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Life of a Peasant Ascension

Life of a Peasant Ascension: Latest Version Released 12/29/2023
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 was the Sequel of LoaP Power Ultimate 50K

This LoaP was created as a Hybrid form of LoaP bringing both the Original LoaP Experience and Atmosphere but also adding in traditional RPG aspects to grow and ascend your hero, most of the original LoaP Jobs are in the game but with major renovations, but there are dozens of New Jobs built from the ground up to try out.

There are several trade centers, a casino for gambling, a carnival to play games and win prizes, and a expensive country club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...

Build your own Gang to take control of the city, Start a Zombie Pandemic, Cause a Alien Invasion, Start your own Samurai Dojo, Adventure into the Forest and Hunt Dangerous Bosses, Compete in the PvE and the PvP Arenas for Glory.. and Cash, Grow your Hero's Power and Ascend!

This Game provides a massive amount of hero customization.
First You pick the Model of your hero with the primary stat you want.
Secondly You visit the Spellshop and train up to 5 spells out of Dozens of Unique Spells, Every spell can be upgraded up to Level 4.
Examples of a few jobs in the game:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens causing a invasion, opens an advanced aircraft shop & Sets up citywide CO2 Recyclers, which permanently increases Hero experience gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- Similar to every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
Airforce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Monster Hunter:- Accept contracts for killing certain bosses, kill monsters anywhere you can find them for additional income, great for the RPG Enthusiast.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Army:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure and kill indiscriminately.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships and monstrous Kaiju's keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.
Many More that aren't Posted

Examples of some of the Heroes you can unlock by killing bosses, completing events and discovering secrets:
  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer is consumed by the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: Stealthy, Quick & Crafty, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong AOE's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map instantly, has powerful cult followers, hardest hero to unlock in the game, is practically a god but can still be defeated.
  • Several more heroes not listed in this example.


