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- Jan 7, 2009
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Life Pact ORPG
The storyline is still to be worked on.
The main developers' idea is to create a simple and easy to play, but yet glittering and core complicated map like no others that are already created.
Personally I'm planning to create an online database if this project goes well in the future.
The project is started by late 2009.
Let me introduce you to what this RPG can offer you by now, and what is going on lately.
Quests are classified as repeatable or one time (however, sadly (or not) these quests will be repeat-able every time you remake the game).
We tend to create quests that would be shining with life, have special events, chain quests with storyline and alike. In conclusion we want to give a feeling like you were a certain type of a hero who helps out random citizen, that's what Life Pact actually meant in the first place. Life Pact is like the moment you choose a class to play, and it should mean that you are what you have chosen to be.
And here's a tiny list of map features for you:
You will be able to choose from different hair styles and hair colors.
Complete freedom in customizing your character to fit your needs.
Complete freedom in customizing your character to fit your needs.
This is common in better RPGs. Most of equipment will have their own models and will be visually equipped by your character.
Currently the attachments are made for armors, weapons and off hand items (shields, etc.).
Currently the attachments are made for armors, weapons and off hand items (shields, etc.).
The system's name can already give you an idea what kind of role does it play in the map.
Stats system is a unit statistics recording system which stores every bit of unit information,
including basic and custom, and on top of that it stores, it actually reacts accordingly if any of that information is
changed ingame with help of a few assisting API's, which means that this RPG can actually offer you an unlimited
amount of stats flexibility like changeable attack speed, hp, mp, and custom attributes which affects your basic stats.
Stats system is a unit statistics recording system which stores every bit of unit information,
including basic and custom, and on top of that it stores, it actually reacts accordingly if any of that information is
changed ingame with help of a few assisting API's, which means that this RPG can actually offer you an unlimited
amount of stats flexibility like changeable attack speed, hp, mp, and custom attributes which affects your basic stats.
Strength: increases physical damage.
Dexterity: increases attack speed.
Vitality: increases maximum health, health regeneration and physical defense.
Intelligence: increases magical damage.
Versatility: increases casting speed.
Wisdom: increases maximum mana, mana regeneration and magical defense.
Dexterity: increases attack speed.
Vitality: increases maximum health, health regeneration and physical defense.
Intelligence: increases magical damage.
Versatility: increases casting speed.
Wisdom: increases maximum mana, mana regeneration and magical defense.
This system should be more called an equipment system instead of inventory system
as it only works as an off-screen side of your inventory which holds your equipped items and gives all the stats
the items are meant to give.
The entire Inventory system is made manipulating the 6 inventory slots the Warcraft itself already left us.
And that is what we call simple, but effective enough.
as it only works as an off-screen side of your inventory which holds your equipped items and gives all the stats
the items are meant to give.
The entire Inventory system is made manipulating the 6 inventory slots the Warcraft itself already left us.
And that is what we call simple, but effective enough.
This module is an extension to the stats system as it only ties with damage, and how the damage is meant to inflict.
Damage type module for now holds 9 different damage types. Damage and healing done in the game is colored by the type of damage
it is meant to be (including unconventional cases as wind healing).
Characters start up by having a physical main damage type, which can further be changed by equipping rare weapons.
When having such a weapon basic attacks by the character actually deals the weapon damage type instead of the main (Physical) damage type.
Damage types here does not work like old school attributes (fire < water < earth < wind < darkness < holy or whatever the chain is and alike).
Gathering attributes actually affects how you are damaged by the attribute,
how you are damaging by attribute, how are you healed by the attribute and
how are you healing by the attribute.
Damage types currently:
Physical
Frost
Water
Fire
Earth
Wind
Lightning
Holy
Darkness
Damage type module for now holds 9 different damage types. Damage and healing done in the game is colored by the type of damage
it is meant to be (including unconventional cases as wind healing).
Characters start up by having a physical main damage type, which can further be changed by equipping rare weapons.
When having such a weapon basic attacks by the character actually deals the weapon damage type instead of the main (Physical) damage type.
Damage types here does not work like old school attributes (fire < water < earth < wind < darkness < holy or whatever the chain is and alike).
