- Joined
- Dec 22, 2007
- Messages
- 35
Hello, so I just recently learned how to use game caches to pass variables between triggers (NOT just functions within triggers, but seperate triggers - big difference) and I was wondering, are there any advantages besides multi instancability (I realize that is huge, but still) that game caching has over global variables? The reason I am asking is because it seems like game caching, from an optimization point of view, would take more processor time than just one simple global variable. I'm just wondering if I should ALWAYS go for game caching over global variables, or only in situations where I need mutli instancability.
Thanks!!
Thanks!!