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Lineage II

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Mastif

M

Mastif

Minimum System Requirements:
Windows 98/ME/2000/XP
Intel Pentium® III 800 MHz or AMD Athlon 800 MHz
256 MB RAM
4X CD-ROM Drive (Not with this version)
2.5 GB available HDD space
GeForce Series 2 video card
16-bit sound card
56k modem
Keyboard and mouse

Recommended System Requirements:
Windows® 2000/XP
Intel Pentium 4 1.7 GHz or AMD Athlon XP 1700+
512 MB RAM
16X CD-ROM Drive (Not with this version)
2.5 GB available HDD space
GeForce 4 Ti or ATI Radeon 9000 Series video card
16-bit sound card
Broadband Internet connection
Keyboard and mouse



I found this game a day when I was geeking around on google for free mmorpg's.
Originally this game cost money every month like other mmorpgs, but some people are hosting free servers.

In this topic I will descripe a little about the game and how to get started.

First go to Filemirrors and download the l2_c2.zip. (I know a lot of the links doesnt work) It may take a couple of hours to download (its 1.6 gb). While downloading go to www.l2extreme.com and download the patch.
To download the patch you will need a bittorent program (I prefer azureus).

While downloading sign up for a user on their forum. When your account is activated (the adminestraters do this manually, so it may take up to 24 hours) go to "game cp", and sign up for a user. This is your real acount you use when you play.

When you are finnished downloading, run the l2_c2 installer, and after that install the patch. It will put 3 shotcuts on your desktop, You can delete the "Play Lineage II" one if you want to, it isnt used for anything. Click the "L2x Auto Updater" and let it update (This take 10-20 mins)
Now click the "Launch L2x" shortcut. A window wil appear, left click where it says L2x(7x)full screen, and click "play on this server". In the game you will get asked which server to play, click on the one called starris (The choice of which server to play is yours, but this is the one i play)
Now its time for making your character.

There are 4 different races: Dwarf, Human, Elf, Darkelf and orc.
Each of them can turn into subraces. I will write them all here.

Dwarf
Fighter ->Scavenger-->Bounty Hunter
---------->Artisan------>Warsmith

Scavenger
In the Dwarven manufacturing guild there are two types of professions. Scavengers travel the entire world to collect materials used to craft items. They also receive combat training so that they can properly cope with dangerous situations.

Playstyle:
A Scavenger is an advanced class of the Dwarven Fighter class. Dwarven Fighters can be transferred to the Scavenger class by focusing their work on obtaining items from corpses.

Artisan:
Rather than going on adventures, Artisans stay at their work bench and mainly work on creating items from materials gathered by Scavengers and Bounty Hunters. When they enter combat, they use summoning skills for attack purposes.

Playstyle:
The Artisan class focuses primarily on crafting items. However in combat, an Artisan can summon machines made for fighting. Artisans have good attack skills and defenses, and often fight alongside their summoned machines.

Bounty Hunter:
It is said that the Bounty Hunter is a veteran who has the greatest known collecting abilities. He is even said to have gathered a dragon's scales. The Bounty Hunter is adept at using the Whirlwind in battle. He also possesses many skills related to commercial activities.

Warsmith:
The Warsmith is able to make things with such high level of expertise that not even Artisans could ever hope to achieve. He is welcomed widely by lords of other territories, thanks to his unique ability to make siege weapons. The Warsmith is also adept at using the Whirlwind in battle, while possessing many skills related to manufacturing.

Human
Fighter -> Warrior -> Warlord/Gladiator
----------> Knight---> Paladin/Dark avenger
-> Rogue --> Treasurehunter/Hawkeye
Mystic -> Wizard---> Sorceror/Necromancer/Warlock
----------> Cleric ---> Bishop/Prophet

Warrior:
The Warrior class is an advanced class of the Human Fighter who pursues physical power. Since Warriors do not belong to regular military, most pursue work independently. Warriors focus on having strong swordsmanship skills. Focused on gaining strength and power, they tend to distance themselves from other people to better focus on their training. Warriors tend to live on the outskirts of villages and adopt an uncultivated lifestyle.

