- Joined
- Jun 15, 2008
- Messages
- 677
Lords of Middle Earth Forum

Hey hey ! As you might know, I'm looking for commited guys to continue my project : Lords of Middle Earth (LoME) as I cannot work on it anymore (too much homework oO)
I made this forum to gather all the ideas/advances of the "members" of this project, which can go in different ways with different people
.
I made this forum to gather all the ideas/advances of the "members" of this project, which can go in different ways with different people
You can download the map there : http://warlotr.free.fr/.
Needed stuff to work on LoME:
-Time free
-Rather good level with the World Editor
-You must know the map rather well
You can do anything with the map except removing the the credits of those who made custom stuff
-A trading system with your ally player, like in Age of Mythology (or Age of Empire) : a trading unit is sent to your ally and it comes back with gold. The more your ally is far, the more you get, exponentially, which might encourage alliances with a far village. It would be automatical, with a boat (which would be easier to be made and more realistic). Theses boats could be attacked and you could not make more than X of 'em. There could be upgrades in the Shipyard to increase the speed and the limit...
-A better terrain
-Mercenaries to buy
-More slaves to buy
-New units for the Inns: saboteurs; invisible Hobbit Spies (which could be made everytime, but with a limit)
-New victory conditions: instead of having to destroy everything to win, the host could set victory conditions.
He would first choose a stuff (like Money in Stock; Bread in Stock; Number of Kills; Number of Colonies.....) and then an integer to reach between 5, according to the stuff chosen before (like for Money in Stock: 15 000; 20 000; 30 000; 50 000; 75 000).
Once done, he could choose an other condition etc etc...
This would be rather long to make, but not that hard, and would be SOOOO great ! With that, the whole gameplay would be redifined and you could not to make any soldier and only focus on your development
These conditions would then be written in the quest!
-Find a better way to make the unit entrance/leaving in and out of your town.
You could first also make a command like Type "-L" (for Leave) and the units you are curently selecting leave the place properly, like a Packsaddle horse leaving.
-A building that produces Items with :
Common Items (like Iron Sword)
Items according to the current warfare (like Armor of Gondor etc...) PS: Be careful with the warfare change with Elves/Orcs
Powerful Items very expensive, according to the Heroes you have, that cannot be broken, and that can be done only once (like 'Vilya' (the elven ring of Air, if you have Elrond, who actually owns this ring). These items would only be available when the hero reaches level X or after Y minutes...
-Archer tower uprgradable in Elite Archer Tower (in which you can place your Elite archers, with their abilities ....)
-According to the town you chose, in the Library, you can research something which makes you able to use a special ability (in the Library).
This ability would of that kind: Increases the Trade Rate (the price) for a specific good (that you choose in a Dialog Box); Decreases one; Create a little inflation in a specific place (Gondor, Khand or Umbar); Create Revolts which create an attack in a random town..........................
-Events which would occure each X sec. The could be negative, like the collapse of the price of a type of goods in a region, orc raids, bad weather which makes people leave a region, earthquakes, fires.....; positive: inflation, a baby boom .......; But also both: like a famine which would increases the price of Grain, Bread and Sheeps but stop the population growth (or even make it negative)..... You can find a lot of ideas with this
-The diplomatic system has to be rethought!
By example If a player which owns a town (like Amon Eithel) Which originally belongs to a Computer (Red here) breaks an ally treaty with this player (still Red xD), the Computer would declare war to the player to get the town back in its influence
A lot can be done !
-Add all towns a Faction captures to be bought by its allies.
-Updates according of the chosen town at the beggining.
-Multiboard :
Create 12 icons : 1 red, 1 blue, 1teal, .... 1 brown
Add 2 columns :
-Ally player, in which there is the color of the ally
-Ally faction