Gathering attributes actually affects how you are damaged by the attribute,
how you are damaging by attribute, how are you healed by the attribute and
how are you healing by the attribute.
Damage types currently:
Physical
Frost
Water
Fire
Earth
Wind
Lightning
Holy
Darkness
Having a great amount of complexity and requiring a huge amount of multiplayer testing time while developing,
here is our Quest system. Old school Warcraft3 Quest Log for each player. Nothing to be afraid of, just open the
Quest log and there's everything for you.
here is our Quest system. Old school Warcraft3 Quest Log for each player. Nothing to be afraid of, just open the
Quest log and there's everything for you.
Multiboard arrow-controlled chat system. To talk with an NPC you have to double-right-click while standing nearby,
this calls out the Chat dialog in the multiboard, controlling is easy, up/down arrows to navigate, right (>) arrow to choose the answer.
this calls out the Chat dialog in the multiboard, controlling is easy, up/down arrows to navigate, right (>) arrow to choose the answer.
In the map you can invite certain players into your party (or group in other words) to share experience,
item and gold drops, however this seems to be an efficient way of dealing with quests since it grants quest items or objectives to the whole party at once.
item and gold drops, however this seems to be an efficient way of dealing with quests since it grants quest items or objectives to the whole party at once.
As long as this map has custom stats, a buff system is required, simple, durational custom stats buff system which can
affect even the basic stats (like movement speed, attack speed, max hp and so on)
affect even the basic stats (like movement speed, attack speed, max hp and so on)
The map itself has enter-able buildings which has doors and a roof. This module makes sure that the doors open when you
arrive, and the roof becomes transparent when you are interested what's inside.
arrive, and the roof becomes transparent when you are interested what's inside.
The expertises (or passives in other words) are skills or abilities which grants permanent
passive bonuses on certain conditions (or without any conditions). To make each class wear the type of armor it is
meant to, the expertises grants bonuses to fill up the holes the classes primarily have.
For instance: casters have a low casting speed and movement speed while not wearing robe type armor.
passive bonuses on certain conditions (or without any conditions). To make each class wear the type of armor it is
meant to, the expertises grants bonuses to fill up the holes the classes primarily have.
For instance: casters have a low casting speed and movement speed while not wearing robe type armor.
You can find the current character list below, as the characters are still worked on, abilities are not shown on the pictures, but you can get a feeling on what kind of abilities they will be given.
Starter town - Westport, threatened by the Bandits, while citizen try to live peacefully, the Militiary is under a huge pressure and does everything to keep the town safe.
Westport's Militiary Officer, a quest giver which already holds 3 quests (2 of them are chain)
Westport's Blacksmith and Wizard, both are selling valuable items for both fighters and casters, the first repeatable quest is given by the Blacksmith.
Westport's Citizen, Sarah and her children, starter quests (very easy) are given by her.
A bandit near a Redberry Bush (used to collect Redberries for Sarah's quest)
A bandit group made of 2 commoners and a javelineer (he drops broken javelins used for the repeatable quest, or to be sold for money at any shop)
Group quest monster - Bandit Leader (blue colored bandit).
First attempt to create a capital city, still doesn't have a working name
Total amount of quests already working: 7
Quest type: One time
Quest requirements: none
Quest giver: Officer (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
The Thieves are lurking around! You have to kill at least 6 of them.
Monsters to hunt: Bandit, Bandit Javelineer.
Quest requirements: none
Quest giver: Officer (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
The Thieves are lurking around! You have to kill at least 6 of them.
Monsters to hunt: Bandit, Bandit Javelineer.
Quest type: One time
Quest requirements: Kill those bastards! Done
Quest giver: Officer (Westport)
Quest difficulty: Group
Quest level: 3
Quest description:
We have to put an end to this. Kill the Leader of the Thieves!
Monsters to hunt: Bandit Leader.
Quest requirements: Kill those bastards! Done
Quest giver: Officer (Westport)
Quest difficulty: Group
Quest level: 3
Quest description:
We have to put an end to this. Kill the Leader of the Thieves!
Monsters to hunt: Bandit Leader.
Quest type: One time
Quest requirements: none
Quest giver: Farmer (Westport)
Quest difficulty: Group
Quest level: 2
Quest description:
Someone have robbed me! Last night I heard something and went to the Windmill and... that was such a mess out
there! Dozen of men were taking everything they saw. It was about 22:00 that night...
