How about disable the triggers instead of deleting it.Veritas 117 said:Well progress is a bit slow lately. I've run into a problem that I can't seem to figure out. I know that it means I'll have to start deleting triggers and testing to narrow it down... I hate doing that...
Those balls for a Boss Ability is a good idea, it will be good fight. I have some ideas: make the boss has a Phase. So, you have to defeat the boss not 1 but twice or moreVeritas 117 said:Anyhoo. The newest thing I've done is some work on an ability that shoots 5 slow moving balls of lightning outward that get progressively bigger dealing more damage the bigger they get. I'm thinking it'll be a boss ability, but it might end up on an item too.
How about disable the triggers instead of deleting it.
Sorry, I don't understand the last part. "but it might end up on an item too."
EDIT: The map must be epic-sized, right? Like how many mb's? (Or Impossibly Gb?)
It's actually a number of different maps. So far the campaign has 6 maps that I have done some work on. I believe it is near the 106MB range for size though for the entire campaign
@Arad MNK
No custom music yet. I plan to add some in order to make the overall atmosphere of the game better. But I know custom music can take up a lot of space so I'm not sure how much I'll use
No one other than the author himself can decide that.No problem, but really custom music is a must![]()
....No matter the size. Else, Your campaign won't get a 5/5.
He'll do what he thinks is best.
As for the size, if this is, and I am sure it is, a single player map, you should not care for size at all. If you really want to enter the next level, you need to stop limiting yourself, because limits aren't cool, it doesn't improve anything, except the time you need to upload and download. I am sure if you manage to maintain the development for several years already, you should have no problem spending few extra hours uploading (depending on you connection), and if people starts complaining about size, it is their problem, because quality has its weight. (my own project is 25% done and has like 140 MBs size even with compressed textures and unnecessary animations deleted, and I feel good about it).
Custom music is really not a big problem, usually it takes the least space out of the rest materials (from my own experience). Because you only need up to 2 minutes 128 Kb/s quality sounds tracks that also gets compressed by World Editor and in the outcome you get on average 1 MB addition to a whole map size, or even less. If you want to do your best, it is best to stop limiting yourself, that's my take on this situation.
These days it is easy to get 5/5, the true challenge is the Director's Cut and I am certain this project has a potential towards it. And in order to get it, you need everything on your side, there is no space for limitation.
Well said everyone. Believe me I haven't been limiting myself, the only reason I don't have any custom music is because on my list of priorities it is near the bottom. I have so much other stuff to work on that I hardly ever think about it.
Well.. Maybe you can put up a progress chart on the thread so we know about the chapters of this Splendid campaign.
Also keep uploading screenshots whenever possible.... I will be overjoyed to have a look at new screens !!
Consider this an extremely, incredibly, way way too early Alpha test.
I like them a lot actually. Thanks for the ideas. I really like the back stab one for Lithion. It would involve a little strategy which is nice. I'm hesitant to give him any sort of invisibility that would allow for easy back stabs, but I can certainly work with that. Maybe a passive that teleports him behind the target to deliver an instant back stab or something...
I like them a lot actually. Thanks for the ideas. I really like the back stab one for Lithion. It would involve a little strategy which is nice. I'm hesitant to give him any sort of invisibility that would allow for easy back stabs, but I can certainly work with that. Maybe a passive that teleports him behind the target to deliver an instant back stab or something...
How about using Custom UI?
Map Name: LITHION'S AWAKENING Version: ALPHA Author: Veritas 117
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