It's time to dig through Hive's model database and dust off some oldie but goldie models and enter Hive's Texturing Contest #31 : Repurposing! Click here to enter!
💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this discussion thread for the Texturing Contest #32!
Yeah, I know what it's used for (in general) I mean, that I have no idea what may I need it for in warcraft. Was just wondering if there is a pre-made variable for it.
I checked the link SAUS posted, and found out that it's bj_E
A good way to learn is to read through common.j and a little of Blizzard.j. Most of the stuff in Blizzard.j is useless, but others such as RAbsBJ, ModuloInteger and BJDebugMsg have their uses.
Hmm, maybe I should post this question in the JASS Questions thread, but I already have the last post there, so I'll ask it here:
If I have a paused timer, and I call TimerStart for it - do I need to resume it or no need?
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.
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