7.03 *Tiny Update*
  • Moloch Now drops a additional item
  • Level Requirement for Mutant Charm spell increased.
  • Second Hostile Gang Added to the upper right corner of the city.
7.02 *Small Hotfix*
  • Templar's now respawn.
  • Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
  • Top Left shrine trigger can now only be activated once.
  • Gold Rewards for killing various monsters adjusted.
7.01 *Bug Hotfix*
  • Respawn Limiters added to Cave Vampires
  • Hellhounds are now Flameborn and have a new custom model.
  • Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
7.0 *Map Expansion and Modernization*
  • Map Expanded In Every Direction
  • Major Expansion of the Forest, new bosses, new landscapes and new secrets.
  • Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
  • Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
  • Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
6.711 *Minor Performance Patch*
  1. Added PvP Arena announcer dialog
  2. Reduced maximum zombies from 160 to 110
  3. All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
  4. Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
6.710 *Minor Improvements Patch*
  1. Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
  2. A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
  3. The Ninja boss is no longer a hero, has received minor buffs.
  4. Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
  5. The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
  6. PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
6.79 *Stability Patch*
  1. Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
  2. The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
  3. The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
  4. Reduced map optimization and compression
6.78 *Tiny Bug Patch*
  1. Removed 3 things potentially involved with selection bug from game initialization
  2. Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
  3. Fixed one line of dialog text from peasant clicks
  4. Clicking a peasant no longer shows the speaking indicator if you are out of range.
6.77 *Bug Patch*
  1. Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
  2. Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
  3. Dojo Samurais should now respawn one minute after dying
  4. Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
  5. Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
  6. Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
  7. Purifier Chaingun Tower no longer requires "Default String" to build
  8. Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
  9. All Drugs now share a 4 Second Cooldown down from 8
6.76 *Bug Patch*
  1. Fixed a bug where newly purchased vehicles could get stuck
  2. Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
  3. Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
  4. Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
  5. New Armor Type Icons
6.75 *Tiny Patch*
  1. Maximum Hero level is now 1000 up from 100, MOAR POWA!
  2. The games 5 Minute +50% hero experience boost reduced to +25%
  3. Intelligence points now give additional mana and regeneration.
  4. Primary Stat attack damage bonus reduced 25%
  5. Health per Strength reduced 25%.
  6. Experience gain range reduced from 4000 to 3000.
  7. Tank Descriptions improved slightly, all tanks now have a taunt ability.
6.74 *Minor Patch*
  1. You can now display a Situation Report from your Medical Bed in the Hospital.
  2. During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
  3. Taxi "items" now have unique Icons for easy memorization
  4. All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
  5. Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
  6. Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
  7. Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
6.73 *Minor Patch*
  1. Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
  2. Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
  3. More improvements to the alien invasion system to prevent game instability.
  4. New Turret Model Added, multiple job based towers now use it.
  5. Waste Management Building now has a southern entrance.
  6. Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
  7. Riot Random Event fixed, rioters where spawning in the wrong area.
  8. Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
  9. A player who isn't a member of the mafia can no longer turn in the crate of weapons.
  10. Impeaching the governor should no longer include computer players in the vote.
  11. Many units across the game have received new ability's and description updates
  12. Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
6.72 *Minor Patch*
  1. Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
  2. The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
  3. New Loadscreen Text
  4. Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
  5. Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
  6. Many new street cops have been employed across the city
  7. Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
  8. Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
  9. You can no longer place a bounty on yourself.
  10. Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
  11. Fixed a potential crash with a mutant hero ability
  12. Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
  13. Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
  14. Samurai Dojo NPC's should now respawn correctly.
  15. Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
  16. Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
  17. Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
6.71 *Minor Bug Patch*
  1. Taking police job no longer gives you control of the garbageman job circle
  2. Quitting the police job now correctly removes control of the northern station
  3. The Disgusting Egg from the spider boss is now targetable
  4. The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
  5. "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
  6. Killing your own hero should no longer trigger the popup saying bounty was awarded.
  7. Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
  8. Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
  9. A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
  10. Control Points now benefit from Upgrades
  11. If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
6.7 *Major Feature Update*
  1. Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
  2. Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
  3. Player Bounty System added to the game, multiple discrete vendor locations across the map.
  4. New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
  5. Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
  6. Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
  7. Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
  8. Assassin Job Holder Receives 300% Bounty Reward
  9. Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
  10. Bank Checks can now only be picked up by the Bank or Thief job holders.
  11. The Hospital with the exception of the germ room now allows air travel.
  12. Increased the size of vehicles slightly
  13. Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
  14. Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
  15. The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
  16. Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
  17. There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
  18. Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
  19. Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
  20. Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
  21. Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
  22. Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
  23. Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
  24. Game Food Limit Increased from 250 to 300.
  25. Experience Gain Share Range Reduced from 8000 to 4000.
  26. Mind Controlled Zombies can now infect and reanimate City Peasants.
  27. Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
  28. Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
  29. Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
  30. Regenerative Cells spellshop spell renamed Implanted Defibrillator
  31. Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
  32. Colorized all Learned Spellshop Spell Description Text
  33. Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
  34. Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
  35. Army Soldier is now trained 200% Faster.
  36. Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
  37. A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
  38. The Samurai Dojo and outside of the governors mansion have been renovated.
  39. Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
  40. Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
  41. All Ezco Unit's are now classified as Mechanical.
  42. Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
  43. Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
  44. Fixed multiple major point leaks dealing with zombie movement and re-spawning.
  45. Richmans Club Alcohol Vendors now have a very special and expensive offering.
  46. Drug Usage Cooldown reduced 15 seconds to 8 seconds.
  47. Removed two of the islands in the ocean.
  48. Navy Ships are now larger
  49. Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
  50. Area 52 now gets $40 per zombie kill up from $25
  51. Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
  52. Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
  53. Hovercraft has a new model, double the armor and its price reduced slightly.
  54. All Tanks now have passive damage reduction
  55. All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
  56. Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
  57. The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
  58. Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
  59. Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
  60. Scientist Job can now build alien ships directly once the alien ships have been researched.
  61. Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
  62. Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
  63. Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
  64. The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
  65. Scientist now receives a large sum of gold for a particular research.
  66. Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
  67. Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.


Creator/Director: Daethz
Former Assistants and "Co-Creators": Golden-Chimera, Ikillforeyou, Sube2, Peonurself (Pre-WoW Aliases)
Map Optimizer from Frotty/The Hive Workshop
All credit for Models, Skins and Icons are from various contributors from The Hive Workshop, a comprehensive list can be found on this games resource usage list including some used in previous versions that are no longer in use.
And special thanks to everyone in the comments section of LoaP Ascension/The Hive Workshop for their suggestions and bug reports!
(!)This Map is best experienced using Reforged Graphics, but remains fully compatible with Classic Graphics.
"Are There Cheats and or Unfair Advantages in this particular LoaP?" No, there are exactly Zero cheats, only the advantage of Learned Experience.
Pre-Reforged Version (For Outdated Wc3 Clients)
Thanks to everyone who Rates the Map, submits Suggestions and Reports Bugs! Have fun!
Contents

Life of a Peasant Ascension v7.03 (Map)

Reviews
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.

Which Camera System do you prefer?

