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Life of a Peasant Ascension

Life of a Peasant Ascension: Latest Version Released 12/29/2023
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 was the Sequel of LoaP Power Ultimate 50K

This LoaP was created as a Hybrid form of LoaP bringing both the Original LoaP Experience and Atmosphere but also adding in traditional RPG aspects to grow and ascend your hero, most of the original LoaP Jobs are in the game but with major renovations, but there are dozens of New Jobs built from the ground up to try out.

There are several trade centers, a casino for gambling, a carnival to play games and win prizes, and a expensive country club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...

Build your own Gang to take control of the city, Start a Zombie Pandemic, Cause a Alien Invasion, Start your own Samurai Dojo, Adventure into the Forest and Hunt Dangerous Bosses, Compete in the PvE and the PvP Arenas for Glory.. and Cash, Grow your Hero's Power and Ascend!

This Game provides a massive amount of hero customization.
First You pick the Model of your hero with the primary stat you want.
Secondly You visit the Spellshop and train up to 5 spells out of Dozens of Unique Spells, Every spell can be upgraded up to Level 4.
Examples of a few jobs in the game:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens causing a invasion, opens an advanced aircraft shop & Sets up citywide CO2 Recyclers, which permanently increases Hero experience gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- Similar to every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
Airforce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Monster Hunter:- Accept contracts for killing certain bosses, kill monsters anywhere you can find them for additional income, great for the RPG Enthusiast.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Army:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure and kill indiscriminately.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships and monstrous Kaiju's keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.
Many More that aren't Posted

Examples of some of the Heroes you can unlock by killing bosses, completing events and discovering secrets:
  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer is consumed by the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: Stealthy, Quick & Crafty, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong AOE's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map instantly, has powerful cult followers, hardest hero to unlock in the game, is practically a god but can still be defeated.
  • Several more heroes not listed in this example.


