age : Creation of the world by Eru Ilúvatar and the Valars; 0 F.A : arrival of the Elves; 0 S.A : Morgoth is defeated (a second time xD); 0 T.A : Sauron is defeated by Isildur, 1000 T.A : Istari came to Middle Earth, 1300 T.A : Creation of Angmar, 2463 T.A GolluM finds the One Ring, 3019 T.A : Beggining of Fourth Age.

[COLOR=teal;]1650 T.A : Battle For Ithil[/COLOR]
1653 T.A : Battle For Osgiliath
1660 T.A : Battle To Umbar
1664 T.A : Lords of Middle Earth
You can find these four maps here : http://warlotr.free.fr/




Original map creator, Producer and Editor : GolluM[KoMe]

Website to download the last version : http://warlotr.free.fr/ (not already updated)

Many thanks to :
Advisers and Ideas finder:
Tleno
Desktop_General
FoFiF,Gloin[KoMe], Green.Heaven, SasuhKun, TheGodEmperor (aka stefan131), krisserz, Vaiar, Pomerancak, shadonavan, 88Warcraft3.
Testers: shadonavan, SasuhKun, TheGodEmperor, k13k, The Flamestorm, Tleno, D.A.R.M, SwampRaider, Spider22, Cortezz, 88Warcraft3 and CHILLA_KILLA (for his stupendous Square)!!
Master Tester: Desktop_General

-Documentation : http://wiki.lindefirion.net/ (many thanks to that amazing website and to Sampsa Rydman!).

-Model creators :
Many many thanks to OlofMoleman (trebuchet); Fingolfin (Gondor type ; wall, towers, roof); StormLegacy (lancer); HappyTauren (, houses); Nasrudin ( white houses); Tranquil (draw bridge) ;Communist_Orc(windmill); Willthealmighty(effects); Mr.Bob(Pelargir, lumbermill, town halls ........); GolluM[KoMe] (a nooby aura); sorry for those i forgot.

-Skin makers :
GolluM[KoMe] (Flags of Umbar and Gondor / white tree paving(based on the work of Mr.Goblin))

-Icon makers :
GolluM[KoMe] (lotr images + miscellaneous) ;sorry for those that I "forgot" ...

-Sound makers :
GolluM[KoMe] and Le_Bucheron.


-More than 600 custom units.
-More than 400 custom abilities.
-More than 120 items.
-More than 12 000 doodads/destructibles.
-More than 1380 triggers.
-More than 580 variables.
-More than 500 regions.
-40 custom heroes.
-Map size before optimization : 6.69 Mo.
-A lot of hour of work :)





Map Story
I started (5/6 years ago xD) to work on Battle For Osgiliath (from scratch) thanks to Lindëfirion, with my poor knowledge of roc maps with my late map Battle For Middle Earth 6.5. Most of the units/skills of LoME are from this map.
After ending that rather bad but appreciated map, I started Battle To Umbar by erasing the terrain of Osgiliath. After a while I thought about doing a trilogy, so I gave the management of the first map Battle For Ithil to my half brother that is still working on it (also originally based on Battle For Osgiliath).
Battle To Umbar was really appreciated but the map never really worked and in January 2010 I decided to make an other kind of map with the same terrain to save time and to keep spreading the story of this period : Lords of Middle Earth.
And the map came out in March 2010; and thanks to you guys is working as I couldnt have expected!

(You can find these five maps here : http://warlotr.free.fr/)

Influences
First influences of course come from the Tolkien's universe and from the maps of the Lord of the Ring on Warcraft.
Influences also come from old strategy games such as Age of Empire, Age of Mythologie, Starcraft... but mostly from management games like Anno (1701/1404), Sim City (3000, 4), Total War or even Mount and Blade.
Now you know (almost ^^) everything !


Modern Gamers : An other warcraft/starcraft website.
A chinese website xD
Some other not interesting websites like epicwar...



Some of the screenshots must be updated as the map changed :).