  • New Camera System (v6.7+)

    Votes: 6 100.0%
  • Old Camera System

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
Level 4
Joined
Sep 6, 2020
Messages
29
OH! I think i get it now. thank you very much Daethz!
Well um Hi Daethz it's me again. It's been awhile. I have a pretty good idea on the hero for the Ascended I think but I'm not sure because I'm not to sure if the rocks at the Altar for the Ascended where the soul rod holder is supposed to go is hinting at the hero I have. Not to mention I cannot figure out what end game item it could go in altar proper because the only one I can think of is one of the two items that are used up to get this end game hero I need. I'm literally at the end of my wits here. Can you at least give me one final hint this time as to where this item I need for the Altar is? Better yet just direct message me somehow if Hive has a function like that because I know you're not to fond of spoiling the process. For the love of LOAP Ascension please show me the way! Thank you!
 
Level 4
Joined
Apr 17, 2021
Messages
16
Amazing map as usual, however just some questions:

Ninja: Have the hero been removed from the game? Tried moving towards Samuro with the Samurai Training but no box of ninja stars appeared.
Spirit Blademaster: What are the items to get it? I have tried to move towards the altar in the graveyard with Soul of the Spirit Beast, Holy Artifact, Symbol of God, Soul rod and Heart of the Beast, nothing works and the video which used to be on Youtube is gone.

Thanks.
 
Level 6
Joined
Mar 10, 2019
Messages
63
Amazing map as usual, however just some questions:

Ninja: Have the hero been removed from the game? Tried moving towards Samuro with the Samurai Training but no box of ninja stars appeared.
Spirit Blademaster: What are the items to get it? I have tried to move towards the altar in the graveyard with Soul of the Spirit Beast, Holy Artifact, Symbol of God, Soul rod and Heart of the Beast, nothing works and the video which used to be on Youtube is gone.

Thanks.
There used to be a page on his website, https://redlinco.webs.com, but the page seems to be gone now. It also seems if there was a spirit blademaster video, it's gone now. I think there's supposed to be a ninja star in there somewhere or something. I dunno, it takes too long to load up WC3, load a replay, and get there. I'm sure Daethz will tell you straight out. Spirit blademaster isn't that good of a hero anyways. Or if he is, he's not as useful as frost abom, which is much easier to get.

Edit: Forgot to say to Daethz that the ninja structures can apparently only be built on the battlefield of the terrorists and army. Well, according to a player I was playing with at the time. Also, for new ideas, you should consider more of what happens after people get their OP heroes. For me, the game ends when I finally achieve enough power to kill most bosses, which happens in an hour if I try from early game. In fact, my latest PR was about 45 minutes to get frost abom. I've also managed to spawn kill the sewer boss in about 20 minutes if I'm doing units only. The sewer boss is pretty AFK. It's still only about 12k per few minutes (I think 2.5 minutes or something) so it's not needed to upgrade your units. It's really only needed if you don't have certain jobs or don't want to constantly work for your money. I've used jobs for about the same cash flow in the same time. Most people don't know what I know though. That, or no one bothers to test what I do.
 
Last edited:
Level 10
Joined
Mar 25, 2008
Messages
339
Amazing map as usual, however just some questions:

Ninja: Have the hero been removed from the game? Tried moving towards Samuro with the Samurai Training but no box of ninja stars appeared.
Spirit Blademaster: What are the items to get it? I have tried to move towards the altar in the graveyard with Soul of the Spirit Beast, Holy Artifact, Symbol of God, Soul rod and Heart of the Beast, nothing works and the video which used to be on Youtube is gone.

Thanks.
Ninja is broken, will be fixed in 6.77, the region was accidentally left above the building after being renovated, it might be possible to enter the water above the samurai building, but cant be sure, the item ittself should spawn where samuro stands.

The other hero only requires soul of the spirit beast & a samurai training while entering the crypt.

I'm actually going to look into improving the entire ninja unlock method for a future patch, adding it to my todo list, it's one of the oldest secret heros, could use polish.
There used to be a page on his website, https://redlinco.webs.com, but the page seems to be gone now. It also seems if there was a spirit blademaster video, it's gone now. I think there's supposed to be a ninja star in there somewhere or something. I dunno, it takes too long to load up WC3, load a replay, and get there. I'm sure Daethz will tell you straight out. Spirit blademaster isn't that good of a hero anyways. Or if he is, he's not as useful as frost abom, which is much easier to get.

