Lightforge / Draenei Paladin + mounted versions (AoW)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a Lightforge Draenei Paladin that was made by the suggestions of polatgeyik (owner of the ''Rise of the Naga and High Elf Race HD'') and Land Eater, and we are going to use this model for our Project:

"Age of Warcraft".

Currently we have 17 playable factions.
  1. Humans of Lordaeron
  2. Scarlet Crusade
  3. High Elves (Quel'dorei)
  4. Blood Elves (Sin'dorei)
  5. Dwarfs of Ironforge
  6. Draenei
  7. Draenei Broken
  8. Orcish Horde
  9. Fel Orcs
  10. Trolls
  11. Tauren
  12. Centaurs
  13. Burning Legion
  14. Undead
  15. Night Elves (Kal'dorei)
  16. Naga
  17. Nerubian

We will put more factions in the future as we currently polishing the already playable factions.
The project will recreate the current campaign. Some of the ordinary custom maps will have our factions and we will create notable Battles, like the Siege of Silvermoon and the Siege of Stormwind. Soon we will create a page for the project.

Co-Creator Darious
For more info contact me.

tools that was used to make these models:
Retera's Model Studio
Photoshop
CASC Explorer
MdlVis 1.41
Jm2converter

Original Model from Blizzard.


If you want to edit the model contact me.
Stay Tuned!
Previews
Contents

Draenai Lightforge Paladin mounted (Model)

Draenai Paladin mounted (Model)

Draenai Paladin v2 icon (Icon)

Draenai Paladin v2 (Model)

Draenai Paladin v2 portrait (Model)

Draenai_Lightforge_Paladin_icon (Icon)

Draenai_Lightforge_Paladin_portrait (Model)

Lightforge Draenei Paladin (Model)

Reviews
Mr Ogre man
Great model. Seriously, it's awesome. It is heavily based on wow models, but it is masterfully implemented in reforged. Great job. That said, it needs some slight tweaks: the hair in the lightforged draenei has no normals and a plain ORM,which makes...
Level 7
Joined
Sep 28, 2020
Messages
99
Here. HERE! This is what I was waiting for. Finally, the first normal draenei for Reforged. Although, of course, I should take a closer look at this model in order to appreciate it as well as possible, but what I see really looks like a draenei

I don't know how many times I can say this. Probably as much as you need. But why don't you want to put weight on the weapon? This is the wife's staff of the magician, which has no weight. This is a heavy crushing crystal hammer. Just see the difference.

4Y_L7T-UeAA.jpg
aQy9TpD4xhk.jpg


I'd like to see a version of a regular draenei (not lightforged). In truth, you can just play with textures. Replace them with more saturated tones, and the hair color with brown. The sigil on the forehead can also be repainted in blue or removed altogether, and made to appear only with the animations Cast, Spell, etc. I also laughed with the death animation. But in general it doesn't matter.
 
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Level 20
Joined
Nov 18, 2020
Messages
37
I don't know how many times I can say this. Probably as much as you need. But why don't you want to put weight on the weapon? This is the wife's staff of the magician, which has no weight. This is a heavy crushing crystal hammer. Just see the difference.

View attachment 381776View attachment 381777

I'd like to see a version of a regular draenei (not lightforged). In truth, you can just play with textures. Replace them with more saturated tones, and the hair color with brown. The sigil on the forehead can also be repainted in blue or removed altogether, and made to appear only with the animations Cast, Spell, etc. I also laughed with the death animation. But in general it doesn't matter.
Hahaha the death animation is when the model died quite literally🤣 and I was a bit tired to fix as I fixed all the rest of the animations. I plan to release a regular version of him too plus mounted versions and maybe some female versions. I will also rework his stand animations in order for him to have a more reasonable stance on the weight of the weapon.
 
Level 20
Joined
Nov 18, 2020
Messages
37
Is sooo very cool
Amazing model :thumbs_up:
Thanks guys

Update:
-Head is now moved so that he seems more natural
-Mace is in the right position now
-Death animation is no longer dead😅
-Added a Normal Draenai Paladin with vanishing rune😉
-Fixed most of the animations in order to not seem as that he is floating
-Metal surfaces seems a bit more metallic now.
 
