1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Team Colored Advanced Shield

Submitted by Astaroth Zion
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Advanced (Tier3) White shield with TEAM COLOR using only ingame textures.
How to use this attachment's TC
Well here I will post a brief introduction of how to make this attachment use properly the TC ingame. WITH OUT ANY TRIGGERS
The first thing is to create an item ability that can display correctly the shield model. I assumed that you have already imported my TC shield model.
  • Open object editor and go to abilities tab.
  • Go to Neutral Hostile/Units and select ability "Life Regeneration Aura"
  • Right click on selected ability and select create new custom ability (new name is not important, just remember it).
  • Select the new created ability and go to field (Stat-Item Ability) check it, and now the field will say TRUE.
  • Now clear all stats. For example set (Stat-Amount of hit points regenerated)=0
  • In field (Stats-Targets Allowed) uncheck everything and check "Self)
  • Now in field (Art-Target) select "Add model" now in the new window select "Import" and look for my shield model.
  • Finally in field (Art-Target Attachment Point 1) click on it and click "Add String", then type "hand" and enter. Again click "Add String" and type "right", enter enter.
The next step is to add this ability to a item. Just do it normally like when you add abilities to any item, don't forget to add the items "normal" abilities like +2 defense or +50 life.

The great thing about using this method is that every time your unit acquire the item the shield will display, and when the unit drops or looses the item the shield model will also disapear without a single Trigger involved. Shield color will also change if the unit controller changes.

This is the way I used to make my shield team color work. You can use any other method of your choice, most likely it will be more efficient than mine. :D

Right hand shield (Attachment point= "hand,right")
Left hand shield (Attachment point= "hand,left")

The right hand shield is the model, and the left hand shield is the portrait.
Knight's attachment set


Change Log

24-May-2016
Give credit if you used, and do not redistribute or edit without my consent.

Special thanks to Mr. Goblin for his awesome Villager Skin for the villager man that I am using in the screenshot.

Keywords:
Attachment,Steel,Iron,Shield,Shields,Marvel,Wood,Wooden,Gold, TC, Team Color, Team Colored, Knight
Contents

Team Colored Advanced Shield (Model)

Team Colored Advanced Shield (Model)

Reviews
Moderator
11:20, 9th Jun 2016 The_Silent: Lacks death animation.
  1. 11:20, 9th Jun 2016
    The_Silent: Lacks death animation.
     
  2. Astaroth Zion

    Astaroth Zion

    Joined:
    Feb 13, 2011
    Messages:
    360
    Resources:
    26
    Models:
    25
    Packs:
    1
    Resources:
    26
    Reserved to upload alternative textures and other heraldic designs.
     
  3. SNIper of DARKness

    SNIper of DARKness

    Joined:
    Apr 9, 2013
    Messages:
    712
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Could we get a cross variant? Like one of teh ol' Templars?
     
  4. Astaroth Zion

    Astaroth Zion

    Joined:
    Feb 13, 2011
    Messages:
    360
    Resources:
    26
    Models:
    25
    Packs:
    1
    Resources:
    26
    Yeah I was thinking of that pattern. Would you need just this shield with the Templar Cross? More of my models with it?

    I suggest you visit my developing thread so I can see what you need.