Whole map without doodads/units + Name of towns (Old)
150914-albums3110-picture26318.png


Overview from Ardûmir (Old)
150914-albums3110-picture26330.png


Pelargir
150914-albums3110-picture29938.png


Linhir (Old)
150914-albums3110-picture26372.png


Haven of Umbar (Old)
150914-albums3110-picture26325.png


Bay of Belfalas
150914-albums3110-picture29935.png


Amrûn
150914-albums3110-picture29934.png




A good Town after 45 min
150914-albums3110-picture46397.png


A good Town after 35 min
150914-albums3110-picture46396.png


Multiboard and Packsaddle Horse
150914-albums3110-picture26370.png


Prosperous Town and Warehouse
150914-albums3110-picture29941.bmp







-A huge bug with Marshall specialization removed
-The attack on Ancalimon was on Mirlond ... Fixed
-A few little stuff remade/bugs removed


-Peace with a faction now works perfectly
-New victory conditons : you can still use the late victory condtions OR you can set a game difficulty : Easy/Average/Hard/Very Hard/Impossible :
Outlaw : Gold:10K/20K/30K/50K/90K ; Kills:200/300/400/600/900
Mayor : Inhabitants:700/900/1100/1400/1900 ; Gold:5K/8K/14K/20K/30K
General : Towns Taken:3/5/7/9/13 ; Kills:200/300/400/600/900
-Some bugs removed


-Plunder income decreased (a lot :)
-Now outlaws can make Dragon Nest (Sea Dragons (Pirate King) and Fire Drakes (Godfather))
-New command for outlaws to know where are there colonies : -colonies
-MAYBE I solved the problem with neutral hostile/faction stuck behind your town when they attack you. It has to be tested !!
-Some little stuff remade like usual :)


-Sorry I forgot to give workers the ability to build Taverns (to make bounty Hunters and Terrorists xD)
-Now Outlaws have their own terrain path
-Each colony can now produce its own units !! (according to where they are on the map, you can therefore you can make Ithilien Rangers or even Variag Guards
-Sry I'm too drunk right now to tell u each new stuff/bug I remade :) Have fun !!!


-5 Month of work xD
-New gameplay : you choose between 3 ways at level 2 : Mayor, General or Outlaw.
-Whole new gameplay for Outlaw.
-At level 4, with 40+ renown, you can specialize in 2 other path (2 path per way : Mayor ---> Governor or Merchant Prince; General ---> Warlord or Marshall; Outlaw ---> Pirate King or Godfather).
-Milk is now Whool.
-A loooooot of other stuff :)

-Looter : can loot the dead ennemies which turns them into gold, according to the level of the unit. If you specialized in Pirate King, you can upgrade it.
-Slave Master : can summon 3 kind of slaves: wargs, goblins or spear throwers.
-Arsonist : use torches to burn down buidlings.
-Plunderer : mounted unit which also uses torches and have pillage ability. They can also ensnare fleeing units :)
-Courtesan : can entice ennemies to slow them down.
Terrorist : they can set up traps that will block resource units (such as sheep, or packsaddle horses) for 20 seconds! and warn you on the map: you might have the time to slaughter them and get their items. They can also sabotage buildings.

-Archer Ship : put buccaneers in it and it will become very deadly !
-Raider Ship (Pirate King only) : can summon little ships or a group of soldier to plunder to coast.

-You can settle in colonies in which there are 2 new kind of resources : Tobacco and Pearls. You can sell them, but also turn Tobacco into Smoke Barrier (-50% accuracy for ennemies when casted) and Pearls into 4 types of item boosting your heroes.



-A loooot of change in triggers (now almost all arrayed :)
-Diplomacy remade
-Selling remade
-Renown remade
-Upkeep doubled
-Now each of the 3 factions are able to attack/defend each position on the map (renown is now considered to set the power of the attacks). Everything is ready for the soon coming adventurers :)
-A loooot of stuff remade


-Now dummy lumberjacks harvest the wood (with animations etc etc)
-Bugs fixed: splash damage doesnt affect buildings anymore;; You now get a third hero by refusing the elven deal;; Some icons fixed;; a lot of other little stuff
-The counter attack of Umbar toward Eradas is less effective


-New building (since the beggining): Trading Post: you can transfer your resources to your ally (goods, gold, wood, weapons and horses) for a better cooperation.
-Units now get easily outside of the towns: just tell them where to go outside ;)
-Some little stuff reviewed.


-The host now set victory conditions at the beggining. To win, the players must filfull each of these conditions OR do like before (kill everything but his ally xD). There are 4 conditions you can modulate : Money in Stock (20K, 30K, 40K, 75K or 100K); Population (500, 750, 1000, 1250, 1500); Number of Colonies (2, 3, 4, 5, 6); Bread or Wine in the Warehouse (30, 50, 75, 100). These conditions are then written in the quest.
-After picking the conditions (or none), the host choose the modes (Money/wood and weapons at the beggining).
-Little bugs removed
-New line in the multiboard: the money of each player.


