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Is there any way to keep locust units from going off the map of through cliffs? They wander neutral so they're going everywhere and not staying in their specified lanes. Would this trigger work?
I assume that your units have the "Wander" ability. If they do, I doubt they'll attempt to exceed map limits, but I do not know about cliffs. Now, about your trigger, we cannot possibly know what Trig2 is, so posting it might help.
It has nothing to do with Locust, though; Locust cannot cause units to go through cliffs or off the map boundaries. That is due to not having any collision (and being of movement type "Fly").
Trig2 doesnt matter I was just wondering if adding collision would stop them from going over cliffs but I'm just going to add regions and if the unit leaves the region I'll make it go back in.
Don't waste your time with regions. Advice from someone who's been there to someone who's there:
If you ever come across a situation where you have to make a LOT of ABSURD changes to your map to achieve something that seems simple, it almost certainly IS simple, and you should come here asking for help before you get yourself in a world of weirness.
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