• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Unit Spawn in cliffs

Status
Not open for further replies.
Level 3
Joined
May 24, 2008
Messages
53
My units Spawn and REspawn up in a cliff, sometimes

I tried already placing Pathing blockers and Boundary, but it's not working...
If i do this:
  • Respawn
    • Events
      • Unit - A unit enters dmara42 <gen>
    • Conditions
    • Actions
      • For each (Integer ContadorRegionesMINIVERIL) from 1 to 44, do (Actions)
        • Loop - Actions
          • Set ContadorRegionesMINIVERIL = (ContadorRegionesMINIVERIL + 1)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Entering unit)) Equal to Neutral Hostile
            • Then - Actions
              • If ((REgiones[ContadorRegionesMINIVERIL] contains (Entering unit)) Equal to True) then do (Unit - Move (Entering unit) instantly to (Random point in dmara42 <gen>)) else do (Do nothing)
            • Else - Actions
              • Do nothing
the trigger doesn't work..
the sentence of THEN-ACTIONS is not working..
how can i check if my unit is in a cliff (i made a region for each piece of cliffs because i found no other choice

is there another way to make a trigger to check if my unit is in a cliff and move it ?

thanks!!
 
Level 3
Joined
May 24, 2008
Messages
53
I just do the increase of the variable because it was not working
same with "Do nothing"

I need a solution :(

any1 please?
 
Status
Not open for further replies.
Top