- Joined
- Mar 27, 2012
- Messages
- 3,232
Locals Pack
So finally the time has come to start making this. Everyone can suggest new models and skins. I also accept reskinned models to some degree, but only if there is no proper model that would fill the role.
All models are chosen depending on if they fill a role that previously had no models.
All models in the map will have the creator's name included to make it easier to credit the creator. Simply because it's tiring to look up dozens of models.
If I included one of your models that you don't want me to, then just send me a PM.
The current plan is that when this pack is released, then the models will be in a folder inside the warcraft3 directory. There will also be a map that shows all the model paths.
Syntax:
Local\Author\Resource.extension
Like this:
Local\Alpain\Mage.mdl
As you can see, this syntax requires mappers to know whose models they are using, so it's also easier to credit people.
List of models
Alpain
donut3.5
Frankster
Jhonny Janbo
kaycei
Kwaliti
Mister X
Pyritie
Sin'dorei300
TLI-Inferno
Uncle Fester
+All models of the UTM 3.0
Unit
Attachment
Effect
Missile
So finally the time has come to start making this. Everyone can suggest new models and skins. I also accept reskinned models to some degree, but only if there is no proper model that would fill the role.
All models are chosen depending on if they fill a role that previously had no models.
All models in the map will have the creator's name included to make it easier to credit the creator. Simply because it's tiring to look up dozens of models.
If I included one of your models that you don't want me to, then just send me a PM.
The current plan is that when this pack is released, then the models will be in a folder inside the warcraft3 directory. There will also be a map that shows all the model paths.
Syntax:
Local\Author\Resource.extension
Like this:
Local\Alpain\Mage.mdl
As you can see, this syntax requires mappers to know whose models they are using, so it's also easier to credit people.
List of models
Alpain
- Mage - Might get updated. http://www.hiveworkshop.com/forums/models-530/wizard-229989/
donut3.5
- Infernal Titan. http://www.hiveworkshop.com/forums/models-530/infernal-titan-48421/
- Wraith Lord - Has very short spell animations, which might be good or bad, depending on what you want. http://www.hiveworkshop.com/forums/models-530/wraith-lord-104995/
- Barrens tree with changeable texture - Because it is very useful and I didn't find it anywhere before Ender did it. Changing textures is done with MDX pather. http://www.hiveworkshop.com/forums/requests-341/simple-tree-edits-230685/
- Warlock Archer - http://www.hiveworkshop.com/forums/models-530/warlockarcher-211292/
Frankster
- Bloodelf Arcane Annihilator - Awesome and unique model. Also has a projectile model included. http://www.hiveworkshop.com/forums/models-530/bloodelven-arcane-annihilator-230356/
- Bloodelven Decimator - http://www.hiveworkshop.com/forums/models-530/bloodelven-decimator-230365/
- Holy Stone Missile - http://www.hiveworkshop.com/forums/models-530/holy-stone-missile-v1-3-a-218544/
Jhonny Janbo
kaycei
- Horseback Archer - http://www.hiveworkshop.com/forums/models-530/horsebackarcher-50051/
Kwaliti
- Lich King - The DC model that has had the most downloads for a long time. http://www.hiveworkshop.com/forums/models-530/lich-king-154837/
- Hero Pit Lord - Just a more heavily armored pit lord. http://www.hiveworkshop.com/forums/models-530/armored-pitlord-48345/
Mister X
Pyritie
Sin'dorei300
- Ragnaros' Minion - http://www.hiveworkshop.com/forums/models-530/ragnarosminion-222067/
- Scaled Mail Pauldrons
- Skull Shroud - http://www.hiveworkshop.com/forums/models-530/skullshroudbysunchips-167491/
TLI-Inferno
- Arrow Quiver - http://www.hiveworkshop.com/forums/models-530/quiver-arrows-no-team-color-193765/
- Skull helmet - Can make a unit into a skeleton. At least partially. http://www.hiveworkshop.com/forums/models-530/skull-helmet-196209/
- Orb of Corruption - http://www.hiveworkshop.com/forums/models-530/orbofcorruption-229773/
- Orb of Fire - http://www.hiveworkshop.com/forums/models-530/orboffire-229891/
- Orb of Venom - http://www.hiveworkshop.com/forums/models-530/orbofvenom-229796/
- Shadow Assault - http://www.hiveworkshop.com/forums/models-530/shadowassault-226728/#post2281241
- Shadow Infernal - http://www.hiveworkshop.com/forums/models-530/shadowinfernal-227874/
Uncle Fester
- Bloodelf Dragon Sword - http://www.hiveworkshop.com/forums/models-530/blood-elf-dragon-sword-left-right-hand-210176/
- Vulture Rider - http://www.hiveworkshop.com/forums/models-530/vulturerider-226143/
- Arcane Missile - http://www.hiveworkshop.com/forums/models-530/arcane-missile-161562/
- Warrior helmet - Does not cover the whole head. http://www.hiveworkshop.com/forums/models-530/platehelmet-171766/
+All models of the UTM 3.0
Unit
Attachment
Effect
Missile
I am thinking of making a pack for all medieval locals that I use.
However, I understand that most people wouldn't bother to download it for just one map.
Thus, this idea.
How about making hive-packs?
Basically they would be zipped files that contain a folder with models and textures. Maybe something more.
The point? - If maps would use a unified locals pack, then the players would only ever need to download the pack once.
Of course this wouldn't work well for casual gamers, so I am thinking that this should be used in the larger maps, such as ORPGS.
Additionally, there could also be a map file to serve as the base for making maps with packs. There could either be a single map that contains every known pack or a separate map for each pack.
Why all this? It would allow the modders to make maps with even higher quality, reduce loading times for players and enhance the gameplay experience.
However, I understand that most people wouldn't bother to download it for just one map.
Thus, this idea.
How about making hive-packs?
Basically they would be zipped files that contain a folder with models and textures. Maybe something more.
The point? - If maps would use a unified locals pack, then the players would only ever need to download the pack once.
Of course this wouldn't work well for casual gamers, so I am thinking that this should be used in the larger maps, such as ORPGS.
Additionally, there could also be a map file to serve as the base for making maps with packs. There could either be a single map that contains every known pack or a separate map for each pack.
Why all this? It would allow the modders to make maps with even higher quality, reduce loading times for players and enhance the gameplay experience.
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