Playstyle:
The Warrior class is specialized for close physical combat with an emphasis on attack skills. Warriors tend to concentrate their effort on raising their attack skills and killing monsters. During party play, warriors can assume the role of a tank to some extent. However, their primary skill and benefit is in dealing damage ? and lots of it.

Knight:
Human Knights receive training on the military arts from a government organization (or an organization of equal capacity). Therefore, in order to become a Human Knight, a character must register with a Knight guild located near a lord’s castle. Knights consider honor their top priority and are prepared to sacrifice their life for their country and king. A one-handed sword and shield are their basic equipment.

Playstyle:
The Knight class is specialized for close physical combat with an emphasis on defense. Their defense skills are excellent and their self-heal skill allows them to hunt for a longer period of time without the assistance of a companion. In party play, Knights focus on attracting monsters’ attacks and attention to themselves - allowing other party members to focus on dealing damage to make the killing blow.

Rogue:
Rogues are Fighters who consider agility more important than power — and profit more important than honor. Unlike the previous two classes, these Fighters rely heavily on ranged attack weapons. They prefer a small sword, bow and light armor to a large sword or thick armor that may slow down their agile attacks. The main tasks of a Rogue include reconnaissance, scouting, spying, and assassination. On a rare occasion, Rogues may be hired as a group to be utilized as an army of archers.

Playstyle:
Hunting as a Rogue can be incredibly risky. Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. During party play, Rogues are wise to avoid acting as a tank. Instead, in many combat situations, they can be useful by utilizing their high rate of critical attack or following their party and inflicting significant ranged damage using their bow skills.

Wizard:
Human Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Most Human Wizards came from the Ivory Tower of Oren or are disciples of Human Wizards who came from the tower long ago. They can use the middle level elemental magic, black magic and summon magic.

Playstyle:
Human Wizard are focused on elemental magic, summon magic and black magic and as such can summon a creature and use it as a tank, or absorb HP from a corpse and convert the HP to MP to reduce their downtime. During party play, Human Wizards deal great damage with their powerful spells

Cleric:
Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion.

Playstyle:
Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. During solo play, Clerics can increase their abilities by using magic and by wearing light armor. However since their physical prowess falls quite short of the Fighter class, they are slow hunters. However, since it is possible for them to have continuous hunting by healing their own wounds, they are not entirely inferior when it comes to solo play.
Since Clerics can use both support magic and white magic, they are considered critical of party play, and are welcome in almost any party to cast Might, Shield, and Heal spells. In addition, during a crisis situation, a Cleric can perform Crowd Control by using spells such as Sleep.

Warlord:
The Warlord is more capable in one-on-many battles than in one-on-one combat and prefers long-range weapons, such as poles. He casts gusts of thunderstorms that cause enemies to faint in their tracks. The Warlord demonstrates his power most effectively in groups, such as during siege battles.

Gladiator:
None is better at one-on-one close combat than the Gladiator. Enemies attempt to avoid his powerful attacks in vain. The Gladiator displays his superior swordsmanship using the Sonic Storm or with two-bladed swords he implements the Triple Slash

Paladin:
The Paladin prays for the power of the holy gods to protect all precious things in battle and to defeat the evil spirits that appear before him. Healing himself through Holy Blessing, the Paladin uses Hate Aura to protect his fellow party members.

Dark avenger
Unlike the Paladin who uses mostly white magic, the Dark Avenger uses black magic to vex his opponents. He absorbs the physical strength from corpses using Life Scavenge and emanates attack points with Reflect Damage.

Treasure hunter
The Treasure Hunter, known as the "danger that lurks in the darkness", acts according to his own private goals. The Treasure Hunter moves without fear by using Silent Move and is skilled at using Backstab against his enemies to eliminate them from behind.

Hawkeye:
Rather than using daggers, the Hawkeye threatens his opponents from afar using longbows. He becomes an even more powerful force when joined with a group. The Hawkeye's aim is accurate against single opponents, while he attacks groups of enemies effectively with Burst Shot.

Sorcerer
The Sorcerer is a very perplexing being who borrows the power of the elements to cast extreme elemental magic. He supports his allies by pouring fire down upon enemies from a distance using Blazing Circle. Enemies within the Sorcerer's range are knocked unconscious with Sleeping Cloud.