Edit: Forgot to say to Daethz that the ninja structures can apparently only be built on the battlefield of the terrorists and army. Well, according to a player I was playing with at the time. Also, for new ideas, you should consider more of what happens after people get their OP heroes. For me, the game ends when I finally achieve enough power to kill most bosses, which happens in an hour if I try from early game. In fact, my latest PR was about 45 minutes to get frost abom. I've also managed to spawn kill the sewer boss in about 20 minutes if I'm doing units only. The sewer boss is pretty AFK. It's still only about 12k per few minutes (I think 2.5 minutes or something) so it's not needed to upgrade your units. It's really only needed if you don't have certain jobs or don't want to constantly work for your money. I've used jobs for about the same cash flow in the same time. Most people don't know what I know though. That, or no one bothers to test what I do.
I stopped updating that website, was unnecessary.
Which ninja structures? they all appear to be buildable like normal, the hut and the goldmine both require a grass or dirt area.

I'm actually considering expanding the map and adding a new endgame tier, I'm just worried that making the map larger than 256x256 might cause issues, another Idea I have is some sort of arena, or not really a arena but perhaps some kind of... demon castle area that constantly spawns units to attack you which are all tuned for endgame heros? I also want to add a area that scales up later in the game, just like you can upgrade your units, a true endgame area that also slowly scales, instead of making all of the hostiles scale, which i decided against.

+Fixed that car spawn issue you reported in 6.76, thanks!
 
Level 4
Joined
Apr 17, 2021
Messages
16
Speaking of ninja, aliens and zombies could break it by killing all the samurais or ninjas, any chance of them being respawnable so at least the ninja build path is not locked?

Also could you make Experienced Drug Runner an unlockable unit that does not take over the original Drug Runner? This allows us to sell drugs to the thug and allows us to gain some money, or additionally make the items by Experienced Drug Runner sellable to thug. Also Advanced Drug Barn will belong to the person who advanced Cartel, even if they leave.

In addition, there is a bug where buying the 2 clubs give you an invulnerable peasant each, and the dancers might contribute to food used, could you remove all the additional food used when buying the clubs?

Elephant in Rich Man Club is constantly escaping his cage

You can't see Black Bear model in SD

Mutant Heart has no reincarnation (Description states otherwise)

You also cannot building anti-virus turrets because the requirement is Default String
 
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Level 10
Joined
Mar 25, 2008
Messages
339
Speaking of ninja, aliens and zombies could break it by killing all the samurais or ninjas, any chance of them being respawnable so at least the ninja build path is not locked?

Also could you make Experienced Drug Runner an unlockable unit that does not take over the original Drug Runner? This allows us to sell drugs to the thug and allows us to gain some money, or additionally make the items by Experienced Drug Runner sellable to thug. Also Advanced Drug Barn will belong to the person who advanced Cartel, even if they leave.

In addition, there is a bug where buying the 2 clubs give you an invulnerable peasant each, and the dancers might contribute to food used, could you remove all the additional food used when buying the clubs?

Elephant in Rich Man Club is constantly escaping his cage

You can't see Black Bear model in SD

Mutant Heart has no reincarnation (Description states otherwise)

You also cannot building anti-virus turrets because the requirement is Default String
Patch 6.77 Released, addressed everything you reported thanks! :thumbs_up:
 
Level 6
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Messages
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I just saw a glitch where the town owned some zombies. Not sure how it happened though. I was the first to find them near the drunk guy used for the bar tending job.

I also realized that even though police, mafia, and druggy have ways to disable their buildings, terrorist, army, navy, AF, etc. don't. Any player could just switch jobs. It's even easier if zombies are out since it's too dangerous for troops to camp out job circles. I've had that happen to me. It's also very unlikely that someone will get punished for unleashing zombies. It's too dangerous to invade area 52 at the beginning because of the towers. I guess I'll have to try it. After getting your bearings, it's usually too late. I think the problems are that no one gets punished for early zombies, no one gives a damn in the first place, and the towers would prevent anything but a Pyrrhic victory if that. I remember trying with upgraded troops and failing.

E: Have you found a way to fix the clicking bug by the way? I have some people quitting because it affects them more than others. I've been told it's because of the maps size or the amount of triggers or something. Not sure myself, not a map creator. I've heard it has something to do with the limitations of the WC3 engine or something. Something among those three things. We usually fix it by clicking a closed door or using -debug as red. Thankx

E2: When a citizen says something about the drug cartel, Im should be I'm. Also I think the sentence itself was broken.
 
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Level 10
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I just saw a glitch where the town owned some zombies. Not sure how it happened though. I was the first to find them near the drunk guy used for the bar tending job.

I also realized that even though police, mafia, and druggy have ways to disable their buildings, terrorist, army, navy, AF, etc. don't. Any player could just switch jobs. It's even easier if zombies are out since it's too dangerous for troops to camp out job circles. I've had that happen to me. It's also very unlikely that someone will get punished for unleashing zombies. It's too dangerous to invade area 52 at the beginning because of the towers. I guess I'll have to try it. After getting your bearings, it's usually too late. I think the problems are that no one gets punished for early zombies, no one gives a damn in the first place, and the towers would prevent anything but a Pyrrhic victory if that. I remember trying with upgraded troops and failing.