Objective: Defend the Farmer's mill at night.
Developer comment: This quest is the first one with special events and ability to choose your reward.
There are few ways of finishing this quest. You can pick the crop and let the
bandits pillage the farmer (results in finishing the quest the evil way), you
can pick the crop and help the farmer defend against the bandits (however,
this is the same evil way again) or you can leave the crops and defend the
farmer which results in a massive amount of experience.
The crops are changed into sell-able item after the quest which is worth around 200 gold.
Quest requirements: none
Quest giver: Farmer (Westport)
Quest difficulty: Group
Quest level: 2
Quest description:
Someone have robbed me! Last night I heard something and went to the Windmill and... that was such a mess out
there! Dozen of men were taking everything they saw. It was about 22:00 that night...
Objective: Defend the Farmer's mill at night.
Developer comment: This quest is the first one with special events and ability to choose your reward.
There are few ways of finishing this quest. You can pick the crop and let the
bandits pillage the farmer (results in finishing the quest the evil way), you
can pick the crop and help the farmer defend against the bandits (however,
this is the same evil way again) or you can leave the crops and defend the
farmer which results in a massive amount of experience.
The crops are changed into sell-able item after the quest which is worth around 200 gold.
Quest type: One time
Quest requirements: none
Quest giver: Sarah (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
Can you get me some fresh water and fill this bottle with it? I would really appreciate it, cause I can't move
away from my children.
Objective: Fill the Empty Bottle with water from the town well.
Quest requirements: none
Quest giver: Sarah (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
Can you get me some fresh water and fill this bottle with it? I would really appreciate it, cause I can't move
away from my children.
Objective: Fill the Empty Bottle with water from the town well.
Quest type: One time
Quest requirements: none
Quest giver: Sarah (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
Can you bring me some redberries? I want to make a medicine for a man who lives far away from here.
Objective: Collect 3 pouches of Redberry and return them to Sarah.
Quest requirements: none
Quest giver: Sarah (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
Can you bring me some redberries? I want to make a medicine for a man who lives far away from here.
Objective: Collect 3 pouches of Redberry and return them to Sarah.
Quest type: One time
Quest requirements: none
Quest giver: Officer (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
We lost our camp, Soldier. Yesterday those filthy thieves ambushed our camp and slaughtered everyone.
Damn those bastards. Burn in Hell! You must retrieve our equipment before it's too late, I don't even want
to think what would happen if they have found those items. Now go!
Objective: Find and retrieve the lost equipment.
Quest requirements: none
Quest giver: Officer (Westport)
Quest difficulty: Normal
Quest level: 1
Quest description:
We lost our camp, Soldier. Yesterday those filthy thieves ambushed our camp and slaughtered everyone.
Damn those bastards. Burn in Hell! You must retrieve our equipment before it's too late, I don't even want
to think what would happen if they have found those items. Now go!
Objective: Find and retrieve the lost equipment.
Quest type: Repeatable
Quest requirements: none
Quest giver: Blacksmith
Quest difficulty: Normal
Quest level: 1
Quest description:
Have you encountered those thieves outside yet? Recently I've noticed one... He was carrying a broken javelin
along him, and suddenly... He threw it away! Those bastards dont respect anything in this world!
That lovely iron... Here's the deal: gather 10 of broken ones and I'll give you some shiny gold for them.
Objective: Gather 10 Broken Javelins and return them to Blacksmith.
Quest requirements: none
Quest giver: Blacksmith
Quest difficulty: Normal
Quest level: 1
Quest description:
Have you encountered those thieves outside yet? Recently I've noticed one... He was carrying a broken javelin
along him, and suddenly... He threw it away! Those bastards dont respect anything in this world!
That lovely iron... Here's the deal: gather 10 of broken ones and I'll give you some shiny gold for them.
Objective: Gather 10 Broken Javelins and return them to Blacksmith.
Developed by Existas and Manoo.
Existas - Brainstormer/Code Manager/Project Founder (responsible mainly for everything code related)
Manoo - 3D Artist/2D Artist/Resource Manager (and always helps to mess things up)
Updating with lore in near future.
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