- Joined
- Jun 28, 2008
- Messages
- 515
"Wilt thou learn the lore
that was long secret
of the Five that came
from a far country?
One only returned.
Others never again
under Men's dominion
Middle-earth shall seek
until Dagor Dagorath
and the Doom cometh.
How hast thou heard it:
the hidden counsel
of the Lords of the West
in the land of Aman?
The long roads are lost
that led thither,
and to mortal Men
Manwe speaks not.
From the West-that-was
a wind bore it
to the sleeper's ear,
in the silences
under night-shadow
when news is brought
from lands forgotten
and lost ages
over seas of years
to the searching thought.
Not all are forgotten
by the Elder King.
Sauron he saw
as a slow menace...."
Fourth Age Middle Earth
that was long secret
of the Five that came
from a far country?
One only returned.
Others never again
under Men's dominion
Middle-earth shall seek
until Dagor Dagorath
and the Doom cometh.
How hast thou heard it:
the hidden counsel
of the Lords of the West
in the land of Aman?
The long roads are lost
that led thither,
and to mortal Men
Manwe speaks not.
From the West-that-was
a wind bore it
to the sleeper's ear,
in the silences
under night-shadow
when news is brought
from lands forgotten
and lost ages
over seas of years
to the searching thought.
Not all are forgotten
by the Elder King.
Sauron he saw
as a slow menace...."
Fourth Age Middle Earth
Fourth Age Middle Earth is a spawn based map inspired by BFME & Conflict for Sereg D`or. It will feature,
1) Classic Castle buildings to increase and upgrade your spawns. Easy and classic gameplay.
2) "Towns" mini bases which can give you extra resources and a men or so.
3) [being Considered] A historical events runs through the Fourth Age in order to tell the stories beyond third age various events in history. Some events can influence certain players.
4) 10 Different Factions with unique strength and weakness, Balanced by starting positions, abilities, heroes and events.
5) New factions never featured in any LOTR map before such as the Kingdom of Nurn & Chiefdom of Dunland.
6) Possible return of the Morgoth the Great enemy once again to Middle Earth.
7) New heroes featured, Including some old familiar heroes such as Legolas, Elladan, and Elrohir
8) Accuracy, leaning toward book rather then the movies.
History of the Fourth Age
Elessar's Fourth son, Arathoron Is now the High and Mighty king of The Reunited Kingdom of Gondor and Arnor. Under his rule, The mighty Fiefdoms and the Kingdom has became closer and concentrated their strength on rebuilding their once glorious kingdom of Arnor. The Rohirrims grew in numbers and their herds grew strong and greater than ever before. Even the Dark men were kept under control by Kingdom's might and trade flourished between many kingdoms of mans.
Elves grew thin and Dwarves grew old. The death of the High King Arathoron led to breaking of the kingdom. As the Rumors of the New Dark Lord spreads throughout Middle Earth, the Kingdom was soon flooding in fear and disorder. Rebels arises from everywhere in concerning of the Heir to the crown. Diseases and famine turns even the bravest man to cowards. Taking this as their license to uprise, old and new enemies arises from every side of the Kingdom. In the midest of Chaos, King Aldarioth takes the throne.
Cruel Easterlings are moving endlessly from the east, armed with steel and greed. The Easterlings quickly overthrew the army of the Kingdom stationed at Rhu^n and sieged the Kingdom of Dale. Their drums rings like thunder and fills the heart of their enemies with fear and thoughts of Death. They were cruel and slaughtered any living thing that stands between them and their greed. proud city of Dale was burnt to the ground and they now dares to siege the ancient city of Dwarves in the Loney mountain of Erebor. These mans Invades westward slaughtering Elves of the Greenwoods and even approaching far into the woods of Lorien. No good ever comes to West from the Eastern Lands.
Hradrim tribes have been united under the house of Scarlet Serpents. The Umbarian Lords have been bribed to their biddings. The hosts of the South gathers to prepare for their invasion against the lands of Gondor. Many southern shores had been already swarmed by The Corsairs in which their numbers are greater than anyone remembers. Few has a heart to stand against them. They are coming as we speak.
The new order arises in the dark lands of Mordor. These Savagerly mans who had formerly served Saroun was forgiven by Aragorn Elessar and sent to the fertile lands of Nurn in Mordor had betrayed our trust and joined the Invaders of the South. These servants of the Dark breeds orcs and other dark creatures to lay the Gondor in ashes. May they be cursed forever.
Rohrrims of the North has faced Invasion of their own. The Dunlendings are finally on the move, finally seeing the day of their revenge approaching, the day when they will take their homeland back from the Forgoils, With Rhovanion Refugees coming in, overpopulation and Famine attacks heart of Once fine lands of Rohan. Crebains cloudes the sky dark and wolves of the Dunland howls into the air. Rohrrims faces open war against the Barbarians, They will not be joining us in our fight against our extinction.
The age of peace is broken. Dark forces are stirring, and the wars will once again bring fire into Middle Earth. Every man's courage will be tested. It is the Fourth Age and the end has come.
Forces of Middle Earth
"Hold your ground, hold your ground. Sons of Gondor, of Rohan, my brothers. I see in your eyes the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of wolves and shattered shields, when the age of men comes crashing down, but it is not this day. This day we fight! For all that you hold dear on this good Earth, I bid you stand, Men of the West!"
King Aragorn Elessar, at the Black Gate
King Aragorn Elessar, at the Black Gate
Descendant of the mighty Dunedain, These mans of Gondor are truely the sons of mighty warriors. Your man's weapons are steel sword and a brave heart. Their shield is forged steel and pride. These warriors are truly hero. With enemies rising from every side, The Reunited Kingdom is one of the hardest kingdom to fight as. with enemies everywhere, it is hard to concentrate your forces in at one side. But do not lose hope, for their is always hope. You are allied with mighty Southern Fiefs and your warriors are one of the best in Middle Earth. If you command your troops with caution, and strategy planned ahead, your mans will soon overwhelm the tide of the battlefield. May the knowledge and strength of Valar be with you.
