Mayor and warrior receive buffs
you mean the hero??
it seems like the income boost should be smaller.
Yer you're right. I might reduce it to 20/25%.
Maybe their packhorses and trade ships could be faster.
Good idea!
For warrior, it seems like the units should be stronger (even if they're the same type). You could do that with bonuses and/or upgrades.
Exactly !
Maybe the upkeep of soldiers could be lower. Maybe you could receive a food bonus (not that the society produces more food but that the military receives priority or something like that).
Wow these are the ideas I needed to complete the warrior ! Thanks !!!! (there's even a logical explaination ! xD)
I think you could make pirate/bandit much more interesting, if you made it so they can rob packhorses and warehouses
Well it was already in my ideas with the packsaddle horse (with traps you can leave etc) but the warhouse !! I didn't even think about it ! thanks !!
Instead, make it so you can trade with the faction capitals by ship
Yep I had this idea before, but I first must remake the selling system (if we can even call it a system xD)
Remove the trading post, and instead make it so you can send resources to your allies by trade ship or packhorse. That would give pirates/bandits more opportunities.
Ye in itself the idea is cool; but you who played so much the game, have you ever seen two guys sending resources ?? Maybe they won't even use their trading post so... I think I'll keep it

. Or maybe there could be an automatic (and not controlable) horse/ship that travels by itself.
It would also be interesting if pirates could capture ships from other players (military ships and transports).
This is the idea I wrote in the other forum
(here, you might have missed other ideas ^^):
""You would have the best choices of ships. There would be a new system for ships : They all have mana which defines the number of soldier they contain. Each time a ship is attacked, it looses a smal amount of mana (as some men can be touched too

. Some specific boats would have a better "mana burn" (if you see what I mean ^^) (like a boat full of archers). When you Board a ship, there is random losses in each boat and the looser is the one that have no mana. When a ship boards an other, they both become invulnerable. If the pirate wins, he gets Gold if the ship belonged to a faction, and get the ship. Otherwise the pirate ship is just destroyed. If, by an other manner, a ship looses its seamen, you just have to send a rope""
Also instead of killing heroes, they could ransom them (get a gold reward for reducing them to 0 health). Maybe they should have to transport the hero back to their base. Anyway, after the hero is ransomed, they appear at the respawn point with 1 health after the respawn delay.
THAT is the best idea EVER !! The amount of the ransom would depend on the time you wait (it reduces with it) and the level of the hero.
Maybe allow them to trade with faction towns by using smuggling ability which makes them neutral for a short amount of time
Well I dunno, black market seems simpler for the player, no?? and the corsairs have other business than trade !
I think it would be cool if you could make hideouts which can only be detected at very close range. So you could only find them by searching the map or by following units. It could be a building that holds units, or you could make it so that when the player builds the hideout, their original town entrance is destroyed and instead is entered at the hideout.
Waow a good idea but SOOO hard to make xD (only with the town entrance). Btw it gave me an other idea : you could make like mines that link two points of the map (only 2 mines linked), but on kinda short distance or it would really imba. You could this way escape from ennemies very easily for example by building the entrance in a wood and the other one and the other side of a river. Remember that corsairs will be alone while the others can ally !! they must be able to flee, like any bandit worthy of the name.
Anyway, these are just some ideas I had. I think you're doing great, and I'm sure you'll do a great job. I tried to host the new version, but since people weren't joining quickly, I decided to just write this.
Once again THAAANKS dude

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Warrior should be Warlord or Marshal instead. I mean, Warrior sounds more of a solo character.
You're right oO. I can't choose bewteen Warlord and Marshal, can u help me ?? xD. Maybe it could also be an other specialisation, like, when they go level 4 and refuse the treaty, you can go Warlord or Marshal (with some different units/updates etc); with the Mayor you can turn Ambassador or Governor and with the corsair : King of the Seas or Bandit King. xDD so great !!
Talking about that, you could also make an Adventurer way chosen, which would make both city building and your troops kinda the secondary and would strenghten your hero.
Hum I kinda understand your idea but not entirely. But ye Andventurer would be fun !! Maybe after I end the Corsair path!
I mean, I'm sure there are lots of people who prefer playing with hero than with armies or building cities.
Ye I know, but it would be really hard to adapt a single hero with the other pathes, to make balanced. They could begin by choosing a "protector" (one of the factions). Maybe after a few feats they could choose two ways : become a faction lord (with a single little town) and could become the leader of the faction by doing some stuff (xD) OR stay a true adventurer (joined by 3/5 other heroes) and make glorious quest and that can even defeat other players. xD
Thanks Tleno