Necromancer
The Necromancer makes use of the power of darkness by reviving the black magic of the titans. He summons zombies from corpses with Summon Zombie and causes great harm to his enemies through Corpse Burst.

Warlock
The Warlock considers the power of magic to be a living entity. He can create something from nothing by using the highest level of summon magic. Like other summon mystics, he engages in battle vicariously by raising the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Warlock can also raise attack speed through Servitor Haste.

Bishop
The Bishop is a holy person of this era who brings about miracles of healing and recovery using the highest level of recovery magic. If necessary, he will engage in hand-to-hand combat to protect himself. The Bishop recovers physical power through Vitalize, can heal addiction and bleeding, and he uses specialized magic on the undead.

Prophet
The Prophet makes his allies strong and his enemies weak using the highest level of protection magic. With the blessing of the gods, he increases the maximum value of physical strength for another party through Bless the Body. The Prophet also increases his own MP through Bless the Soul, and if necessary he can perform Return to go back to a village.

Elf

Fighter -> Knight -> Temple knight/Swordsing
---------> Scout -> Plainswalker/Silver Ranger
Mystic ->Wizard -> Spellsinger/Elemental summoner
---------->Oracle -> Eldar

Knight
Elven Knights are Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Elven fighting skills.

Playstyle:
Elven Knights differ from other Knights in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups.

Scout
Some Elves prefer bows to swords, and these Fighters become Elven Scouts. They are comfortable living outdoors in the forest and their basic equipment is a bow, a dagger, and a suit of light armor.

Playstyle:
The playstyle of an Elven Scout is similar to that of a Rogue whose skills are best suited to the forests. With their healing and support magic skills, they are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks.

Wizard
Elven Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Elven Wizards can use mid-level elemental magic and summon magic.

Playstyle:
The playstyle of an Elven Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Though fast casters, the magical attack power of Elven Wizards is somewhat weak and they cannot use black magic.

Oracle
Elven Oracles are Mystics who borrow the power of the gods to perform miracles. Though they have similar abilities as Human Clerics, they worship different gods and are as such granted different spells and skills.

Playstyle:
The play style of an Elven Oracle is similar to that of a Cleric. However, Elven Oracles are possessed of faster movement and casting speeds and focus on a different array of skills.

Temple knight
The Temple Knight, who has risen to the height of swordsmanship, borrows the power of the gods of light and water for both his magic and his sword. He engages in battle by summoning cubics to assist in attacks through Summon Storm Cubic, or by summoning cubics that can recover his own physical strength through Summon Life Cubic.

Swordsinger
The Swordsinger has a beautiful voice that he uses to raise the morale of his party members and to assist them in battle. He helps to recover the physical strength of party members through Song of Life and raises the defensive power of party members using Song of Earth. The sound of the Swordsinger's voice is welcome in any party.

Plainswalker
The Plainswalker, who is more accustomed to outdoor life than indoor living, is an adventurer skilled in all areas of battle and exploration. He attacks opponents from behind using Backstab and can entice one unique monster to benefit his party by using Lure.

Silver Ranger
First and foremost, the Silver Ranger is the ideal Elven fighter in terms of skill with the bow. He can perform Double Shot, which shoots two arrows consecutively and Burst Shot, which hits multiple enemies within the range of his target.

Spell singer
The Spellsinger has become intimately familiar with elemental magic and deals in magic that primarily uses water. He uses a shield called Freezing Skin that reflects damage directed towards him and uses the Ice Dagger to throw ice blades at his opponents.

Elemental summoner
The Elemental Summoner engages in battle using servitors and is skilled in a variety of summon magic. Like other summon mystics, he engages in battle vicariously. He raises the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Elemental Summoner also raises attack speed through Servitor Haste.

Elder
The Elven Elder stands at the forefront in the religion of water and aids his allies using various methods of support magic. He raises the defensive capability of shields through Bless Shield. Occasionally, the Elven Elder will even bring down the Might of Heaven upon the undead.