-The command -renown to check your renown now works properly.
-New game modes: -vqm : 15000 gold / 9000 wood ;; -em : +150 weapons
-The town of Amon Eithel now produce grapes instead of grain.


-A lot of balancing/bug removing
-New building: the Smithy, in which you can produce items, according to your warfare and also according to your heroes (by exemple if you have Morgomir you can make a 'Ring of Men') (all heroes have 1 custom item except Beorn, Barakiant, Bolg, Guhlavar and the elvish heroes). Which means a lot of new items :)


-Some Bugs fixed (like some orcs with no food cost)
-All elven heroes except the Istari have their own skills


-Some Bugs of 2.0 fixed


-Renown: you can gain/loose renown in order to reach 55/-55 renown. When this point is reached, Cirdan/Er-Murazor suggest you a deal : to set up an enclave in your lands. If you refuse it, you get the third hero of your place and a new unit type (made in the Elite Barrack) (Suderon Chariot (Khandish warfare), Dome Guard (Gondorian Warfare) or Consul Body-Guard (Umbarean Warfare).
If you accept the deal, all your Warfare is changed: all your towers/ships/military buildings/units/siege weapons ... are turned into an elvish/orcish way. (note : you also loose the Elite of your Village and the capability of making Elite Barrack with instead Ent Stone/Troll Cage). You can also choose between 8(-those chosen) elven/orcish heroes.

-Ways to get/loose renown:
By organising some events on your Town Square (check 1.9 changelog)
By building a lighty/darky statue that provides an aura
By building a lighty/darky "arcane sanctum" in which you can train mages
By sending some resources to Mithlond/Angmar

-A lot of new units, skills, upgrade, buildings...
-Fortress update issue fixed
-A lot of minor bugs i cannot remember fixed
-A lot of new icons and some new models
-Map neater, but not enough for now :)


-You can now buy the towns seized to Harondor by Gondor and Umbar if you are allied to the faction. (Amon Eithel, Barad Harn, Gobel Mirlond, Gobel Ancalimon).
-The goldmine of Korb Chelkar is more efficient
-Archers of Umbar spawning issue fixed
-Little issues fixed


-New building (since level 2) : Town Square : you can organise some events on it which will give a buff to the troops that see/participate it (with a some great (xD) animations on it)
1)Dance festival : +2 armor for 4 minutes / 350 gold
2)Military parade : +15% damages for 5 minutes / 300 gold and 2 weapons in stock
3)Tournament : +23% AS for 5 minutes + you choose if it's made with noble rules or if you allow blows below the belt (to win or loose renown) / 400 gold and 3 weapons in stock
4)Town Fair : Brings a Horse Merchant, a Slave Merchant, an Itininerant Merchant and a Goods Merchant (which sells each kind of resources) to your town for 2.5 minutes / 400 gold
5)Feast : +15% MS for 7 minutes / 300 gold, 2 wine and 2 bread
6)Torture performance : +7% AS and -5 renown for 5 minutes/ 350 gold, 125 wood and 1 weapon.
7)Charity Meal : +0.5 HP regen and +5 renown for 4 minutes/ 350 gold, 3 grain and 3 milk
-New ability for the packsaddle horse (again xD) : Item Transfer : if the horse is in your town, press it and all items it carries go in the warehouse and the weapons in the virtual stock.
-New command : -debug : it unstucks the warehouse that can sometimes be blocked
-New command : -time : tells you the time xD
-New command : -renown : tells you your renown
-New picture !
-Some buggs fixed
-Renown useful soon :)


-I'm happy to tell you that you can now play hours without any extra lag :) (there are still some lags when a big group of unit appears for a faction by example, but it doesn't prevent to play AT ALL; + the more you play, the more you take cities/kill players, the less Umbar/Gondor/Khand/Neutrals get soldiers.)
-A stupid bug removed
-I played all day (during 3Hours; and won xD) and it was Awesome ! (I've got the replay if you want ...)


-Fixed bug that after someone upgraded to level 2, all messages that would normally be displayed to all players were not displayed a all xD
-Removed a bug wth stone houses
-Set the integer to reach to get "The Grand Army" from 135 units recruite to 400 xD
-Sorry for this little version bu thefirst bug was REALLY annoying :)
-Square in 1.7 if I wnt die tommorow.