7.03 *Tiny Update*
  • Moloch Now drops a additional item
  • Level Requirement for Mutant Charm spell increased.
  • Second Hostile Gang Added to the upper right corner of the city.
7.02 *Small Hotfix*
  • Templar's now respawn.
  • Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
  • Top Left shrine trigger can now only be activated once.
  • Gold Rewards for killing various monsters adjusted.
7.01 *Bug Hotfix*
  • Respawn Limiters added to Cave Vampires
  • Hellhounds are now Flameborn and have a new custom model.
  • Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
7.0 *Map Expansion and Modernization*
  • Map Expanded In Every Direction
  • Major Expansion of the Forest, new bosses, new landscapes and new secrets.
  • Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
  • Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
  • Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
6.711 *Minor Performance Patch*
  1. Added PvP Arena announcer dialog
  2. Reduced maximum zombies from 160 to 110
  3. All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
  4. Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
6.710 *Minor Improvements Patch*
  1. Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
  2. A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
  3. The Ninja boss is no longer a hero, has received minor buffs.
  4. Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
  5. The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
  6. PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
6.79 *Stability Patch*
  1. Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
  2. The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
  3. The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
  4. Reduced map optimization and compression
6.78 *Tiny Bug Patch*
  1. Removed 3 things potentially involved with selection bug from game initialization
  2. Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
  3. Fixed one line of dialog text from peasant clicks
  4. Clicking a peasant no longer shows the speaking indicator if you are out of range.
6.77 *Bug Patch*
  1. Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
  2. Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
  3. Dojo Samurais should now respawn one minute after dying
  4. Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
  5. Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
  6. Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
  7. Purifier Chaingun Tower no longer requires "Default String" to build
  8. Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
  9. All Drugs now share a 4 Second Cooldown down from 8
6.76 *Bug Patch*
  1. Fixed a bug where newly purchased vehicles could get stuck
  2. Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
  3. Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
  4. Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
  5. New Armor Type Icons
6.75 *Tiny Patch*
  1. Maximum Hero level is now 1000 up from 100, MOAR POWA!
  2. The games 5 Minute +50% hero experience boost reduced to +25%
  3. Intelligence points now give additional mana and regeneration.
  4. Primary Stat attack damage bonus reduced 25%
  5. Health per Strength reduced 25%.
  6. Experience gain range reduced from 4000 to 3000.
  7. Tank Descriptions improved slightly, all tanks now have a taunt ability.
6.74 *Minor Patch*
  1. You can now display a Situation Report from your Medical Bed in the Hospital.
  2. During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
  3. Taxi "items" now have unique Icons for easy memorization
  4. All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
  5. Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
  6. Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
  7. Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
6.73 *Minor Patch*
  1. Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
  2. Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
  3. More improvements to the alien invasion system to prevent game instability.
  4. New Turret Model Added, multiple job based towers now use it.
  5. Waste Management Building now has a southern entrance.
  6. Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
  7. Riot Random Event fixed, rioters where spawning in the wrong area.
  8. Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
  9. A player who isn't a member of the mafia can no longer turn in the crate of weapons.
  10. Impeaching the governor should no longer include computer players in the vote.
  11. Many units across the game have received new ability's and description updates
  12. Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
6.72 *Minor Patch*
  1. Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
  2. The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
  3. New Loadscreen Text
  4. Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
  5. Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
  6. Many new street cops have been employed across the city
  7. Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
  8. Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
  9. You can no longer place a bounty on yourself.
  10. Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
  11. Fixed a potential crash with a mutant hero ability
  12. Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
  13. Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
  14. Samurai Dojo NPC's should now respawn correctly.
  15. Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
  16. Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
  17. Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
6.71 *Minor Bug Patch*
  1. Taking police job no longer gives you control of the garbageman job circle
  2. Quitting the police job now correctly removes control of the northern station
  3. The Disgusting Egg from the spider boss is now targetable
  4. The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
  5. "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
  6. Killing your own hero should no longer trigger the popup saying bounty was awarded.
  7. Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
  8. Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
  9. A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
  10. Control Points now benefit from Upgrades
  11. If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
6.7 *Major Feature Update*
  1. Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
  2. Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
  3. Player Bounty System added to the game, multiple discrete vendor locations across the map.
  4. New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
  5. Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
  6. Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
  7. Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
  8. Assassin Job Holder Receives 300% Bounty Reward
  9. Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
  10. Bank Checks can now only be picked up by the Bank or Thief job holders.
  11. The Hospital with the exception of the germ room now allows air travel.
  12. Increased the size of vehicles slightly
  13. Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
  14. Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
  15. The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
  16. Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
  17. There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
  18. Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
  19. Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
  20. Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
  21. Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
  22. Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
  23. Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
  24. Game Food Limit Increased from 250 to 300.
  25. Experience Gain Share Range Reduced from 8000 to 4000.
  26. Mind Controlled Zombies can now infect and reanimate City Peasants.
  27. Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
  28. Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
  29. Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
  30. Regenerative Cells spellshop spell renamed Implanted Defibrillator
  31. Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
  32. Colorized all Learned Spellshop Spell Description Text
  33. Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
  34. Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
  35. Army Soldier is now trained 200% Faster.
  36. Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
  37. A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
  38. The Samurai Dojo and outside of the governors mansion have been renovated.
  39. Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
  40. Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
  41. All Ezco Unit's are now classified as Mechanical.
  42. Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
  43. Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
  44. Fixed multiple major point leaks dealing with zombie movement and re-spawning.
  45. Richmans Club Alcohol Vendors now have a very special and expensive offering.
  46. Drug Usage Cooldown reduced 15 seconds to 8 seconds.
  47. Removed two of the islands in the ocean.
  48. Navy Ships are now larger
  49. Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
  50. Area 52 now gets $40 per zombie kill up from $25
  51. Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
  52. Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
  53. Hovercraft has a new model, double the armor and its price reduced slightly.
  54. All Tanks now have passive damage reduction
  55. All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
  56. Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
  57. The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
  58. Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
  59. Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
  60. Scientist Job can now build alien ships directly once the alien ships have been researched.
  61. Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
  62. Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
  63. Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
  64. The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
  65. Scientist now receives a large sum of gold for a particular research.
  66. Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
  67. Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.