Dark elf

Fighter -> Palus knight -> Shillien knight/Blade dancer
----------> Assassin -> Abyss walker/Phantom ranger
Mystic -> Dark wizard -> Spell howler/Phantom summoner
----------> Shillien oracle -> Shillien elder

Palus knight
Palus Knights are Dark Elf Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Dark Elven fighting skills.

Playstyle:
The play style of a Palus Knight is similar to that of other Knights yet with a superior attack capability. Palus Knights possess many skills and magic focused on causing damage.

Assassin
Dark Elves who prefer using bows over swords become Assassins. They are stealth warriors who equip themselves with bow and dagger and light armor to move easily.

Playstyle:
The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, they have superior attack capabilities and access to magic and skills focused on causing or enhancing damage to enemies.

Wizard
Dark Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Dark Wizards can use the mid-level elemental magic, black magic and summon magic.

Playstyle:
The playstyle of a Dark Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Also, like Dark Mystics, their magic is powerful but they have low MP recovery speed.

Shillien oracle
Shillien Oracles are Mystics who borrow the power of the gods – specifically Shillien - to perform miracles. Though they have similar abilities to Clerics and Oracles, they worship different gods and are as such granted different spells and skills.

Playstyle:
The play style of a Shillien Oracle is similar to that of a Cleric or Oracle. However, Shillien Oracles have access to different buff skills and spells.

Shillien knight
Unlike the Temple Knight, who uses the magic of light and water, the Shillien Knight uses the magic of darkness and water, in addition to his skills with the sword. He drains the physical power of opponents with Summon Vampiric Cubic or Summon Viper Cubic, or he can summon poisonous cubics. The Shillien Knight can also rain lightening down upon his opponents using Lightening Strike.

Blade dancer
The Bladedancer primarily uses two-bladed swords and raises the abilities of his party members by dancing. He assists in the hunt by increasing the attack power of his party through Dance of Warrior. The Bladedancer also raises the critical damage of party members through Dance of Fire.

Abyss walker
The Abyss Walker is skilled in combat and exploration, specializing in assassinations. He implements the same basic techniques as the Human Mercenary with Silent Move and Backstab, but he has higher attack power. However, due to his relatively low physical strength, the Abyss Walker is at somewhat of a disadvantage in frontal battle.

Phantom ranger
The Phantom Ranger handles a bow skillfully and uses techniques similar to other archers, but he also has excellent attack strength. He weakens the defensive strength of an opponent through Hex and can harass adversaries at long distances by using Double Shot, which shoots two arrows consecutively.

Spellhowler
The Spellhowler uses the highest degree of elemental magic. A mix of Sorcerer and Necromancer, he casts magic by borrowing the power of the wind. The Spellhowler causes strong damage with the Tempest, which creates a tornado around his target, or he can use the Hurricane to shoot blades of wind from a distance.

Phantom summoner
The Phantom Summoner is renowned for summoning wicked spirits. He engages in battle vicariously by raising the defensive power of servitors through Servitor Physical Shield and by raising magic defensive power of servitors through Servitor Magic Shield. The Phantom Summoner can also raise servitors' attack speed through Servitor Haste.

Shillien elder
The Shillien Elder is adept at the highest levels of support magic - indeed, so much so that his intimidating reputation instills fear in his opponents. He casts various spells of support, including Purify which treats poisoning, bleeding and paralysis of his allies. The attack power of other party members is greatly increased by the mere presence of the Shillien Elder.

Orc

Fighter -> Raider -> Destroyer
----------> Monk -> Tyrant
Mystic -> Shaman -> Overlord/warcryer

Raider
Marauders are Fighters who have polished their war arts and honed their weapon skills. They are the main fighting force of the Orc race.

Playstyle:
The playstyle of an Orc Raider is similar to that of a Warrior, however, compared to Warriors, they use more skills that rely only on physical strength.

Monk
The religious order of Paagrio worship is the Orc’s religion. Among Orc Fighters, elders select those who want to improve their physical strength rather than relying on weapon. These Orcs are trained as Monks. The Monks who preach the way of power and path of fire do not use weapons but learn to use Tangsu leading them to perfection of their physical strength.

