Ok heres the trigger
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Blood Strike
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Actions
- Special Effect - Create a special effect attached to the weapon of (Triggering unit) using Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl
- Unit - Cause Caster to damage Victim, dealing ((Real((Strength of Caster (Include bonuses)))) x 2.00) damage of attack type Hero and damage type Normal
- Unit - Cause Caster to damage Victim, dealing 25.00 damage of attack type Hero and damage type Normal
- Wait 0.50 seconds
- Special Effect - Destroy (Last created special effect)