Moderator
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Moderator
Moderator: StoPCampinGn00b
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(3 ratings)
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LONE PATHS Map Info: This is my entry for the melee maps groups contest I'm not that good at using tiles or doodads, but i tried taking inspiration from other mappers here on hive. It is a quite big 2 players map, with a lot of opportunities to creep. The map has been studied quite a bit, testing harras timings and creeps difficulty/time, trying to make it as balanced as possible for all races (still not sure about some creep camps though). Main base can be closed (mainly for humans), and there quite a few spots to build ancients (mainly for ne). There is a lack of choke points, since there are open spaces mainly. Maybe(?) there is not much room around the creep camps to creep. There are some unusual item drops in the map, such as ring +1 allstats, ring+3 allstats, nightvision item, orb of darkness4 (+4attack+1armor) (this one i had to edit so that it is not an orb effect) Features: This is a 2-Players melee map. Gold Mines: There is one natural expo for each player Two hard red camped mines, for later expansions Neutral Buildings: -1 Shop -2 Mercenary camps -2 Shipyards -2 Goblin Laboratories -1 Marketplace -1 Fountain of health -1 Tavern Screenshots: Image Description: map overview Change Log: 1.0 first release 1.1 fixed some of the prices of the "unusual" items mentioned above Sorry for bad english, if you find typos or such, please tell me. Also, suggestions and critics are appreciated. |
Moderator: StoPCampinGn00b
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Moderator: StoPCampinGn00b
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^ Perhaps you should see other maps because I'm already working on this one. You can do it if you really want to, but my recommendation is to find some maps with no feedback given on to it. Reason? For, you know, equality
JC's Review
Intro
I was told to hold off on this but I wanted to check it out since it looked like an official blizzard map
Unexpected tab 1
[tab][tabheader]GENERAL:[/tabheader]
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- Looks like Blizzard made it
- Seems to be even (symmetrical)
- Always love a good Lordaeron Summer Map
[tab][tabheader]PROS:[/tabheader]
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- Looks like Blizzard map makers created it.
- Lots of creep Camps (Balanced I might add)
- Goblin ship yards, YES!
[tab][tabheader]Need Updates:[/tabheader]
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- I think to get a Goblin Alch you should have to fight Red (not Orange) creeps, seems a bit easy to do imo.
- There was no map Description, come on man....
[tab][tabheader]Needs Fixes:[/tabheader]
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- The Expansions to the north seemed too enclosed, perhaps open it up a bit.
[tab][tabheader]QUESTIONS:[/tabheader]
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- Why Murlocs and Trolls? isn't there a Murloc unit that acts like the troll Trapper?
[tab][tabheader]SUGGESTIONS:[/tabheader]
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- Maybe work on the expansions (northern)
- Update a few Creeps (murocs, make Golb Alch a bit harder to clear. even if you want to keep it orange orange, maybe make it just under the red qualification.
Conclusion
The map was incredable, I actually thought it was made by Blizzard at first.
Rating: 4/5
Vote: Approval
[Rainbow]Disclaimer: I am not considered an "Official Hive" Map reviewer as of yet, but I do hope to become one in the possible future.[/rainbow]
Anytime!^
Thanks for the review
Goblin Labratory, (Sorry it was a Typo! Goblin Alchemy Lab building from wc2)-Sorry, i don't get what you mean by "goblin alch"
Fair Enough-I know northern expansions are a bit enclosed, but they are meant to be lategame expansions.. will think about opening it up a bit tomorrow (night here)
The murlocs that can ensnare don't use piercing ranged attacks? Murloc huntsmen (ah I see they do melee, not ranged.. Oh well)-I know there are murlocs that ensnare, but i wanted a mix of piercing/ranged and normal/melee damage, also considering the spot of the camp