Bonuses at the beggining : you choose between:
+450 gold
+600 wood
+5 horses
+6 weapons
+1 random item (between 8 ones)
+nothing xD


-A lot of Leaks fixed !
-The attacks of the factions over the player towns are harder.
-New unit for the orcish attack(xDDD) : Orc Catapult, which can throw corpse to threaten humans muhahahaha.
-Prefectures no longer has Troops In Garrison but increases this skill (the one of the townhall).
-Milk price reduced from 60 to 40 ! $(
-Time to get new free weapon increased.


-New Building (Based on the idea of 88Warcraft3) : Library :
You can research "knowledge" to increase the skill points of your heroes by 1.
You can also get bonuses thanks to your "stats" (like the number of used horses, your kills, how many time you played...) : Metropolis; Bloodthursty; Master of Cavalry; The Grande Armée; Creditor; Supplies of Mass; Obstinate.
-The upkeep increment (+1) is restablished at the level 3. (which makes an upkeep of 3 per used food at level 4).
-Now workers are divided in 3 : worker, advanced worker and war worker.
-Now in China ! (By s8637800); with new screenshots : http://bbs.uuu9.com/read.php?tid=3732615
-Stupid bug removed :).


-Detailed tuto thanks to "-hint":
1.What to do at the beggining
2.Inhabitants/Taxes
3.Town Development
4.How to Sell your Goods
5.How to Make Soldiers
6.Diplomacy
7.Factions
8.Needed Stuff to Win a Game
9.How to leave your Town


-Minor fixed.
-New command : -tuto for all : the host can do this which will force the tutorial for each player.


-New item management : you now have a warehouse in which you get all your item, which is muuuuuuuuuch more practical :) (like in Anno). When the packsaddle horses go back to your village, they will automatically go next to it.
-New terrain : new tiles, new doodads, new trees ... more to come in 1.01.
-You can now make tower(s) to defend your colonies.
-The tax are doubled! $D
-You will now get free weapons, even if you didn't take a "fighter hero".
-Price of the horses increased.
-Towers now limited by 4. (not the archer and defense towers.)
-The research "Fortress" now makes a trebuchet on the top of your "real" townhall but ALSO on the one outside.
-Supplies now need 2 grain, 1 wine and 1 wine to be made (instead of 3 grain/2grape).
-Minor stuff remade.
-Post me what you think about this and please report each bug you see! Sorry to delay doing the new update, I really add to work xD.
-1.01: Bug with the horse going to the stock fixed
-Some stupid bugs removed :)


-Minor stuff remade
-Prefecture : an additional garrison, 4 low towers and an aura.
-Mason's Guild : you can research 4 stuff : advanced masonry (buildings +HP; 2 levels), advanced wells (increases the HP regen provided by your wells), advanced tower (+damages to towers, townhall, colonies), Fortress (+1000 HP, 100 range, 10 damages to your townhall + a trebuchet on the top of it).
Engineer can be trained in it : they can make siege weapons (with cost +150 gold) anywhere you want.
Regen the nearby structures.
-Number of towers limited by 6.
-0.91: Bug with warfare fixed.


-Little stuff remade
-New building : Inns. They add a lot of job, have no limit and you can recruit random travellers that lodge themselves in the inn each x second : 10 new units : Prawler, Barbarians, Bounty Hunter, Dirty-Minded Assassin, Errant Priest, Gashed Veteran, Old Hermit, Knight Errant and Cleric; with new custom abilities.
-Credits updated : Thx guys :)
-0.81; stupid bug with the Silk removed
-Time between 2 drops increased
-0.82 ; diplomatic bug removed


-Weapon bug fixed
-Transport Units problem maybe fixed xD
-Kicking bug fixed
-a lot of little stuff remade
-Time between two attacks reduced
-0.71 : All major bugs fixed
-a lot of little stuff remade :)
-0.72 : Weapon bug fixed
-Mumakil horn doesn't trigger Teleport Back anymore


-Now you can pick the position where you want to send your packsaddle horses when they leave home !
-Heroes has a teleport to the town (325 sec cooldown)
-Some stuff fixed
-Workers and War Workers are now a single unit (with morph ability)
-You can now sell your goods to a faction even if you are allied with an other : now the 2 restrictions are If you are an ennemy of this faction AND if one of your allies (faction or player) is at war against this faction).
-Diplomacy major change : You can now make peace with a faction and stop being allied with one. After each diplomatic action (peace, unhally, war or alliance) toward a specific faction, there is a cooldown of 10 min to be able to do an other action with this faction.
-Damages of the demi-heroes reduced.
-New ulti skill for Morëinion Orchaldor-Eldalótë : Call of the Depths.
-Some bugs fixed
-Optimized with Optimizer 4.9 insted of 4.7 (maybe less bugs after, and maybe fits with Mac; you tell me !).
-New model for archers
-0.63 : some little bugs fixed
-Kick System removed (maybe is it the thing that kicks everyone xD)
-Price of weapons and iron ore reduced (150 ---> 130 and 60--->52)


