I recently noticed that several doodads present in the world editor don't appear in-game in one of my maps.
After a bit of experimentation, I found that the problem only seems to apply to the "Lily Pads" doodad (NOT to "Lily Pads Floating", those work perfectly). It applies to all "Lily Pads" regardless of location.
Moreover, it seems to be related in some way to the game's camera. This is locked to directly overhead, looking down. When I turned off the camera locking trigger and played the map with the default camera, the Lily Pads became visible.
Sure enough, the Lily Pads instantaneously flicker in and out of visibility if I turn the camera locking trigger back on and then try to jiggle the camera with the mouse wheel.
Does anyone know what might be causing this problem?
After a bit of experimentation, I found that the problem only seems to apply to the "Lily Pads" doodad (NOT to "Lily Pads Floating", those work perfectly). It applies to all "Lily Pads" regardless of location.
Moreover, it seems to be related in some way to the game's camera. This is locked to directly overhead, looking down. When I turned off the camera locking trigger and played the map with the default camera, the Lily Pads became visible.
Sure enough, the Lily Pads instantaneously flicker in and out of visibility if I turn the camera locking trigger back on and then try to jiggle the camera with the mouse wheel.
Does anyone know what might be causing this problem?