- Joined
- Jul 4, 2008
- Messages
- 1,106
Hello! I discovered today this little thing, How to remove Aloc (Locust).
Okay, so you probably want to know how to do it, so here it is:
In trigger editor, do this:
If you want the locust back to an unit, you have to add the Aloc (locust) to an variable.
So well, do these.
Part 1 - Adding Aloc (Locust) to an Variable:
- MyUnit is not an variable, I just replaced the No Unit as MyUnit since you have to have an unique unit name, instead of something No Unit. And remember, Do target your triggers in units, not in No Unit, and allways remember to check your variables.
Okay, so you probably want to know how to do it, so here it is:
In trigger editor, do this:
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Unit - Hide MyUnit
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Unit - Unhide MyUnit
If you want the locust back to an unit, you have to add the Aloc (locust) to an variable.
So well, do these.
Part 1 - Adding Aloc (Locust) to an Variable:
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AddAbilityLocust
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Events
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Map initialization
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Conditions
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Actions
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Custom script: set udg_MyAbility = 'Aloc'
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AddAbilityLocust ToUnit
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Events
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Time - Elapsed game time is 5.00 seconds
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Conditions
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Actions
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Unit - Add MyAbility to MyUnit
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- MyUnit is not an variable, I just replaced the No Unit as MyUnit since you have to have an unique unit name, instead of something No Unit. And remember, Do target your triggers in units, not in No Unit, and allways remember to check your variables.
/bah OffGraphic bah bah.. BAH!