-bug with Umbar ennemy with Orange but attacking Blue fixed
-food produced by shiping ports greatly increased
-bug when a Resource Transport enters in a village not controlled by the owner fixed.(when you produce goods out of your town, you get a Transport (dummy) that need to reach your village to be turned into item)
-siege weapons cost increased
-cost of barracks decreased; with Khand warfare, you can now make stables since lvl2.
-cost of building updates increased
-overall cost in Wood/Rock increased
-"Troops in Garrison" decreased by 1 archer and 1 soldier
-Hero's time to revive increased (now equal to 50+12*level-1.25^level)
-"-Quick Mode" : if blue types it before 1 min, each player get 7500 Gold and 3500 Wood
-Watch Towers (made by scouts) are now always invisible and can see invisible units.
-Some weather effects fixed (SandStorms and Eclipses).
-New (and first :) Events : you can be attacked each x sec by x soldiers (according to your level) since level 2. Each place can be attaked by Orcs, Bandits or Pirates. Since level 3 places can also be attacked by specific unit (according to the location). Since level 4, the 4 possibilities of attacks also contain siege weapons (or heavy units like trolls or mumaks:)
-building's HP decreased
-Improved Nets (+15 to food limit) can be researched in shipyards since level 4.


-a lot of minor "bugs" fixed again
-skills minor change
-'Drops the Items' now works instantly
-Town criers (the ones who give quests) are replaced by Taverns
-When someone chooses a place at beggining, it tells it to everyone
-Faction's attacks fixed
-'Drop the items' of packsaddle horses now completly works
-Umbarean Scouts can now create Banners (aura '+armor')
-Thanks you a lot for suggestions! I'll add your names at the next version


-a lot of minor "bugs"
-town attacks (umbar vs gondor) fixed
-milk is now also produced in the Sheep Pens that belongs to captured cities
-Sheep Pens can now drop their milk without having to stop producing
-items size are increased
-Valdûmir Alcarialë now has "Robustness" (+str) instead of "Parry"
-workers don't have anymore 2 building abilities ^^
-some other stuff I forgot :)
-tell me what to do in 0.4 !!



Other screenshots : http://www.hiveworkshop.com/forums/members/gollum_kome/albums/

Please leave some advices, ideas, bug reports etc... (it's not perfect yet !! (no, no really !^^))
The map is still in progress!
And btw it's protected :)


Enjoy !


I am looking for :
-Testers
-Ideas
-Someone who speaks english very well (and that is ready to revise all the scripts in the map xD)
-Someone who could remake the human user interface in a Lotrish way.

I would of course give credits, rep, recognition and gratitude to the helpers (and a pet on the map !). Tell me if you're in! :)
Btw thanks again to those who already helped me to improve this game !




HF !


Keywords:
Builder, Anno-like, Strategy, Complicated, Lords, Middle Earth.
Contents

Lords of Middle Earth3.4 (Map)

Reviews
12:22, 26th Maj 2011 -Kobas-: Status: Approved 23:01, 27th Mar 2010 ap0calypse: approved
Level 15
Joined
Jan 26, 2010
Messages
1,642
aww...i want gandalf spells!!!


also maybe a court of magicians????
6"posts"for lower class people*test subjects:)*
3 middle class people*reagent fetcher:)*
4 upper class people*grand magisters*

you get to chose to have your court magicians practice:
Destructive Magik*lets you train fire and thunder mages*+5 renown*destructive magiks are not as interesting to the people as holy and darkness magiks.i mean it's like good and evil!*
Holy Magik*light spells and supportive spells along with a few debuffs*+9renown
Darkness Magik*powerfull debuffs and offensive curses*+9 renown
Demonic Magik*lets you train warlocks and Summoners,this magik deals in powerful offensive spells and summons,though many inflict a sacrifice of the casters health*+12 renown because demonic magik truly is the heart and soul of EVIL.

wind and water and earth don't get a court magic,becuase i think that they are only powerful combined with another element,no offense.you may also abandon your court's magik and accordingly lose the earned reputation.

and maybe more upgrades for magic??

and how about a poison mage for the outlaws.his spells will slowly damage enemies over time!
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
aww...your just being uncreative!this map has potential to be even awesomer!

