loktar's Resources & Projects

Starting on fire elemental, probably should edit the mesh a bit too.
 

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Operation Stitch complete. Any ideas to make it better before I post it? I'm also not sure if I should animate the skin like the regular fire elementals. Maybe I'll make different versions too.
 

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tweak the body proportions, it's basically an fire infernal, a bit redundant when villagerino has a better fire infernal, a more human-ish shape would be better, just play with the vertices; or just leave it like that and call it whatever you want anyway
More humanish would be nice either imo but there is no humanish melee unit who attack with his fists in vanilla Warcraft III. I thought the villager model could be used but it is too short and too imcompatible for an elemental unit. The best model for WC1 Fire Elemental is Infernal model.
 
I thought you can make WC1 Spider like WC1 Scorpion which you have done before, just making the skin look alike WC1. You don't need to edit the model, you can just edit the skin.
Something like this?
edit: forgot about team color
edit2: hmmm can't really figure out a way to add TC that looks good. I'm using the zergling skin here and it doesn't have a good TC part. I tried with the Wyvern skin but that looks bad here, it worked better with the scorpion model.
 

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The difference is too noticeable right? I guess I could customize the zergling skin.
edit: it's even more noticeable in other editors/viewers :(

Edit 2: ok I've just edited the zergling skin, it's not great but it's fine I guess?
 

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Starting on WC2 Great Hall, again not sure if I'm gonna finish it xD Especially the fortress seems like it's gonna be difficult.
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I wish we could play the old but golden RTS games from Blizzard's peak era with modern graphics now. If that were the case, WC2 Great Hall would look something like this.
 
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I wish we could play the old but golden RTS games from Blizzard's peak era with modern graphics now. If that were the case, WC2 Great Hall would look something like this.
Haha, well, that looks pretty good (from Chronicles of the Second War?). I prefer SD graphics over Reforged style graphics though. There's just something timeless about it. More importantly, modeling in SD is something I'm actually able to do, Reforged/HD is waaaaaay beyond my abilities xD

Btw, what did you think of the spider retexture? It uses the same skin as the scorpion.
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Haha, well, that looks pretty good (from Chronicles of the Second War?). I prefer SD graphics over Reforged style graphics though. There's just something timeless about it. More importantly, modeling in SD is something I'm actually able to do, Reforged/HD is waaaaaay beyond my abilities xD

Btw, what did you think of the spider retexture? It uses the same skin as the scorpion.
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It is from The Scouring, an upcoming RTS game, which looks like inspired from WCII.

I prefer SD graphics too because optimization of Reforged is terrible unfortunately.

The spider looks nice, but I think some of the animations could be improved. It would be nice if the spider's legs were spread apart like in the Stand Ready animation, instead of close together in the Stand animation. Also, I don't know what the Birth animation looks like on the summoned unit. It's incongruous when it appears from the sky with a spider web when summoned.

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It is from The Scouring, an upcoming RTS game, which looks like inspired from WCII.

I prefer SD graphics too because optimization of Reforged is terrible unfortunately.

The spider looks nice, but I think some of the animations could be improved. It would be nice if the spider's legs were spread apart like in the Stand Ready animation, instead of close together in the Stand animation. Also, I don't know what the Birth animation looks like on the summoned unit. It's incongruous when it appears from the sky with a spider web when summoned.

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Hmmm, I guess I could copy the Stand Ready animation to the Stand animation. I can also just delete (or rename) the Birth animation, you're right it looks a bit weird when summoned like that.

Edit: done.
 
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We have a roof over our heads now... may have to reshape it a bit... please ignore the floating tusk/spike/whatever.
edit: that's better
 

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All human unit models so far. Peasant and Conjurer team-colors have been edited. Human Catapult shields could be simply edited. Cleric (I am using different Cleric model) could have team-colored staff (I tried to colorize but all image team-colored instead as a square) and headband. Scorpion doesn't have purple eyes. And that's all. I don't expect these simple edits soon because you are engaged to WC2 building models and you are doing God's work.
 
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you are doing God's work.
Hahaha, I don't know about that. With my track record it will be 2030 (or later because there are way more WC2 buildings than WC1 buildings) before I finish WC2 stuff. But very kind of you to say though, thanks for the moral support =)
 
I remember there's a very Orcs & Humans inspired catapult on the site.
The Human Catapult model can simply be edited by adding 4 shields. There are many shield models available in the Hive Workshop. This could be used for the 1st shield, and vanilla Bandit shield could be used for 2nd and 4nd shield.

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Are those eyes or fangs on the scorpion?
Those are the scorpion's eyes. Thanks to Warcraft: Orcs & Humans Remastered we know about that.

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Also, units seem to be left handed in Warcraft III.
Yeah. I tried to reverse the unit too but all this caused animation problems.
 
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Hahaha, I don't know about that. With my track record it will be 2030 (or later because there are way more WC2 buildings than WC1 buildings) before I finish WC2 stuff. But very kind of you to say though, thanks for the moral support =)
Btw, I think you should use different skin for WC2 Orc buildings. They look too similar to the WC1 buildings.
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