Playstyle:
Monks are characterized by their fast hand-to-hand attacks. They can also use the technique of gathering magical forces and shooting them towards their enemy to cause damage and weaken the enemy. During solo play, a Monk wears tattoos only as light armor and fights with hand-to-hand fighting equipment to cause severe damage while evading enemy attacks. In party play, Monks are useful primarily for the rapid and devastating damage they can deal.

Shaman
An Orc Mystic who has been blessed by the god of fire can follow the path to become an Orc Shaman. The Mystics can bless Fighters who are going to war and improve their combat skills. They can also cast curses to inflict damage on enemy forces. There are few things as frightening to face as an Orc military unit with a Shaman at their side.

Playstyle:
The Orc Shaman provides extensive support in groups – casting beneficial spells and healing others. They can also cast powerful magic curses on enemies in combat and have some proficiency in physical combat.

Destroyer
Developed from the Orc Raider, the Destroyer is an expert fighter who stands ever vigilant on the front lines of the battlefield. He uses Whirlwind to batter his enemies about and tirelessly fights without fear until his enemies have all been vanquished. The Destroyer's very aura causes his opponents to retreat in fear and consternation.

Tyrant
The Tyrant uses weapons that assist his personal tangsu. He is a top student at the temple of power and fire. The Tyrant is famous for using such techniques as Force Buster , which explodes energy and attacks multiple enemies whose way is blocked; Burning Fist, which throws strong fists of fire; and Punch of Doom, which causes extreme damage to an opponent while consuming a lot of physical strength.

Overlord
The Overlord is a Shaman who is a candidate for tribal leader. He creates his own clans and can carry out various magic to support his clan members. The Overlord leads the Orc race through the use of Seal of Winter, which reduces the attack speed of nearby enemies and Sight of Paagrio, which increases the accuracy of other members of his clan.

Warcryer
The Warcryer is a Shaman who has received special training in the battle song, which is at the very top of the Orc sorcery system. He supports his allies through songs that have magical power. The Warcryer is an advantage to a group in battle, thanks to his adept Chant of Fury, which increases the attack speed of his party members, as well as the Chant of Evasion, which increase evasiveness.


That was all the races, and a little description of each.
Note, all races information was copyed from www.lineage2.com

Now choose the race of your liking (Its a good idea to study the sub races first) and create the char. You wil start with having to tips saying a little general stuff about your race. It says in the tips that the people you need to talk to is markt as yellow on the minimap, this isnt true. You will have to find the person yourself (this is because its a free server). When you talk to the person you will get a starter quest, most of them are that you have to kill 50 wolf's or something like that. This quest is mainly for getting you to lvl 5+. You will get shown who to talk to for getting skills.
If you need help on quests, you can go to http://www.lineage2-online.com/

Tips for starters:

Use Soul/spiritshots (Fighters use soulshot Mystics use (blessed)spiritshot)
Those will 2x or 4x you damage, and theyre cheap. (Can be bought in starter cities: Elf village, Dark elf village, Dwarven village, Orc camp)

As fighter allways have those type of potions with you: Minor/normal/Greater healing potions, Alcraty potion (dont know if this is spelled correctly).

Add mastif as you friend :D (In chat window type /friendinvite mastif)

Talk to mastif, If your a 40k member he will give you 50k adena to buy equipment with. (write " "mastif yourmessage " to pm me)

GET A WORLD MAP

Use your skills!

Use the F1 - F12 keys for shortcuts to skils,potions, actions etc.

Different ways of writing in chat:
Normal talk, just write
Pm, write "username
Shout, Write "!" in front of your chat message, it will be shown as orange
Buy/sell/trade chat, write a "+" in front of your chat message, it will be shown as violet
____________________________________________________________

Places to train:

lvl 1-15 Outside your starter village
lvl 15 -20 Ruins of despair (South of Gludio)
lvl 20 Get your profession. (Find information at http://www.lineage2-online.com/)
lvl 20 - 25 Before deathpass just outside giran
lvl 25 - 40 Deathpass (North of giran)
lvl 40 Get your second profession (find information at http://www.lineage2-online.com/)
lvl 40+ ??? (Im not this far yet)
____________________________________________________________


More will be added later
 
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