I think it's more awesome stickin' to Lotr than going crazeh.
Well, mages actually does sound weird, but as I recall in LOTR online there were some Lorematers or Lorekeepers. Since, well, these are technically not mages, but somewhat already exist in one of Lotr games, I think it wouldn't hurt much if you call mages "Lore masters". Or whatever those are called.
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
....but there are elves there.....there is no point really stickin it to humans....specially since there are little sea dragons......which brings me to this point...where are the air or land dragons????and outlaws shouldn't get incomes...instead they should rob players packhorses and sell their goods on black markets...or they can raid a base!!!!they can't ally to factions and cannot sell their goods to regular markets.....
 
Level 4
Joined
Jan 3, 2011
Messages
104
If this is before The hobbit, then theres probably dragons
Those dragons are i doubt not even dragons, just named that o_O
If this is in the time of the hobbit... only Smaug will be alive, and he doesnt livei n this area, he lives in the misty mountains in erebor (i think) which is nearby dale.
Thats in the north :p
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
a well made fact.....but still,i think it's unfair land and air dragons don't get any action.....what's your opinion on my idea of the bandits economy???

and no offense tleno and Lotr online fans,but lorekeepers and loremasters sounds(drumroll)LAME!!!!

srry but in my opinion lorekeepers are practically librarians,not mages...and loremasters sound like people who know ancient history and can answer an question without thinking about it.

also i think it is between that of the hobbit and the lord of the rings,because orcs still exist.In the movie once the one ring was destroyed all of mordor was destroyed,any surviving orcs were probably after wards slaughtered...

also gollum maybe traps???

and maybe host a player tourney??players can joust for colonies or gold!!!!or other kinds of resources!!like weapons!
 
Level 27
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Without stable economy any faction will loose, because if other people will protect their caravans the bandits will have no chance to get any income and will run out of funds and troops and will quickly get overrun and ragequit.
Limiting trade is fun, but limiting the stable, safe income from town homes is a bad idea.


Dude, orcs existed like before the Hobbit. And kinda after the last Lotr book, but those are just random remnants that hide in the darkest corners.
and, well, this is liong time before the Hobbit.
 
Level 15
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point well taken....maybe make certain bandit units stealthed so enemies don't know where they are???

and how steady income by trading to black markets things like:
poisen
Beer(even a bandit gotta love beer!)
daggers(rogues best friend.besides the shadows,can be considered a weapon to virtual stock)
necromancy books
.
if anyone has anymore ideas for bandits or helpful suggestions.please post em...bandits are far from complete....
 
If this is in the time of the hobbit... only Smaug will be alive, and he doesnt livei n this area, he lives in the misty mountains in erebor (i think) which is nearby dale.
You're right; there are just a few huge dragons remaining like Smaug and Scatha, but as I love them I made the "sea dragons" which are more big reptiles than dragons + Amphibious units are fun :)
also gollum maybe traps???
Of course there'll be traps; read what I wrote about Outlaws' units :) (the terrorist in the Tavern)
and maybe host a player tourney??players can joust for colonies or gold!!!!or other kinds of resources!!like weapons!
Ah ye it would be fun ! But I don't think people would really do that, they have too many things to manage. But btw the idea of a "yearly tournament in Middle Earth" would be really fun ! there would be a place (zoomed, like the villages) where heroes can fight for prizes each X seconds. You could even host this kind of event to earn renown ! I've got to think about it !
Without stable economy any faction will loose, because if other people will protect their caravans the bandits will have no chance to get any income and will run out of funds and troops and will quickly get overrun and ragequit.
Limiting trade is fun, but limiting the stable, safe income from town homes is a bad idea.
Yep that's what I think. Btw, to rejoin the idea of Clickwork, the outlaws will "produce" only 60% of jobs (for now); I've already done the system for it; but you'll have to wait a looong time before 3.0 to go out xD. A whole warfare is long to make, and there are a lot of new systems with the arrival of outlaws (like the Seamen in the ships)

Well btw thanks guy for this debate, it helps me a lot :) I'm happy very people get involved in their ideas about LoME :)


@Lightt
Idea: the level of lumbermill is the quantity of workers.
Or, Pay for more workers max: 12.
Sorryyy I didn t see ur post :((( Ye why not ! But actually the worker is just an animation; It doesnt have any influence on wood production :)
 
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Hey Gollum how bout when you chose to be an outlaw,a warfare for piracy and one for raids??
I don't even know if both for one player is enough xD Btw there will anyway be a specialization with 40+ renown) : you choose bewteen Pireate King and Godfather, which is almost what u're suggesting.