E: Have you found a way to fix the clicking bug by the way? I have some people quitting because it affects them more than others. I've been told it's because of the maps size or the amount of triggers or something. Not sure myself, not a map creator. I've heard it has something to do with the limitations of the WC3 engine or something. Something among those three things. We usually fix it by clicking a closed door or using -debug as red. Thankx

E2: When a citizen says something about the drug cartel, Im should be I'm. Also I think the sentence itself was broken.
I don't want to block players from quitting a job if they've been conquered, right now only those 3 have a control point system so in order to expand that other jobs would need it too.

As for zombies, should I add a couple minutes on to the research time?
Job towers don't get upgraded, but they cant be killed, so mid and late game they become rather useless.

I haven't found any way to fix the clicking bug, and the forums seems not to know either.
My only idea is it could be caused by people using taxis, it's the only trigger in the entire game that de-selects your hero for you, nothing else in the game messes with player controls At All.
Initially i thought i fixed it by forcing heros to forcefully stop all actions before transforming, but that obviously didn't work.

-Found somthing that MIGHT effect it, deleted it, that only occured on the map initialization though.
 
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Level 6
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I don't want to block players from quitting a job if they've been conquered, right now only those 3 have a control point system so in order to expand that other jobs would need it too.

As for zombies, should I add a couple minutes on to the research time?
Job towers don't get upgraded, but they cant be killed, so mid and late game they become rather useless.

I haven't found any way to fix the clicking bug, and the forums seems not to know either.
My only idea is it could be caused by people using taxis, it's the only trigger in the entire game that de-selects your hero for you, nothing else in the game messes with player controls At All.
Initially i thought i fixed it by forcing heros to forcefully stop all actions before transforming, but that obviously didn't work.

-Found somthing that MIGHT effect it, deleted it, that only occured on the map initialization though.

I rarely fight with factions since I have no real reason to. The last fight I saw ended amicably when one side won. They just re-allied and the losing on admitted defeat. The people who end up leaving never say anything in the game. When I fight, I've had to deal with my opponent re-picking their job when I defeat their last force. It never ends. So from experience, it's either someone never speaks, you fight them, win, and they leave without any words. You can't even negotiate with them. Or both sides do talk and the losing one keeps switching jobs. Or finally, and rarely, they fight and the losing side finally admits defeat and they re-ally. YMMV. You may wanna test fighting with factions with people or just start crap as terrorist or army. Most people just wanna be left alone and these are only my experiences. Also most of my games are just grinding anyways.

For zombies, someone will go Area 52 at the beginning of the game, when towers are strong enough to kill an army. Luckily, it doesn't happen often, but when it does, either no one tries to do it, or, when I tried one time, I got to the area 52 patient, hurt it or maybe killed it, then my troops died. IIRC, I was upgrading my units early. We'll see in time.

For the click bug, you should make a separate version, remove all features you think cause the bug, then add them and test to see what's causing the bug. That's how it done in the field AFAIK.

Edit: You should focus on the click bug the most. It's what causes the most amount of people to leave other than boredom.
 
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Level 10
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339
Edit: You should focus on the click bug the most. It's what causes the most amount of people to leave other than boredom.
Going to release a very small patch that has two potential fixes for the selection bug.
I found a thread that said calling on the units a player has selected can cause the bug, the peasants responding trigger contained this, I managed to do a workaround without using that specific call function.

But seeing how there is no way to replicate the bug I will rely on you guys to tell me if the bug remains.
Anyways, please download and use 6.78 and if anyone experiences the selection bug please report it asap.
 
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Level 6
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Mar 10, 2019
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63
It's over. I've played this game since there were two gods in it, probably for over 10 years, and it's over. I have done everything in this map. I just ascended in a game. I didn't really need to do this, but I did.

I was playing 6.4 or something because apparently the game crashes for people on 6.78. I tend to agree actually. I crashed on 6.77 a lot that I considered it when joining a lobby. The host didn't like the new camera feature because he couldn't see it. It's something to consider I guess. Sadly, I wasn't able to test 6.78's clicking bug. I hope it gets fixed for good along with the crashes. I had the most fun with my last lobby than I did in a while. The game is much more fun playing with noobs than with all the exploits. Luckily, even with the older version, no one used those exploits. It was pretty chill. I'm glad they've been put to rest too. I'm considering telling all my secrets to this map, but I'm not sure if I should do that if you decide to patch them. They're not all exploits, but tricks to do better at the game. If you're interested and willing to listen without a quick action, I'll tell all.

