- Joined
- May 26, 2011
- Messages
- 80
Hi all, i'm creating a new map call Lords at War.
In this Strategic Game, you have to conquer other players, make alliances, all this to finally be the last one on the throne at the end of the game.
You start with a single unit unkillable and invisible that allow you to choose your city by entering in a circle.
You can only have one city.
You can choose your city between different factions :
-The Empire ,that have heavy infantry and best fortifications.
http://www.noelshack.com/2013-25-1371731981-empire.png
-The Barbarians ,based in light infantry able to plundering buildings.
http://www.noelshack.com/2013-25-1371731936-barbarians.png
-And finally, the Freebooters based in a balanced army able to plunder and to use the best fleet.
http://www.noelshack.com/2013-25-1371731971-freebooters.png
You can improve your income by capturing neutral towns and by building houses.
Ships and Elite units are limited, as Houses.
When you lost your capital city, you lost the game.
Map's size is 480 x 480.
What do you have to do to become king ?
Honestly, I don't know exactly what I will do to allow players to have a king.
I think, the most logic will be that the last player alive will be king, but I can also use a vote system or, why note, A random player (or just player 1 : red) who start as a king while others are logically lords.
On what kind of system is the gameplay based on ?
The millitary gameplay is mostly a classic melee map with massive battles, later I will add the possibility to own one heros and to recruit mercenaries.
The economic gameplay is a mix between an economy based in houses and in capturable towns : You can build up to 30 houses after to be forced to conquer minor towns that are relatively well protected.
Finally, the game allow you to change your name, your color and to zoom, all this with commands.
Is it a risk with spawns ?
No, it is not.
You have to build barracks to train your army and the game is also based on the economy.
Map Preview
http://www.noelshack.com/2013-28-1373572055-image-5.png
In this Strategic Game, you have to conquer other players, make alliances, all this to finally be the last one on the throne at the end of the game.
You start with a single unit unkillable and invisible that allow you to choose your city by entering in a circle.
You can only have one city.
You can choose your city between different factions :
-The Empire ,that have heavy infantry and best fortifications.
http://www.noelshack.com/2013-25-1371731981-empire.png
-The Barbarians ,based in light infantry able to plundering buildings.
http://www.noelshack.com/2013-25-1371731936-barbarians.png
-And finally, the Freebooters based in a balanced army able to plunder and to use the best fleet.
http://www.noelshack.com/2013-25-1371731971-freebooters.png
You can improve your income by capturing neutral towns and by building houses.
Ships and Elite units are limited, as Houses.
When you lost your capital city, you lost the game.
Map's size is 480 x 480.
What do you have to do to become king ?
Honestly, I don't know exactly what I will do to allow players to have a king.
I think, the most logic will be that the last player alive will be king, but I can also use a vote system or, why note, A random player (or just player 1 : red) who start as a king while others are logically lords.
On what kind of system is the gameplay based on ?
The millitary gameplay is mostly a classic melee map with massive battles, later I will add the possibility to own one heros and to recruit mercenaries.
The economic gameplay is a mix between an economy based in houses and in capturable towns : You can build up to 30 houses after to be forced to conquer minor towns that are relatively well protected.
Finally, the game allow you to change your name, your color and to zoom, all this with commands.
Is it a risk with spawns ?
No, it is not.
You have to build barracks to train your army and the game is also based on the economy.
Map Preview
http://www.noelshack.com/2013-28-1373572055-image-5.png
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