My units Spawn and REspawn up in a cliff, sometimes
I tried already placing Pathing blockers and Boundary, but it's not working...
If i do this:
the sentence of THEN-ACTIONS is not working..
how can i check if my unit is in a cliff (i made a region for each piece of cliffs because i found no other choice
is there another way to make a trigger to check if my unit is in a cliff and move it ?
thanks!!
I tried already placing Pathing blockers and Boundary, but it's not working...
If i do this:
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Respawn
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Events
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Unit - A unit enters dmara42 <gen>
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Conditions
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Actions
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For each (Integer ContadorRegionesMINIVERIL) from 1 to 44, do (Actions)
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Loop - Actions
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Set ContadorRegionesMINIVERIL = (ContadorRegionesMINIVERIL + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Entering unit)) Equal to Neutral Hostile
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Then - Actions
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If ((REgiones[ContadorRegionesMINIVERIL] contains (Entering unit)) Equal to True) then do (Unit - Move (Entering unit) instantly to (Random point in dmara42 <gen>)) else do (Do nothing)
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Else - Actions
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Do nothing
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the sentence of THEN-ACTIONS is not working..
how can i check if my unit is in a cliff (i made a region for each piece of cliffs because i found no other choice
is there another way to make a trigger to check if my unit is in a cliff and move it ?
thanks!!