Thanks.
 
Level 10
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Mar 25, 2008
Messages
339
It's over. I've played this game since there were two gods in it, probably for over 10 years, and it's over. I have done everything in this map. I just ascended in a game. I didn't really need to do this, but I did.

I was playing 6.4 or something because apparently the game crashes for people on 6.78. I tend to agree actually. I crashed on 6.77 a lot that I considered it when joining a lobby. The host didn't like the new camera feature because he couldn't see it. It's something to consider I guess. Sadly, I wasn't able to test 6.78's clicking bug. I hope it gets fixed for good along with the crashes. I had the most fun with my last lobby than I did in a while. The game is much more fun playing with noobs than with all the exploits. Luckily, even with the older version, no one used those exploits. It was pretty chill. I'm glad they've been put to rest too. I'm considering telling all my secrets to this map, but I'm not sure if I should do that if you decide to patch them. They're not all exploits, but tricks to do better at the game. If you're interested and willing to listen without a quick action, I'll tell all.

Thanks.
We can only play the same thing over again so many times before it gets boring, completely understand.
I'm going to be going through forum posts on things that can cause crashes soon, and changing things across the map to improve stability in any way I can.
Blizzard unfortunately added tons and tons of bugs in reforged that didn't exist in original wc3 and they dont seem to be willing to fix them.

I won't fix things that are just "good ways" of making money, but if there's something like the old chicken exploit that could cap your gold in minutes of effort, that ruins the flow of the game for everyone playing.
 
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Level 10
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Just released another small patch, I went hunting trying to crash the game, in the end I only found one crash, and fixed it.
I merged the largest reoccuring triggers and systems into one timer, which should drastically reduce the amount of background processing going on every second.
And I went ahead and disabled some of the more extreme compression and optimization methods I was using for the map
Hopefully these changes should help make the game less likely to crash.
The host didn't like the new camera feature because he couldn't see it. It's something to consider I guess.
The button didn't appear for him? I have yet to hear or see of this happening, if it's a reoccurring problem I will absolutely return to the older camera system.
 
Level 4
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Apr 17, 2021
Messages
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Could you remove the terrain altering animation (It is like an Earthquake) of getting the Scepter for The Ascended? If you trigger it multiple times, it kind of causes movement issues (Time lag before the unit move, but when it moves it become real mechanical), also each terrain altering kills the FPS
 
Level 6
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Mar 10, 2019
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63
Any idea when this game will be completely finished? I assume there will be some more crash and bug fixes as well as a refinement of the bounty system, but other than that, I would assume it's complete. Other than that, nothing else to report.
 
Level 10
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339
Any idea when this game will be completely finished? I assume there will be some more crash and bug fixes as well as a refinement of the bounty system, but other than that, I would assume it's complete. Other than that, nothing else to report.
I mean in all honestly I have no idea, whenever I get sick of building it?
I do want to expand the map and add in some more endgame stuff, but I have no ETA on that.
 
Level 10
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Messages
339
Could you remove the terrain altering animation (It is like an Earthquake) of getting the Scepter for The Ascended? If you trigger it multiple times, it kind of causes movement issues (Time lag before the unit move, but when it moves it become real mechanical), also each terrain altering kills the FPS
The patch with this fix is released finally.
Been extremely busy over the last 2 months, new job, new house.

Threads on the forums pointed towards dialog boxes potentially causing selection issues, so for this patch I have completely redesigned the pvp arena system to completely eliminate all of those dialog boxes.
The only other dialog box in the game is the marriage system, looked through it, fixed one tiny issue I saw in it (it didn't remove you from the dialog box group if someone selected no).

So hopefully this reduces the occurances of selection bugs further, Ill put it on my list to redesign the marriage system to eliminate those dialog boxes too.
 
Level 2
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The patch with this fix is released finally.
Been extremely busy over the last 2 months, new job, new house.

Threads on the forums pointed towards dialog boxes potentially causing selection issues, so for this patch I have completely redesigned the pvp arena system to completely eliminate all of those dialog boxes.
The only other dialog box in the game is the marriage system, looked through it, fixed one tiny issue I saw in it (it didn't remove you from the dialog box group if someone selected no).

So hopefully this reduces the occurances of selection bugs further, Ill put it on my list to redesign the marriage system to eliminate those dialog boxes too.
Join the LOAP Community Discord Server! If you join our server, we can give a lot of feedback. We've noticed that both alien heroes usually cause full lobby crash within 20 mins of them being selected/used.