But the quantity of workers, its the quantity of gain in wood! ^^
Well why not :) but it's just a detail most people wont notice, I for now wanna focus on big changes but I guess it would be rather easy to make more of these.
 
Mafia in Middle Earth ----> no sense ?? Haven't you read about Côr Morchaint ?
Between "Boss of the Mafia" and "Godfather", what do u prefer ?? +I love the movies, and a lot of people too

EDIT : this is one of the 10 colonies you ll be able to invest if you choose the Outlaw Path : Nykkea
150914-albums3110-picture47527.png

But you'll first have to get rid of the pirates already occupying the place ^^. Nykkea will permit to produce Iron Ore, train sloops and for special unit : Buccaneer of Nykkea.
Btw each colonies have 2 spots for defence towers and produces 100 jobs/accomodation. They can be upgraded once (faster resource prod;special unit training;better attack).
If you have other ideas with these colonies ... tell me !!
 
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Uhu Barney xD

EDIT :
PLease, tell me, as a long term project, would it be good if I'd extend the map from the little square to the big rectangle ??
150914-albums3110-picture47564.jpg

If I do that, Harondor wouldn't be destroyed at the beggining (Umbar would even be its ally, at the beggining at least :) to balance the gondor power.

I would call up a terrainer to make the terrain job while I deal with the outlaws; then we would copy the new terrain to an extended version of the map with outlaws :) ... or I can do all by myself as usual ^^



Each town would have a "Wealth Statut" that cannot change, according to the position and the population of the town. It would determine the wealth of a faction which will set the strength of their attack/defence. A faction with a lot of wealth will be hated by the others which will declare war on it if it gets too much, which balances the game over time. Player wealth is only used to determine if a faction enters at war against him :) which also balance the game

Towns controlled by neutral passive are places where you can buy unique stuff/resources at a lesser price/hire mercenaries/buy slaves etc etc....
Towns controlled by neutral hostile can be seized, only by a player.
You have to send your lord to an Enclave (Orcish or Elvish) with 40+ renown to change your warfare or just get ur third hero. This is also like a town controlled by neutral passive.

The three cities : Minas Anor, Osgiliath (Capital) and Minas Ithil are all 3 in a big zoomed region. Maybe not Ithil as I might have enough room in the mountain xD

About Mordor : I don't know if I'll have enough room to make the 12 zommed cities (owned by players) so I might use most of its room for this; If i've enough, this might become a place of epic quests (for adventurer by example) with a lot of creeps :)

The sea : I might use this space to make zoomed places
 
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Level 1
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Woaw thanks I'm honoured! Btw if you like the map, don't forget to rate it ;); it helps a lot
Btw if you played it several times, you must have suggestions; tell me what you want to be improved in priority :)

Yes, I will! I actually tried to rate, but it said my account had to be at least 10 days old to rate. xD The first time I played this map was the 0.9 version. It is really awesome how a lot has improved!

I just have two comments though:

1. Scenario: I declare war with Gondor. Whenever I sell to Khand or Umbar, it keeps on telling me that I can't sell to Gondor. The goods sell anyway, but the message fills up the screen a lot. :eek:

2. When I play Isigir, a lot of Umbar troops get stuck inside my town, when Umbar tries to re-conquer their other towns to the West of Isigir. It becomes a big problem because they flood my area and my packsaddle horses get stuck in between them. :s
 
Whenever I sell to Khand or Umbar, it keeps on telling me that I can't sell to Gondor.
Yep; already fixed for 3.0 which will go out in a loooong time :) (with a huge imrpove)
When I play Isigir, a lot of Umbar troops get stuck inside my town, when Umbar tries to re-conquer their other towns to the West of Isigir
Fixed too :) (I remade all the attack system for 2.9 so there are a few mistakes :). Btw it's rather good if you declared war on gondor which is attacked bu umbareans xDD


But thanks ! I really appreciate ! Btw, I'm looking for idea for the new path u ll be bale to follow ; Outlaws; If you have some, check the late posts on this forum :)

Enjoy your playing ! :)


EDIT :
xDDDDDDDDDDDDD Check That and That and That and That and to finish : That. All : 281 784 DOWNLOADS !!! Madness !!! xDDD I pwned Diablo (at least the english one xD)
Chinese are mad people xDDD I must translate 3.0 when it will go out ! If anyone knows a Chinese which is interested in translating it .... Tell me !
 