Creator/Director: Daethz
Former Assistants and "Co-Creators": Golden-Chimera, Ikillforeyou, Sube2, Peonurself (Pre-WoW Aliases)
Map Optimizer from Frotty/The Hive Workshop
All credit for Models, Skins and Icons are from various contributors from The Hive Workshop, a comprehensive list can be found on this games resource usage list including some used in previous versions that are no longer in use.
And special thanks to everyone in the comments section of LoaP Ascension/The Hive Workshop for their suggestions and bug reports!
(!)This Map is best experienced using Reforged Graphics, but remains fully compatible with Classic Graphics.
"Are There Cheats and or Unfair Advantages in this particular LoaP?" No, there are exactly Zero cheats, only the advantage of Learned Experience.
Pre-Reforged Version (For Outdated Wc3 Clients)
Thanks to everyone who Rates the Map, submits Suggestions and Reports Bugs! Have fun!
Contents

Life of a Peasant Ascension v7.03 (Map)

Reviews
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.

Which Camera System do you prefer?

  • New Camera System (v6.7+)

    Votes: 6 100.0%
  • Old Camera System

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
Level 1
Joined
Feb 10, 2020
Messages
2
Hello, on the LoaP Ascension v6.4.5 I'm running into the issue of the Power of the Flames drop from God of Fire boss spawning underneath the terrain and I am unable to pick it up. If I do a selection box over it I am able to select it, but my hero cannot pick it up. I have killed the boss at least 5 times on multiple map remakes and am still getting the issue. Otherwise it is a fantastic map and having a great time with it.

LoaP Ascension Glitch
EDIT:Seems to be tied to reforged graphics, on swapping to classic Power of the Flames is able to be picked up

2nd Glitch:
With the Abomination of Frost after using bionic enhancement to get speed to 500 after using Flight of Frost his speed resets to default


Also where is the Jeweler for the ring of corruption, I've looked everywhere?
 
Last edited:
Level 1
Joined
Feb 10, 2020
Messages
2
Had a game crash on killing the Grim Reaper for the whole Lobby.

Feedback: With the Soulreaper after its kill threshold to become grim reaper hero (120ish) everytime you kill a mob after it notifies you to go back to become the hero yourself. After a certain point (say 150ish) can that notification be turned off or made every 50 kills or something? With it being one of only 2 lifesteal items that are good (sword of corruption being the other) the notification becomes annoying if you intend to hold one in your inv for its effect.
 
Level 1
Joined
Feb 22, 2020
Messages
4
Stumbled upon this map and have been exploring secrets ever since. Apart from the usual crashes (cyborg and mutant skills) game is pretty stable,as long as you dont trip the bugs. I've been wondering if there are certain heroes you cant unlock playing alone? Especially the Ascended Hero? Got the staff of eternity, played of course as a reaper with the scythe ( made it a a habit to make duplicates of items and give them to pets in case the item disappears post combination) also got all the elements, combined it at the tree, go the element of purity, wore all that and approached the altar. I understand a certain action needs to be done. I tried activating the altar via the element of purity or using the staff of eternity in front of it but its a no go. Unless I missed something, maybe I shouldnt have combined the elements yet as hinted by the elements behind the altar?
 
Level 1
Joined
Feb 22, 2020
Messages
4
Also just a few suggestions, guy above is right, the scythe gets annoying after a while, especially if you intend to keep it. I think it would be best if theres an option to disable it, or maybe "reset" it by having it be a skill that gives attribute points per 125 kills (like maybe 10 points to agi str int per 150 kills). I would also like to point out some glitches/bugs that might perhaps improve gameplay:

  • The electricity effect at the power plants stacks if you you did not kill the boss causing it and the same event triggers again.
  • After having all the required items and your hero turns into a super soldier, it prompts that you lack the required items even though you transformed into one.
  • Reforge related but I think its a recurring problem throughout all custom maps, runes or auras turned into items cannot be picked up.
  • Abomination of Frost reverts to its default movement speed when flying.
  • Perhaps have the creep improvement at the mall scale by percentage? it comes to a point where a dozen of marines can easily overpower an avenger ezco bot even if both are fully upgraded.
  • Still reforge related, some models drastically have their scales bigger compared to its classic counterparts.
 
Level 10
Joined
Mar 25, 2008
Messages
339
I was hoping for some wc3 reforged patches before I really started working on it ><
Scared of there being some sort of big editor bug that kills everyones maps.

I have made backup copys already though.
 
Level 10
Joined
Mar 25, 2008
Messages
339
I fixed a few of the things you guys have listed, also made the game darker because holy f* is reforged way too bright, especially the cityscape lighting.
Releasing 6.4.6 now, about that abomination of frost speed issue, I may just max out his default speed in the next patch, because his flying transform seems to be glitching that out.
 
Level 1
Joined
Feb 22, 2020
Messages
4
Thanks man. Appreciate it. Just extensively testing the game alone atm so i cant play some jobs or trigger conditions that would otherwise need multiplayer gameplay. Trying to make my friends play the game. lol. Just a question though, is it intentional that some part time jobs require tedious micromanagement? Sometimes it feels like these part time jobs (Mcdonalds, Farm, trash, morgue) feel like full time jobs with all the micromanagement. Also, just a little nitpick, suppose the top camp should be army and not marines? The major service trifecta being the army, navy and air force after all. Would it be also possible the doctor job can have an upgrade for its ambulance? Perhaps have an air ambulance upgrade, also a respawn (it can be a long one for balance) incase it gets destroyed by aliens, zombies or a a guy with a morgue job that needs profit. I hope I dont come off as spammy but I honestly see potential in the game and can be its own brand, not as LOAP, but some sort of big hero treasue hunt where players aim for the best hero. Speaking of the ultimate secret hero, wouldnt it be fun if it can be "stolen" via killing the current player who is god? Would give players something to unite against.
 
Level 1
Joined
Feb 11, 2020
Messages
1
Just a side note, but it looks like the plants in the drug farm are invisible when using classic graphics. You can work around it by using a spell like Incinerate to nuke some of them down, which causes them to reappear temporarily when they regrow.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Thanks man. Appreciate it. Just extensively testing the game alone atm so i cant play some jobs or trigger conditions that would otherwise need multiplayer gameplay. Trying to make my friends play the game. lol. Just a question though, is it intentional that some part time jobs require tedious micromanagement? Sometimes it feels like these part time jobs (Mcdonalds, Farm, trash, morgue) feel like full time jobs with all the micromanagement. Also, just a little nitpick, suppose the top camp should be army and not marines? The major service trifecta being the army, navy and air force after all. Would it be also possible the doctor job can have an upgrade for its ambulance? Perhaps have an air ambulance upgrade, also a respawn (it can be a long one for balance) incase it gets destroyed by aliens, zombies or a a guy with a morgue job that needs profit. I hope I dont come off as spammy but I honestly see potential in the game and can be its own brand, not as LOAP, but some sort of big hero treasue hunt where players aim for the best hero. Speaking of the ultimate secret hero, wouldnt it be fun if it can be "stolen" via killing the current player who is god? Would give players something to unite against.
Hmm, the army thing makes sense now that I actually think about it, lol.
Throwing it on my list to rename it, and rename the navy soldiers to marines.
Perhaps I could add in "the most powerful item of the game" that drops on death and only an ascended can pick up for the first time, that way non-ascended heroes could steal it, going to add that to my list for the next major patch.

That's really odd because the drug plants use their own custom model and shouldn't even be effected by anything else, I may just start pruning a lot of these custom models now that there are so many new unique models to pick from.

-Oh and yeah, some minor jobs need micromanagement, now that there are 23 slots for players im considering ending the system all together, or having it auto-disable when there's over 12 players detected, but then I would need to raise their income levels some how.
 
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Sad part is, this is not your map anymore, according to blizzard's eula, but i hope there's gonna be justice one day and we will be able to enjoy our customs again like before.
 
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Hi
I have Reaper and Master element and others secret Heroes. But i completly dont know how can I get The Ascended.
I put soul Rod into soul well and collect element of power and essence of purity. What should I do next ?

Thank you for creating great map :)
 
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There's been a graphic issue with Drug Lord trees not showing up in Classic Graphics, only appearing when being harvested.

I haven't seen the issue pop up with people on Reforged Graphics, as I've seen them actually perform the job without complaint.
 
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Sad part is, this is not your map anymore, according to blizzard's eula, but i hope there's gonna be justice one day and we will be able to enjoy our customs again like before.
Well thanks to my map protector it still kinda is ;P if they came and demanded the file to unlock the map, i may have lost it during a tragic fishing accident.

I don't really have intentions of creating a stand alone game based on this though.
If I ever made a stand alone game I would want to make one similar to state of decay, only far larger and more complex.
 
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Hi, I have some suggestions for game.

1 I think i could be a nice option to rent a hause to generate more income, If you bought house earlier.

2. You can add some ascended building to generate large money income. When you get the Ascended, you can build powerfull cult army but you need a lot of money :).

3. I think it could be different model of the Ascended, because the most powerfull hero looks like a little girl.
 
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There's been a graphic issue with Drug Lord trees not showing up in Classic Graphics, only appearing when being harvested.

I haven't seen the issue pop up with people on Reforged Graphics, as I've seen them actually perform the job without complaint.
first fix for the next version is i removed the drug tree model from the game and started using a basic model instead.
I'm probably going to end up removing a lot of custom models, by reforged standards some of them are quite bad and low-res now.
And reforged has brought with it practically 3-4x more individual models than classic had.
Obv theres no replacements for tanks or gun troops and im not going to remove any secret hero models, although theres two id like to replace.
 
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So does this map not work on the 1.28.5 version of the game anymore? I can't seem to create a game with it or even play it on Single-Player. If that's the case, would you be willing to make a 1.28.5 "port" of sorts, too?
 
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site rules ask for maps to support the current version of the game (if possible)

so it best YOU just UPDATE your game to the current, instead of every person asking for support of a separate version they wish to play
I'm never paying Blizzard a single dime, so I guess I'll have to bury this matter in my heart. O well.

Good day.
 
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I'm never paying Blizzard a single dime, so I guess I'll have to bury this matter in my heart. O well.

Good day.
The latest version of the map will always be made with the latest version of the game.
But you can use old releases.
I'm still holding out hope blizzard will do the right thing and fix reforged.
If they don't it will hang over their company until they day they die.
 
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The latest version of the map will always be made with the latest version of the game.
But you can use old releases.
I'm still holding out hope blizzard will do the right thing and fix reforged.
If they don't it will hang over their company until they day they die.

I was thinking I could use old versions of the map with the 1.28.5 version. But I never could find where to download such a version. How do I go about it?

And yeah, I am also not a fan of their ignoble social policies either. Blizzard deserves to go down unless they fix their crap.
 
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I was thinking I could use old versions of the map with the 1.28.5 version. But I never could find where to download such a version. How do I go about it?

And yeah, I am also not a fan of their ignoble social policies either. Blizzard deserves to go down unless they fix their crap.
I have old copys of the unprotected maps, but if anyone has 6.4.4 and 6.4.5 still in their map folder would you be nice enough to upload them to epicwar.com? thanks!

Otherwise if nobody does i can re-protect it and send it to epicwar.

thinking about it right now im actually concerned, did all of my saved wc3 maps autoconvert or does that only happen when they get opened in the editor.

Didn't blizzard update the old wc3 to the new version also?
The fact it isn't working with old wc3 is bothering, one would imagine they would patch old wc3 to work with new maps.
 
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I have old copys of the unprotected maps, but if anyone has 6.4.4 and 6.4.5 still in their map folder would you be nice enough to upload them to epicwar.com? thanks!

Otherwise if nobody does i can re-protect it and send it to epicwar.

thinking about it right now im actually concerned, did all of my saved wc3 maps autoconvert or does that only happen when they get opened in the editor.

That'd be sweet, thanks a lot! Then I'll be waiting for you or someone else to provide. Thanks man.

Didn't blizzard update the old wc3 to the new version also?
The fact it isn't working with old wc3 is bothering, one would imagine they would patch old wc3 to work with new maps.

Nay, no such thing, buddy. I don't think they would, either.
 
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one would imagine they would patch old wc3 to work with new maps.

actually no company would go and update an old version of thier game to work with content from a newer/current version, think of it as "version 2.0 content" woking on a version "version 1.0 build", its just not feesable or even desirable to do
 
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I have old copys of the unprotected maps, but if anyone has 6.4.4 and 6.4.5 still in their map folder would you be nice enough to upload them to epicwar.com? thanks!

Otherwise if nobody does i can re-protect it and send it to epicwar.

thinking about it right now im actually concerned, did all of my saved wc3 maps autoconvert or does that only happen when they get opened in the editor.

Didn't blizzard update the old wc3 to the new version also?
The fact it isn't working with old wc3 is bothering, one would imagine they would patch old wc3 to work with new maps.

Uploading both 6.4.4 and 6.4.5 now... may take quite a few minutes but I'll repost when it's done :D
 
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Also, this phenomenon of these LOAP ascension maps not working is quite weird.
I had all 1.25, 1.29 and the most updated versions of Warcraft 3 yet AS SOON as I updated to Reforged, all LOAP ascension, among others, became permanently hidden for me.
I played different versions of Warcraft for different maps (yeah, lots of duplicate 'maps' folders wasting my space, lmao) but for whatever reason, Reforged decided to screw with the maps & make them unavailable.
Even now with a fresh installment of 1.30.1 I can't play much of any new-ish version that I _could've_ played in the past with the same version.

Whoever decided that (seemingly) the same team of Heroes of The Storm should rework an already stable Warcraft 3 into bucket mainstream garbage was either too high to give a damn or did a blind corporate decision.
 
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Has anyone else encountered any bugs or "Exploits"? I would love to hear about them.
Are any items overly powerful?

I want to push out 6.5 in the near future but I feel the need to add more to it, or fix more in it.
A new simplistic Monster Hunter job has been added in 6.5, for those who love spending their time in the forest.

Any suggestions that could help improve this map to reach a larger audience would be greatly appreciated.
 
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There have been times where the Ex-Chief of Police teleports from his spot in the alleyway to another location. Unless the place where he appears is random, I've found him multiple times at the Morgue.

On the journey to become Ascended every map, one interesting thing I've found is that anyone can still make the SoC after Ascended is achieved. At that stage, it isn't game-breaking because of how late you have to attain it, but I wonder if the Well should break after SoC is made a couple times.

There's a money exploit involving Marines and the use of the Vampire Den above the Miner's jobsite, as vampires respawn quickly and provide a great deal of income with little effort. Of course, that can work with just about any particular army-producing job, but it's practically the fastest one to reach the den and set up shop for infinite cash.
 
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If you're looking for money "exploits", don't do anything with army jobs or anything with an army. They don't make much money, and using your army to kill creeps (any) would be a good way to balance the playing field while having risks, such as units dying, and expenses, like upgrading those units to reduce risks. It's unintended gameplay that just keeps on giving. If the vampires give way too much money, just make the money 3/4 of the usual amount. Marines already have the job of protecting the base from units and getting money from that, so I can't see the stretch from that part of the job with just regular creeping.

I kind of can't wait to see the monster hunter job, but it might be way too hard in the beginning or overpowered later. It depends on what units you use, how tough your hero is, etc.

By the way, I've been doing creeping with armies previously and I've been having a lot of fun routing it. It's still not that good of a money maker, and people can steal from you, but it's worth the investment and has a good risk reward ratio. I can't go into too much detail, but it's quite an obvious use of the military job and it balances creeping with unit management with item management. A lot of setup, but if you're good at it, it's a perfect way of using the military.
 
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Got a new map protector/optimizer thanks to Frotty, manages to slice off another half a mb from the map and everything seems to work right.

I'm considering releasing 6.5 in the next week or two but it's a pretty light patch at the moment, I keep trying to dream up more things to put in or change but can't think of much.
There have been times where the Ex-Chief of Police teleports from his spot in the alleyway to another location. Unless the place where he appears is random, I've found him multiple times at the Morgue.
That's really weird, shouldn't be possible :vw_wtf:Will look into it, there's no teleport for him, I don't even think he has a region either, hmm. Do you find him where the morgues body spawns?

Multiple SoC's, you mean they refarm the items right? or do the items not get removed to make it so they just spam make it? that would be an issue. I have no problem with people farming the items over and over, that said, Now that i think of it having multiple reapers might be buggy :goblin_boom:
 
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6.5 Released, using a new protector and optimizer so tell me if anything is funky.
A ton of this patch was changing the terrain and fixing things reforged messed up.

Does anyone else get insane lag when booting this map up in multiplayer even alone with noone else in your game? It almost always D/C's me, that said I have crap internet at home with like a 50kbps upload and a 700kbps max download courtesy of centurylink.

Single player its flawless so I am determining this is either a wc3 or most likely a internet problem on my end.
 
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Did some testing on 6.5, the game works fine in MP, might just be your ISP.

The problem with Drug Lord's trees not rendering for Classic Graphics persists, even with the change. I'm being ignorant here as I don't make maps personally, but are the trees that have been replaced Reforged-exclusive?
That's really weird, shouldn't be possible :vw_wtf:Will look into it, there's no teleport for him, I don't even think he has a region either, hmm. Do you find him where the morgues body spawns?

That is where he usually appears when he disappears from his normal spot. This doesn't happen often from what I've seen, as some games he stays where he's supposed to be.
 
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What's next for the next update?

Also, how long does it take you guys to get to ascended? How about the elemental bosses? It's taken me two hours, so a long time. By the time someone gets there, I would expect most people to have left by then.
 
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What's next for the next update?
Only thing on my mind right now is going through the starting hero's and cleaning them up/renaming them
And more blacksmith job patterns
Also have been thinking about what I want to put to the right of the power station, still drawing a blank.

And I have a plan to make some job-only bosses for the monster hunter, started one but didn't finish it for 6.5.
 
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The problem with Drug Lord's trees not rendering for Classic Graphics persists, even with the change. I'm being ignorant here as I don't make maps personally, but are the trees that have been replaced Reforged-exclusive?
Weird... do any other trees not render in the forests?
I figured any new models would automatically convert to the old models if played on non-reforged
Maybe the entire tree object is just broken in classic, ill have to see if i can boot the old version of the game i think i still have it installed.
 
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btw, please, if possible, can you make it so unit upgrades can go up by 10? It's way too tedious to unironically upgrade my troops one at a time. It would save so much time for me and maybe other people to do that. I don't think anyone uses the unit upgrades, but if they do, it would make their game so much easier.

Also, only druggy's trees do not render. All other trees render. Thanks.

edit: Just forgot. We de-synched when I killed a kraken that had spawned multiple times. No one else had killed it, and when I killed it by its third or fourth re-spawn, it de-synched us.
 
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btw, please, if possible, can you make it so unit upgrades can go up by 10? It's way too tedious to unironically upgrade my troops one at a time. It would save so much time for me and maybe other people to do that. I don't think anyone uses the unit upgrades, but if they do, it would make their game so much easier.

Also, only druggy's trees do not render. All other trees render. Thanks.

edit: Just forgot. We de-synched when I killed a kraken that had spawned multiple times. No one else had killed it, and when I killed it by its third or fourth re-spawn, it de-synched us.
Eh I could compact the upgrades so theres less of them for a higher cost.
Looking into the trees again ty.

Was there more than one kraken spawned?
 
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edit: Just forgot. We de-synched when I killed a kraken that had spawned multiple times. No one else had killed it, and when I killed it by its third or fourth re-spawn, it de-synched us.
There seems to be no issue with it, it uses the same identical code that all the other event bosses use, each time it spawns it selects every kraken in the map, deletes it and spawns a new one.\

Thinking the desync is probably all blizzards.
 
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Eh I could compact the upgrades so theres less of them for a higher cost.
Looking into the trees again ty.

Was there more than one kraken spawned?

The solution that would benefit us the most, those people actually upgrading units, would be a +10 upgrader for everything and a +1 just in case we're running out of money. I don't exactly want a higher cost either since it feels like punishment for wanting to upgrade your units. The upgrades are already so costly that it's probably more cost efficient to just get your hero items or spend it elsewhere. The only reason why I am upgrading my units is because I don't need any more right now and I don't want to try to make the complex items at the shop below the arena. I've found ways around spending that money anyways.

A +10 upgrader is just a convenience or QOL thing, but I can also understand how it could make upgrading units faster and buff units in the first place. However, for +10 for damage, for example, that would be 600 * 10 = 6000 gold. That's quite a lot of gold that could go into items. No one actually harms each other anyways. It's very very rare for players to interact with each other as is.

My hope for the +10 upgrader is to buff units a bit, allow for faster gold acquisition, and speed up the game a lot more - especially the last part. I don't really remember how long it took, but maybe 5 to ten minutes to finally upgrade my units to maximum? It didn't really do much at the end game, but I had the money, so I wanted the respect that came with a fully upgraded army.

_

As far as I know, only one kraken spawned. The kraken just spawned and respawned supposedly. Sadly, I don't have the replay. We all got d/ced and I don't know if I bothered to save it.
 
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