My units Spawn and REspawn up in a cliff, sometimes
I tried already placing Pathing blockers and Boundary, but it's not working...
If i do this:
the sentence of THEN-ACTIONS is not working..
how can i check if my unit is in a cliff (i made a region for each piece of cliffs because i found no other choice
is there another way to make a trigger to check if my unit is in a cliff and move it ?
thanks!!
I tried already placing Pathing blockers and Boundary, but it's not working...
If i do this:
-
Respawn
-
Events
- Unit - A unit enters dmara42 <gen>
- Conditions
-
Actions
-
For each (Integer ContadorRegionesMINIVERIL) from 1 to 44, do (Actions)
-
Loop - Actions
- Set ContadorRegionesMINIVERIL = (ContadorRegionesMINIVERIL + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Entering unit)) Equal to Neutral Hostile
-
Then - Actions
- If ((REgiones[ContadorRegionesMINIVERIL] contains (Entering unit)) Equal to True) then do (Unit - Move (Entering unit) instantly to (Random point in dmara42 <gen>)) else do (Do nothing)
-
Else - Actions
- Do nothing
-
If - Conditions
-
Loop - Actions
-
For each (Integer ContadorRegionesMINIVERIL) from 1 to 44, do (Actions)
-
Events
the sentence of THEN-ACTIONS is not working..
how can i check if my unit is in a cliff (i made a region for each piece of cliffs because i found no other choice
is there another way to make a trigger to check if my unit is in a cliff and move it ?
thanks!!