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Level 1
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Yep; already fixed for 3.0 which will go out in a loooong time :) (with a huge imrpove)Fixed too :) (I remade all the attack system for 2.9 so there are a few mistakes :). Btw it's rather good if you declared war on gondor which is attacked bu umbareans xDD

Yay! Awesome! :D Yeah, I was forced to declare war on Gondor so that they slowly cleaned up the Umbareans in Isigir. xD

But thanks ! I really appreciate ! Btw, I'm looking for idea for the new path u ll be bale to follow ; Outlaws; If you have some, check the late posts on this forum :)

Enjoy your playing ! :)

Sure thing! :) To be honest though, I am really bad at ideas, so I will pretty much find any change or new feature amusing. xD I was just reviewing the first page and I thought I'd volunteer to help. :) But since I am bad at generating ideas and merely satisfactory with triggers, I think I want to help with the English. It's the only thing that I think I'm good at. D:


EDIT :
xDDDDDDDDDDDDD Check That and That and That and That and to finish : That. All : 281 784 DOWNLOADS !!! Madness !!! xDDD I pwned Diablo (at least the english one xD)
Chinese are mad people xDDD I must translate 3.0 when it will go out ! If anyone knows a Chinese which is interested in translating it .... Tell me !

Wow. o_O I'm really curious as to what the comments say though. xD Congratulations! :D It just truly shows that LoME is legendary. B)
 
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Messages
1,642
i am going to...a shooter and a rpg!it'll be epic.....it'll take awhile though....i really do wanna help though....i don't have much skills....and i really need something to make detailed and realistic looking blps...all i can do is recolor their textures...PM me if you know a good(and free!)drawing program...also change the orc icons,its REALLY REALLY CREEPY....and all the elvish archers are....female....there are some male archer models on the hiveworkshop....also you really really need to make the orcs archers look,archerish...maybe use the fel orc crossbowmen model???
 
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all the elvish archers are....female....there are some male archer models on the hiveworkshop....also you really really need to make the orcs archers look,archerish...maybe use the fel orc crossbowmen model???
Ye I might change it later :)
Hey gollum, add the event to the factions:
Be attacked by pirates,orcs and others.
Factions will remain neutral toward Neutral :)
 
Level 2
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Aug 30, 2010
Messages
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Hi all again)

Golum pls create 1 more improvement for walls. Wood is great but stone walls (by the way how to get on walls??? I see some stairs but how? In Umbar some achers on the wall i want too...) more beautiful and strong ).

Thanks.
 
Wood is great but stone walls
Because of editor, it's impossible, I discussed about that 10 month ago (if you wanna search on the forum xD)
I see some stairs but how?
In fact, you were able to do this in Battle To Umbar (my late map which I used to begin LoME). if u wanna try it : Wc3GolluMaps

Btw thanks for following the map improvements :)
 
Level 3
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Nov 13, 2010
Messages
57
Hey gollum ideas

place after an evolution of the fence to create a wall, thus leaving the archers climb that wall.
Do this with the cities with walls please


and also when a faction is destroyed by all players and dominate your area it can choose to turn the faction

It is also to be a map so that this new type of Minas Tirith to mordor and so cities.
I would like to warn you that I can not speak English right and I'm using google translator
 
Level 27
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Jul 6, 2008
Messages
11,326
Well, making climbable walls is possible, but I have no idea how to make so it would appear only after research is complete just like with those wooden spikes... Plus some pre-placed archers that work similary to Prefecture towers would be intresting.... I mean, there would be some structure that can be rebuilt, and once it dies archers die.

Mordor? Well it was pretty much unactive in those times action takes place...
 
Well, you could like spawn some archers by doing research or whatever, similary to the town hall's trebuchet.
do you mean they woyld be in the pikes ?? I can t find a proper place for ur idea which is good btw
place after an evolution of the fence
i already discussed about this and an evolution is impossible
and also when a faction is destroyed by all players and dominate your area it can choose to turn the faction
sorry i just don t get it ;D
Mordor? Well it was pretty much unactive in those times action takes place.
wrong :) the nortern mor is watched by a brotherhood and fortresses (like narchost, carchost, cirith Ungol...) while the south is controlled by khand (it s a quite fertile region which was used by sauron to feed his orcs
 
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