Deleted member 242951
D
Deleted member 242951
I'm sure it will be a huge hit when released. just like the chosen Ones...
I'm sure it will be a huge hit when released. just like the chosen Ones...
I Hope so. (If so, Veritas 117 will earn my respect. TCO Ended in 8 years, and it has been only 3 years since the project started. Do we have to wait ~5 Years? HMoG!)
So you don't respect him now, but then he would earn it? How any of these projects are connected, how can anyone compare the development time span between two different projects, especially with different developers, none of this comparison makes any sense.
for any reason I decide to stop working on this project
*Killing Myself*
And there is some risk involved in every great task. Don't worry the chances are very less.
Veritas said:I'm also working on a fishing system. I have added some fishing spots and the hero has a tool in their satchel called a fishing net. What I haven't figured out is how to make it useful yet. My thought are that certain fish basically just offer certain rewards.
[E]clipse;2791793 said:Well, just in case u need any help with that system, I have a similar fishing system in my campaign. In mine however there are no hp / mana bonuses unless you cook the fish.
Veritas said:What's your opinion as far as crafting and materials. Do you feel like it is a nice contribution to gameplay or does it seem convoluted and overly complex? I never liked the idea of carrying around a bunch of extra random crafting materials just in case you may need them later on, but I suppose if it's done right it can be pretty rewarding.
Looks like we are making some fine progress here. The house terrain looks great but personal opinion though, the statue looks out of... umm.. place? And they're quite spammed that could be lessen and substitute for something else of the same theme and that blends well with the statue if in case you plan to just lessen it.
Nevertheless, keep going and would like to hear more!
Thanks. I have a very very very, way too early Alpha version. There is a link on the OP
The problem is that there really isn't a lot to do. You can explore a couple of the maps. Start with Dillianhor Forest and if you go to the far left side of the map about half way down there is a path to the Callienth Mountains. (You need to use the blink in the heroes' satchel that I left there for testing purposes.)
Sounds good. Please don't judge it too harshly. It really isn't meant for anything but messing around and testing out a few things.
Oh I see what you are talking about now. I have noticed a small amount of accidentally entering a building when I didn't want to. I think something like pressing an arrow key might be the way to go. I'm just not sure since the player will be using the arrow keys to move the camera occasionally so I wonder if there might be a better alternative. I'll do some testing and decide what I like best.
Do you think it would be annoying to have to answer yes in a dialog every time you want to enter a building?
The fishing system is one of the newest things I have put in and there is no system in place yet for acquiring anything through fishing. I'm still trying to decide on what sort of rewards I want, whether it is actual fish that offer bonuses, or if it has to do with crafting. I'm always open to suggestions though
P.S. I found the tutorial for hiding the command buttons! here
Your fishing system sounds awesome I'd love to take a look at a test map sometime. I've been trying to come up with a way that it would be a fun mechanic rather than just a tedious thing you feel like you have to do when you find a fishing spot.
I really appreciate all your insight and feedback. This is the kind of thing that really gets me motivated to keep working on my maps. It always amazes me where I can find inspiration.
Thanks for that. It really is pretty unique. I might take a few things and change them up a bit but I like the idea of being able to do more than just throwing a net at a fishing spot.
Also, if anyone has any hero ability ideas and would like to contribute to my idea thread here I would certainly appreciate it. I'm working on a better system for upgrading abilities than simply increasing damage or a percent chance to do something.
Wow, this thread is alive again? Great!
APproject said:Looks real good, a true marvel that a map section really needs as soon as possible.![]()
Looks real good, a true marvel that a map section really needs as soon as possible.![]()
Pretty cool idea, it feels like those hands from the ground spawns unlimited amount of time and the only way to end it is to destroy that big piece of meat.![]()
[E]clipse;2802276 said:SOOOOO COOOOOOOOOOOOOOOL !!!
*jaw drops*