It's a shame that dialogue boxes are causes issues because I was going to suggest you add toggling for certain game features at the start of the map. Either for all players to vote on or for host to decide. I ban zombies in most of my games due to the lag it creates but there's always one player who wants to rush it and spawn then leave as a form of griefing. Alien heroes as mentioned above create problems too.
 
Level 10
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339
Join the LOAP Community Discord Server! If you join our server, we can give a lot of feedback. We've noticed that both alien heroes usually cause full lobby crash within 20 mins of them being selected/used.

It's a shame that dialogue boxes are causes issues because I was going to suggest you add toggling for certain game features at the start of the map. Either for all players to vote on or for host to decide. I ban zombies in most of my games due to the lag it creates but there's always one player who wants to rush it and spawn then leave as a form of griefing. Alien heroes as mentioned above create problems too.
Thats really weird, the alien heros literally just use reskinned normal wc3 skills.
I Just edited them to reduce the amount of spawns in the spells and the frequency of white spike shots
And increased research times for the next patch, hopefully push zombies and aliens later into the game.
 
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Thats really weird, the alien heros literally just use reskinned normal wc3 skills.
I Just edited them to reduce the amount of spawns in the spells and the frequency of white spike shots
And increased research times for the next patch, hopefully push zombies and aliens later into the game.
That's awesome, I think it'll help. We're getting the game popular again I think, the discord community is over 40 people now and last night I hosted my first full 23/23 game!
 

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Level 10
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That's awesome, I think it'll help. We're getting the game popular again I think, the discord community is over 40 people now and last night I hosted my first full 23/23 game!
Nice! Just released another patch to help fix the alien hero problem, Those stampeed abilitys had way too many aliens, could cause a lag spike, saw it myself, cut the amount of spawns by like 75% but upped the damage each one does.
Alien and Zombie research takes longer now, you have a solid ten minutes to stop the person from spawning zombies.

Hopefully between 6.710 and 6.711 the game should have substantially less sudden resource spikes that can cause crashes.

I really don't want to limit the maps features with "modes" but I do want to make certain things less impactful expecially from a performance standpoint
 
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Level 10
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Mar 25, 2008
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I Started v7.0, map expansion, super late game content including the games actual final final boss.

No ETA yet, and by started I mean a few hours ago, I got a lot of work done on this new section of map though.
Theres a whole lot of new map space to fill,. however I intend to give more of the city a outskirt so the city isn't just suddenly cutting off behind a building as much as it does now.

Heres a sneak peak into the realm of the new final boss:
sneak peak.png
 
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Level 4
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Apr 17, 2021
Messages
16
Nice expansion, but 1 bug:

Left side of firelord, right side of Fallen Angel: Mobs are invisible, broken model
Gem of Corruption bos missing
Vampire Lord summons become permanent after respawning, resulting in permanent vampires that can lag the game if he keeps spawning and they keep respawning as permanent units

Also what is the Pedestal and the skull thing in Fallen Angel area for? Mind if you give a hint?
 
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Level 5
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Jun 13, 2016
Messages
24
Amazing Little Girl skin I should say

P.S.
Nice expansion, but 1 bug:

Left side of firelord, right side of Fallen Angel: Mobs are invisible, broken model
Gem of Corruption bos missing
Vampire Lord summons become permanent after respawning, resulting in permanent vampires that can lag the game if he keeps spawning and they keep respawning as permanent units

Also what is the Pedestal and the skull thing in Fallen Angel area for? Mind if you give a hint?
Monster Hunter job contract spawns the Gem of Corruption boss
 

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Level 10
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Mar 25, 2008
Messages
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Nice expansion, but 1 bug:

Left side of firelord, right side of Fallen Angel: Mobs are invisible, broken model
Gem of Corruption bos missing
Vampire Lord summons become permanent after respawning, resulting in permanent vampires that can lag the game if he keeps spawning and they keep respawning as permanent units

Also what is the Pedestal and the skull thing in Fallen Angel area for? Mind if you give a hint?
Mobs must be invisible for classic graphics only, ill find a new model.
I was able to spawn the gem of corruption boss, not sure how hes missing
-Also i dont think the monster hunter job is spawning the gem of corruption boss, they just use the same infernal model..

Added in a limiter for vampire spawns to next patch, wont be capable of respawning more than 5 ever.

If you enter the "circle" in the top left of the map with the depleted staff of creation it will spawn a new endgame boss, but beware it will consume the item.
 
Level 5
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The crypt left of richmans club has a spawn stone.
I believe the item you need to spawn him comes from one of the two shadowy vendor npc's in the city?
It's been awhile
I dunno how it works, after I posted my previous post, the Gem of Corruption boss began to spawn normally. Maybe it somehow depends on player's slot?