Level 7
Joined
Sep 28, 2020
Messages
99
I do not insist, you can not do it. But why are you making your character icon from top to bottom? Shouldn't it be the other way around? Or at least right in the face. I mean, look at the other unit icons. Some may not have to have their entire head visible. This is the essence of the icon.
 
Level 20
Joined
Nov 18, 2020
Messages
37
I do not insist, you can not do it. But why are you making your character icon from top to bottom? Shouldn't it be the other way around? Or at least right in the face. I mean, look at the other unit icons. Some may not have to have their entire head visible. This is the essence of the icon.
The camera angle, in game, is only looking from the top of the unit but I think that if I play around a bit in photoshop I can change it.
 
Level 7
Joined
Sep 28, 2020
Messages
99
The camera angle, in game, is only looking from the top of the unit but I think that if I play around a bit in photoshop I can change it.
I'll probably tell you a secret. But you can configure the camera in the map editor. and use the trigger editor to set the desired angle of your camera. Or even more. You can make a system in which your camera will rotate as you like (but you don't need it).
 
Level 2
Joined
Apr 6, 2021
Messages
6
They look very good!!!:thumbs_up:
But in the case of Lightforge/Draenei Paladin unmounted version, when world editor or game is terminated, error message pops up at times.
 
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Level 20
Joined
Nov 18, 2020
Messages
37
They look very good!!!:thumbs_up:
But in the case of Lightforge/Draenei Paladin unmounted version, when world editor or game is terminated, error message pops up at times.
thanks, although i don't think that the problem lays on the model. The same message pops up even in a blank map for me, although today i haven't manage to see it even in the map that i have these draenai here
 
Great model. Seriously, it's awesome. It is heavily based on wow models, but it is masterfully implemented in reforged. Great job.


That said, it needs some slight tweaks: the hair in the lightforged draenei has no normals and a plain ORM,which makes it look as if the model had ice in the back of his head. The face is a bit too shiny, but not that much. The model is obviously fit for approval, but I want you guys to make this small fix.
 
Level 20
Joined
Nov 18, 2020
Messages
37
Great model. Seriously, it's awesome. It is heavily based on wow models, but it is masterfully implemented in reforged. Great job.


That said, it needs some slight tweaks: the hair in the lightforged draenei has no normals and a plain ORM,which makes it look as if the model had ice in the back of his head. The face is a bit too shiny, but not that much. The model is obviously fit for approval, but I want you guys to make this small fix.
Thanks,
I am going to fix it as soon as i find time this week :)
 
Level 16
Joined
Oct 25, 2006
Messages
1,006
You put a lot of effort into making this into a full fledged model, answered steadily to every comments and made the appropriate updates each single time, regardless of how the comment was put.

I bend the knee, this is awesome!

Only thing I would have preferred is if the diamond and all purple-coloured parts of the unit were teamcoloured.
But I feel like this is mostly me thinking this way, most people prefer fidelity of the colors. I for myself prefer readability on the battlefield.

Thank you very much :)
 
Level 20
Joined
Nov 18, 2020
Messages
37
You put a lot of effort into making this into a full fledged model, answered steadily to every comments and made the appropriate updates each single time, regardless of how the comment was put.

I bend the knee, this is awesome!

Thank you very much :)
Thanks, almost all of the corrections that was mentioned was in fact needed and I am grateful for the feedback. I had to double check every time a point was raised, all of the assets, in both native and quenching environment in order to be sure that the model works. It took a lot of effort to turn Archimode into a decent draenai paladin and if possible I want everyone to enjoy this model and of course I am always open for new variants.

The problem with the team color in diamonds is that they will lose the emissive and won't be as bright, the first "test" version was like that yet I had to limit it in the bracers so that the diamonds won't lose their shine.
 
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Update 3:

-Hair now looks ok, fixed orm and normal, turns out that i saved the normal with a wrong format 😅 .
-Face is as shiny as Archimode's
-fixed the ORM of the mount so that the skin and cloth of the mount won't be shiny as the metal surfaces are.
I didn't see the reply, I'll check it again soon
 
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