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Re-applying Locust

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I'm using Bribe's Unit Event and Unit Indexer. The units unhide but they don't get locusted again. Everything else in the code works as it should.

  • Umbral Mines Unload
    • Events
      • Game - CargoEvent becomes Equal to 2.00
    • Conditions
      • (Unit-type of UDexUnits[UDex]) Equal to Taskmaster
      • (Unit-type of CargoTransportUnit[UDex]) Equal to Entangled Gold Mine
    • Actions
      • Set ID = (Custom value of CargoTransportUnit[UDex])
      • Set ID2 = (Custom value of UDexUnits[UDex])
      • Set UmbralMines_countTaskmasters[ID] = (UmbralMines_countTaskmasters[ID] - 1)
      • Set Minion_count[ID] = (Minion_count[ID] - Minion_count[ID2])
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (UDexUnits[UDex] is in Boss_group) Equal to True
        • Then - Actions
          • Unit Group - Pick every unit in Minion_group[ID2] and do (Actions)
            • Loop - Actions
              • Unit - Unhide (Picked unit)
              • Custom script: call UnitAddAbilityBJ( 'Aloc', GetEnumUnit() )
          • Set Minion_count[ID] = (Minion_count[ID] - Minion_count[ID2])
        • Else - Actions
      • -------- -------- -------- -------- -------- -------- -------- -------- -------- --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • UmbralMines_countTaskmasters[ID] Equal to 0
        • Then - Actions
          • Unit Group - Remove CargoTransportUnit[UDex] from UmbralMines_group
        • Else - Actions
 
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