And the crypt requires Essence of Corruption which can be crafted from the gem.
 
Level 10
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I dunno how it works, after I posted my previous post, the Gem of Corruption boss began to spawn normally. Maybe it somehow depends on player's slot?

And the crypt requires Essence of Corruption which can be crafted from the gem.
hmm shouldn't be possible unless somehow the scripts in the game are completely breaking and leaking over into eachother.
the monster hunter job scripts are completely separated from the lord of corruption triggers
1668368972462.png


I went ahead and changed the model of the lord of corruption boss to something more fitting and less like the monster hunter boss.
vampire spawns are now limited and i also changed the model and name of the mobs left of firelord.
releasing v7.01 now
A lot of issues people generally have are when they are playing with classic graphics, just a reminder I now design the game with reforged but i'm doing my best to keep it fully functional on both.
 
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Level 4
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Apr 17, 2021
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Got the final item, some small bugs:
Excalibur boss and his footmen don't respawn
Shrine of Moloch just has mindcontrolled child walking towards it, but no event post that, a bug?
 

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Level 4
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The shrine never exploded to cause the next event?
Nope, I thought killing the fallen angels around would trigger the event, but nothing happened
I just watched mindcontrolled children walk into the shrine and die, pretty sad and evil considering the boss just gets kids to die and that you can't do anything while the kids die

Maybe life is just that even as a god, you are helpless to stop evil things from happening

Oh ye some bugs:
Mud golem gives 7 gold despite being level 22
I think the makuras give low gold too for their levels
 
Level 29
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May 14, 2021
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1,115
How to play this on reforged? I can't see my games even if i put the LOAP on the map folder on the documents? Thank you :D
Are you using the older LOAP you got from Epicwar? You can't play older versions (pre-Reforged one) on Reforged.
If you prefer the Reforged, you might have to download LOAP from this thread.
To be fair, if you still face this kind issue, it might also be linked to the current version of Reforged (1.34/1.35).
 
Level 10
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Mar 25, 2008
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339
Got the final item, some small bugs:
Excalibur boss and his footmen don't respawn
Shrine of Moloch just has mindcontrolled child walking towards it, but no event post that, a bug?
Once 60 sacrifices are made it causes a boss to spawn.
Reducing it to 16.
-Going to add in a secondary way to force it, by allowing you to use adopted children to force the event if needed (Even though thats quite sadistic)

Added respawning for the Templars.

Hotfix version 7.02 released
 
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Level 4
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Jul 1, 2022
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23
My game always crashes whenever i load a save that has multiple staves of creation. Heck it even crashes when i have just 1. Is this bug or just something wrong with my game?
 
Level 4
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Playing to get to the end, got Mutant and thought the mutation transform an enemy into a minion upon death (Like Naga Siren's parasite)

I bricked myself when I realised it was a charm ability that was able to charm Fire Lord

Aside from that, Templar Commander and his soldiers can be charmed as well

Also Vampire Lord's summon broke again and his summons will respawn (No photo for this)

Photos below
 

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Level 1
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Feb 1, 2023
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Hi
I just downloaded the version 7.02 but the game keep crash randomly. Am I the only one to have this problem? Sometimes it seems to crash when I click on the map to move the camera, or when I click on my hero to center the camero on it, but it happen to crash without doing this too. Maybe I will try an older version to see if only due to this one.
 
Level 1
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Jul 12, 2016
Messages
1
hi
I have a big problem and I would appreciate it if someone could help

I have the version 6.711 and when I save in the game and then when I want to load, the game crashes and even I tested the versions 6.7 to 6.711 completely, but there is a problem with saving.

my game version 1.32.10.18820
my winver 22h2 19045.2486
vga rtx 3070
ram 32
cpu i9
thank you.
 
Level 4
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Apr 17, 2021
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Finally, finished the game

First screenshot is a bug where the Samurai King fought with the tree and was going to solo it.

Trees sort of hurt Drug Lord's income by blocking the druggy, especially if they are the first event, any chance you could fix that, like move the tree at druggy area somewhere else..

Other 3 screenshot showed me killing Moloch with my Ascended and 2 pets, nothing dropped so quite anticlimatic. Was thinking something was going to happen or something would drop but generally quite a fun game.

Moloch battle was meh, aside from my elephant dying and my bear almost dying, my 9 Ascended Guards were so strong they won't die

Perhaps add a bit more to Moloch, that would make him more fun

Also added the replay of the 5 hour long single player no cheat where I killed Moloch and cleared all the bosses in case anyone wants to see it (and have the patience)

Generally fun map
 

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