Mens from all over the fair land of Gondor comes to aid you on your battle against rising shadows. Armed with heavy forged steel, These mans have different advantages and disadvantages. having variety allows you to quickly counter-attack incoming enemy forces in Battlefield. Because your enemies easily outnumber your army, You must use strategy to control your forces. Relying only on your superior infantaries will not do the job. Not only that, you must quickly adapt at naval fights. While your fleets are small in number, you must use these limited fleets to defend the large coasts of Gondor from incoming Corsairs. Difficult yes, but absolute mastery of the battlefield is required to fight foe such large in number. May the knowledge and strength of Valar be with you.
Although the age of Elves has passed, Elves remain a strong and powerful force that must be reckoned with. fighting with superior weapons and moral, they are proficient with swords, spears and bows, and are the bravest of all fighting troops. Many existing elves do not wear armour, preferring instead to rely on stealth and mobility, weak against piercing demage but superior in mobility and quick counter-attacks. You must aid your allies against the savage Haradrims, and cultists of Nurn. May the Elves grant the mans hope and knowledge, before the time of Elves end in Middle Earth.
Horn of the mark blows and the mans gathers, Armed to meet the barbarians of Dunland. Heavily relying on your superior calvary, riders of Rohan can ride from east to west with ease. With horrible infantries and limited Calvary mans, it is crucial that you keep your enemy short to keep them from counter-attacking your calvary with pikes.
These Ancient races have same advantages and disadvantages. The advantages is that their units are very powerful and will not fall easily against barbaric Dunlendings or Vile Easterlings without a fight. They have powerful armors and lots of health. the disadvantages is that they are in the worst spot (for they are facing enemies to all sides) and their units are very slow. You must aid Rohrrims and Elves in fight against Dunlendings and Easterings. You will have bases at Moria, glittering caves, and fangoran forest. You must also drive our the Goblins in the Khazad-dum which will give you many Dwarven warriors under your control. May the knowledge and strength of Valar be with you.
Forces of Shadow
"A new Power is rising. Against it the old allies and policies will not avail us at all. There is no hope left in Elves or dying Numenor. This then is one choice before you, before us. We may join with that Power. It would be wise, Gandalf. There is hope that way. Its victory is at hand; and there will be rich reward for those that aided it. As the Power grows, its proved friends will also grow; and the Wise, such as you and I, may with patience come at last to direct its courses, to control it. We can bide our time, we can keep our thoughts in our hearts, deploring maybe evils done by the way, but approving the high and ultimate purpose: Knowledge, Rule, Order; all the things that we have so far striven in vain to accomplish, hindered rather than helped by our weak or idle friends. There need not be, there would not be, any real change in our designs, only in our means."
Saruman the White wizard
Saruman the White wizard
Your forces are numerous and mobile. Lots of strategies can be used once you dispose all the camps of the Reunited Kingdom in your lands. You can travel north by crossing the south Gondor and slaughtering the Elves and Rangers of Ithilien using mighty mumakils and skirmishers. Or you can use your powerful Black vessels to raid the southern Fiefs and burning their ancient cities into ashes. Only thing you must worry about is your armor, for most of your units are unarmored and are very vanurable against arrows. Dispose any archers you see with your powerful mumakils before you advance. May the dogs of Middle Earth fall under steel and manace of your Empire.
Your land is stretches from the sea of Rhun to the ancient forests of Lorien. Under your control, you have numerous and well-balanced army that includes variags of Khand. You also control one of the blue wizards who is one of the most powerful hero on the game. Your army is powerful indeed, but your large, vast lands are surrounded by many dogs such as, Elves, Rohirrims, Dwarves and Ents whose army are puny compared to yours, but might attack you from both sides to drive you back, make the best of your mans and wipe them out one by one. May the dogs of Middle-Earth falls under your invincible army my chief.
These savages of Nurn are watched by reunited Kingdom every second. There is small camps all over Mordor and you must first start with cleansing of your land. Your army are mainly composed of orcs and weak skirmishers and will stand no chance against the superior army of Reunited Kingdom. But do not lose hope, for their are many allies. Your goal must be destorying Osiligath and Ithilien to make the way for Haradrims to siege Minas Tirth. If your strategies don't work, you might even have to take this to extreme and build the temple of shadow which will alllow you to make the great enemy, Morgoth who is rumored to be incoming dark lord. Morgoth is a very powerful hero who will destory any army with ease. May the Knowledge of the Dark lord be with you.
Your savage army is strong in strength and ranged units. Forgoils depend on their calvaries and without them, they are good as straws. Their pitful infantaries are no match for your gathered warriors. In the start You will be short on numbers, but soon you will spawn orcs from misty mountains and grow in advantage against the Forgoils on numbers, You are in luck as you can concentrate your forces are only facing forgoils to south. The Forgoils pay every inch of the land they stole with blood.
Your army is numerous in numbers, but they are weak compare to other factions around you. Your mission should be recovering the Moria by driving out the Dwarves. Then, you will aid Dunlendings by raiding Rohrrims and aiding Easterlings by leading suprises attacks at Greenwood and Fangoran. Your army won't have variety, but numbers will swarm over any kind of enemies. Let fire burn your enemies into the ash.
Screenshots
The Hive Workshop - A Warcraft III Modding Site
The Hive Workshop - A Warcraft III Modding Site
http://www.hiveworkshop.com/forums/members/artins+the+great/albums/few+screenshot++my+map/6302-haven-umbar/
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