- Joined
- Nov 11, 2004
- Messages
- 50
Hi, I'm just currently making a ability based off immolation. Now for starters everything works as I planned it to be except for when the text does not stop after I order him to turn off the spell and stop burning mana. Basically what the spell does is slows enemy units movement speed in a wide area of effect, I go the whole get rid of slow aura ability, but the text wont stop; it just keeps going. Can anyone identify the problem plz?
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Nightmare Lullaby On
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Issued order) Equal to (Order(immolation))
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Actions
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Set TH_OrderUnit = (Ordered unit)
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Set TH_LullabyVersePoint = (Position of TH_OrderUnit)
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Unit - Add Nightmare Lullaby (Slow) to (Ordered unit)
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Unit - Set level of Nightmare Lullaby (Slow) for (Ordered unit) to (Level of Nightmare Lullaby (Toy Horror) for (Ordered unit))
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Trigger - Turn on Nightmare Lullaby Run out of Mana <gen>
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Trigger - Turn on Lullaby Verse 1 <gen>
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Nightmare Lullaby Off
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Issued order) Equal to (Order(unimmolation))
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Actions
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Unit - Remove Nightmare Lullaby (Slow) from TH_OrderUnit
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Trigger - Turn off Nightmare Lullaby Run out of Mana <gen>
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Trigger - Turn off Lullaby Verse 1 <gen>
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Trigger - Turn off Lullaby Verse 2 <gen>
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Trigger - Turn off Lullaby Verse 3 <gen>
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Nightmare Lullaby Run out of Mana
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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(Integer((Mana of TH_OrderUnit))) Equal to 0
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Actions
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Unit - Remove Nightmare Lullaby (Slow) from TH_OrderUnit
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Trigger - Turn off Lullaby Verse 1 <gen>
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Trigger - Turn off Lullaby Verse 2 <gen>
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Trigger - Turn off Lullaby Verse 3 <gen>
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Trigger - Turn off (This trigger)
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Lullaby Verse 1
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set TH_LullabyVersePoint = (Position of TH_OrderUnit)
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Floating Text - Create floating text that reads Lullaby and good ni... at TH_LullabyVersePoint with Z offset 10.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Wait 0.75 seconds
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Trigger - Turn on Lullaby Verse 2 <gen>
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Trigger - Turn off (This trigger)
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Lullaby Verse 2
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Set TH_LullabyVersePoint = (Position of TH_OrderUnit)
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Floating Text - Create floating text that reads With lilies o'er sp... at TH_LullabyVersePoint with Z offset 10.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Wait 1.50 seconds
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Trigger - Turn on Lullaby Verse 3 <gen>
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Trigger - Turn off (This trigger)
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Lullaby Verse 3
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Events
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Time - Every 3.00 seconds of game time
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Conditions
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Actions
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Set TH_LullabyVersePoint = (Position of TH_OrderUnit)
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Floating Text - Create floating text that reads Lay thee down now a... at TH_LullabyVersePoint with Z offset 10.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Wait 2.25 seconds
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Trigger - Turn on Lullaby Verse 1 <gen>
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Trigger - Turn off (This trigger)
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Last edited by a moderator: